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The Mini-game Megathread!

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    The Mini-game Megathread!

    I'm sure I'm not the only RPGM 2 user that has some trouble creating a mini game that lives up to those seen in rpgs such as Final Fantasy VII-X just to name a few so I'm creating this topic so we can share our Ideas on what we think would be cool & work with the software as well as Scripts & other data from our own masterpieces

    #2
    Re: The Mini-game Megathread!

    Right now I'm trying to make a mini game similar to The chocobo treasure hunt mini game from Final Fantasy IX but have not really had much success as the dragon that sniffs out the treasures seems to not like me since about 1 out of every 2 times I test the game he runs accross the screen & dissapears 0_0 The only remedy is to reset >_<

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      #3
      Re: The Mini-game Megathread!

      I want to try making a "Test Your Might" minigame, but I don't know the coding. I have a thread about it, if you find a way to help.

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        #4
        Re: The Mini-game Megathread!

        I can't even make a three-minute cutscene with RPG Maker 2. I remember buying the game and planning out a whole EPIC story with maps, mythology, and wonder before even putting the game in my PS2. When I actually tried MAKING the game I failed miserably and was discouraged to never even look at it again.

        GOOD TIMES


        Oh, minigames, uh, try a Donkey Kong minigame.
        Screenshot Let's Plays

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          #5
          Re: The Mini-game Megathread!

          Originally posted by Duel View Post
          I can't even make a three-minute cutscene with RPG Maker 2. I remember buying the game and planning out a whole EPIC story with maps, mythology, and wonder before even putting the game in my PS2. When I actually tried MAKING the game I failed miserably and was discouraged to never even look at it again.

          GOOD TIMES


          Oh, minigames, uh, try a Donkey Kong minigame.
          Don't listen to people who can't figure out RPGM2... they're... Ummmm...


          Nevermind.

          I have no idea what a test your might game is, and haven't checked the link in your other post - what is it? One of those hammer and bell type games? If so, should be easy (comparatively).

          MOO!




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            #6
            Re: The Mini-game Megathread!

            Originally posted by Rodak View Post
            Don't listen to people who can't figure out RPGM2... they're... Ummmm...


            Nevermind.

            I have no idea what a test your might game is, and haven't checked the link in your other post - what is it? One of those hammer and bell type games? If so, should be easy (comparatively).
            Kind of. You have to mash buttons to fill a meter past a line and push another button once you do get it past to break a material(block of wood, eg). Oh, and the meter drops when you are'n mashing buttons.
            It's also timed.

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              #7
              Re: The Mini-game Megathread!

              RPGM2's button stuff isn't as precise as "professional" games. The timing of the "wait for input" stuff may not be sharp enough to make it a challenge, but the basic idea would be to make a loop waiting for button input and raise a variable with each button press, then after the wait command, lower the variable if the input was not one of the buttons the game calls for (this will include not pressing a button).

              How far have you gotten?

              If you need help displaying the charging up graphic, that would be done with the VFX Editor, you'd need a bunch of effects showing the bar at different lengths and change the displayed graphic according to the result of the button loop waiting for input. If button was right, display the effect growing it one increment - and if no button was pressed display the effect shrinking it one increment. Rather script intensive, and lots of variable tracking, so it would probably work fastest with called scripts.

              Hope that's enough to get you started.

              Good Luck with it.

              MOO!




              Comment


                #8
                Re: The Mini-game Megathread!

                Originally posted by Rodak View Post
                RPGM2's button stuff isn't as precise as "professional" games. The timing of the "wait for input" stuff may not be sharp enough to make it a challenge, but the basic idea would be to make a loop waiting for button input and raise a variable with each button press, then after the wait command, lower the variable if the input was not one of the buttons the game calls for (this will include not pressing a button).

                How far have you gotten?

                If you need help displaying the charging up graphic, that would be done with the VFX Editor, you'd need a bunch of effects showing the bar at different lengths and change the displayed graphic according to the result of the button loop waiting for input. If button was right, display the effect growing it one increment - and if no button was pressed display the effect shrinking it one increment. Rather script intensive, and lots of variable tracking, so it would probably work fastest with called scripts.

                Hope that's enough to get you started.

                Good Luck with it.
                Thank you very much. I'm not that good with some things plus i just got the game a day ago so I was just wondering.

                Comment


                  #9
                  Re: The Mini-game Megathread!

                  That's an advanced sort of game to try, but certainly not insurmountable.

                  Have a read through my VFX Editor Guide - it's written for the absolute beginner and has some good scripting advice and tutorials. (link in my signature!)

                  Also, Dungeon Warden wrote some indispensable stuff! Get it here: http://www.rpgmpavilion.com/index.php?page=rm2tutorial

                  Nice Map Editor guide by Final Rune on that page too.

                  The Prima Guide Book is really nice too for getting started - it has a "make a game in an afternoon" step by step tutorial covering many basics.

                  Also - download people's games if you have a max drive disc! Games with no passwords are a great way to learn. I never password protect my stuff, but some people do. Never understood why...

                  Have Fun and Welcome!

                  MOO!




                  Comment


                    #10
                    Re: The Mini-game Megathread!

                    Originally posted by Rodak View Post
                    That's an advanced sort of game to try, but certainly not insurmountable.

                    Have a read through my VFX Editor Guide - it's written for the absolute beginner and has some good scripting advice and tutorials. (link in my signature!)

                    Also, Dungeon Warden wrote some indispensable stuff! Get it here: http://www.rpgmpavilion.com/index.php?page=rm2tutorial

                    Nice Map Editor guide by Final Rune on that page too.

                    The Prima Guide Book is really nice too for getting started - it has a "make a game in an afternoon" step by step tutorial covering many basics.

                    Also - download people's games if you have a max drive disc! Games with no passwords are a great way to learn. I never password protect my stuff, but some people do. Never understood why...

                    Have Fun and Welcome!
                    Thanks. I did check out your VFX guide and it helps with a lot of stuff.
                    Last edited by zawesome; 08-02-2011, 03:18 PM.

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