I'm trying to build a situation specific battle script... I'm sure this can be done, given the depth of customization you get, but I don't know where to start.
What I want is a single battle where there is a variable in play so that if you choose to strike the enemy, the variable changes and you must finish the boss off to progress (this variable will affect the outcome of some post-battle events). However, should you choose to NOT attack the boss, the fight goes on for a few turns and then ends, leading to the variable not incrementing and, hence, a different outcome. Anybody who's ever played the Paladin/Mt. Ordeals fight in Final Fantasy 4 should recognize the concept. My main problem is that I don't know what battle scripts I should be messing with, copying or what not... If I knew the scripts I need to alter, I'm pretty sure I can do the rest. I need a vet to walk me through the battle script layout, if possible.
I hope that's not too big a request. Thanks, guys!
What I want is a single battle where there is a variable in play so that if you choose to strike the enemy, the variable changes and you must finish the boss off to progress (this variable will affect the outcome of some post-battle events). However, should you choose to NOT attack the boss, the fight goes on for a few turns and then ends, leading to the variable not incrementing and, hence, a different outcome. Anybody who's ever played the Paladin/Mt. Ordeals fight in Final Fantasy 4 should recognize the concept. My main problem is that I don't know what battle scripts I should be messing with, copying or what not... If I knew the scripts I need to alter, I'm pretty sure I can do the rest. I need a vet to walk me through the battle script layout, if possible.
I hope that's not too big a request. Thanks, guys!





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