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    Pickpocket system

    I have the basic system planned out. What I'm concerned with that I might be off when I convert my percentages to variables. This is what I would like the system to work.

    Percentages: Sucess 50% of the time, 20% you get nothing, 20% you get interupted, and 10% of the time you get caught.

    I'm using a Variable that ranges from 1 to 100.

    Variable = 1-50 Sucess, Variable = 51 - 70 You get nothing, Variable = 71 - 90 Interupted, Variable = 91 -100 you get caught.

    #2
    Re: Pickpocket system

    What are you asking for exactly, just a sanity check on whether that math logic is correct? Yes, those percentages are reflected perfectly in the random number setup you're presenting.

    I haven't done enough work with XP yet to know whether there's any bias in seeding the RNG, though, so I couldn't tell you whether you'd have, for example, a truly random 50% success in practice.

    But I see no reason your system wouldn't work.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

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      #3
      Re: Pickpocket system

      Yes that is what I was looking for. Thanks Wavelength. I still need to try this with XP to see if it works correctly.

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