Here's a method to steal items from NPCs who aren't too high on "INT".
For an NPC, in their event code, have a decision branch with 2 choices; "Talk", and "Steal". Under Talk, you get a normal NPC message, but under Steal, the Player character says "Hey, what's that over there?". The NPC responds by saying "Huh?", and rotates away from facing the player character. Next, play the "paying money" sound effect, add an item to the player's inventory, and show a message saying "Successfully stole so-and-so."
Now, if you put a Value Conditional branch under the Steal option, after you've stolen an item, increase/decrease a variable by 1. Later, when you try to steal again, you'll find that the NPC doesn't have anything else to steal.
For an NPC, in their event code, have a decision branch with 2 choices; "Talk", and "Steal". Under Talk, you get a normal NPC message, but under Steal, the Player character says "Hey, what's that over there?". The NPC responds by saying "Huh?", and rotates away from facing the player character. Next, play the "paying money" sound effect, add an item to the player's inventory, and show a message saying "Successfully stole so-and-so."
Now, if you put a Value Conditional branch under the Steal option, after you've stolen an item, increase/decrease a variable by 1. Later, when you try to steal again, you'll find that the NPC doesn't have anything else to steal.






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