I had a cool idea in RM1 where as a player, you could pick the main character (out of the four primary characters) and play through 4 essentially different/unique stories focusing on whichever character is the "main" character of the game.
I like the above idea still, but I also have another mechanic I would like to add/try for my latest attempt to make RM3 work for me. Player still picks main character and all that, but instead of playing through 1 story per play through, after finishing with the (let's say) Ninja, player can pick from the remaining 3 until you've played through each story line.
My big question is, since all 4 playable characters will be appearing in each individual character's story, how do I make it so that the on the 2nd-4th stories characters don't start with a level boost, but that characters can keep levels/equipment for the last part of the game once all the backstory has been finished.
Thanks for any help/suggestions!
I like the above idea still, but I also have another mechanic I would like to add/try for my latest attempt to make RM3 work for me. Player still picks main character and all that, but instead of playing through 1 story per play through, after finishing with the (let's say) Ninja, player can pick from the remaining 3 until you've played through each story line.
My big question is, since all 4 playable characters will be appearing in each individual character's story, how do I make it so that the on the 2nd-4th stories characters don't start with a level boost, but that characters can keep levels/equipment for the last part of the game once all the backstory has been finished.
Thanks for any help/suggestions!





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