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The RPG of my dreams

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    The RPG of my dreams

    I want to create an RPG that combines multiple bit eras across video game history. Let me give you a rundown.

    Presentation: it's presented in 8-bit style graphics, but with modern spins, like larger resolutions to fit modern widescreen TVs, and able to use a bajillion colors, instead of 32 or something (whatever the number was). The characters appear to be slightly downgraded versions of sprites of Final Fantasy 6 (the same sprites are used in world progression, cutscenes, and battles). I call this concept, 12-bit. Lastly, the Frames-per-second rate is

    Sound and score: Instead of classic bleeps, bloops and bops, the game has modern, realistic sound effects. As for the music? No stock background music will do. I want the whole game to be scored by Nobue Uematsu, or the People who composed the ear candy that is the GoW series soundtracks.

    Cutscenes: This is another hybrid. The dialogue boxes pop up like in Final Fantasy 6, with character boxes off to the right. However, instead of pressing a button to skip to the next box, the boxes appear in sequence automatically. Why is this? Because the game has voice acting. To kick things up a few notches, the character boxes change significantly from time to time, showing the current emotional state of the speaker, and the boxes in question are transparent, so you see what's going on behind them.
    The following describes in-game cutscenes only, of course. I don't have an old-school or new-school game to show as an example of what prerendered cutsnenes should look like. Yet.

    Non-battle gameplay: Instead of being stuck in the dead middle of the screen for the whole game, the avatar wanders the entire screen, which doesn't move. Screen transitions are taken directly from the origional legend of zelda. I also want NPCs to move around in real time. They also have spoken dialogue, but instead of having to stand there listening to them finish, you can just walk away, just like in Chrono Trigger. As a twist, instead of the dialogue box simply hanging on the screen until you get too far, as you get further away, the dialogue's volume gets lower and lower, similar to real life.

    Battles: This is one of the more important aspects of an RPG, and I want it to be as awesome as possible. So, I want the Materia system of FF7, the summons of FF10, the Active Dimension Battle system of FF12, and a combination of the shpere grid and liscence grid. Monsters are visible on the screen, and battle transitions are straight out of Chrono Trigger. Furthermore, instead of using stock battle themes, or unchanging the background music, the background music changes to a unique battle theme, which is special to each area in the game, like in the Kingdom Hearts Series.

    Story: What story could I put here? My story. First Fairy Tale. The story of a young man who's own personal demons lead him to forsake his lover, friends, family, and people, in order to destroy the world he believed wanted to abuse his innate power to alter the entire world.



    I have no way in the 10 circles of hell of making a game like this right now. But some day, I will create it. This is the ultimate goal of my life. Even if no one ever plays it, First Fairy Tale is my all-time favorite game. It is my baby.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: The RPG of my dreams

    Lastly, the Frames-per-second rate is
    ...Going to be pretty good considering we're talking about a 2D game. I mean really, even the NES had games running at 60 frames per second.

    The dialogue boxes pop up like in Final Fantasy 6, with character boxes off to the right. However, instead of pressing a button to skip to the next box, the boxes appear in sequence automatically. Why is this? Because the game has voice acting.
    Personally, I like how the Tales of games do it, where you have voice acting, but you still have to press a button to continue the dialogue. This means I can go at my own pace, re-reading certain parts that didn't sound right to me, being able to pay attention to what's onscreen without having to get distracted by subtitles, and not have to worry about a cutscene that doesn't have a pause feature because they don't want to interrupt the dialogue (I'm looking at you, FFX).

    So, I want [...] the Active Dimension Battle system of FF12
    And that's where you lose me.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

    Comment


      #3
      Re: The RPG of my dreams

      What's wrong with the Active Dimension Battle system? Should I go with turn-based combat, or something else?


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

      Comment


        #4
        Re: The RPG of my dreams

        I don't waste my time thinking of something that complex when it's completely pointless.

        Comment


          #5
          Re: The RPG of my dreams

          ...and that's why.

          Comment


            #6
            Re: The RPG of my dreams

            The Materia System was all well and good but it allowed characters to become too similar. I prefer in my RPGs to have characters fill different roles, because then 90% of the time all my characters mesh well together and no one feels superfluous.

            Comment


              #7
              Re: The RPG of my dreams

              Originally posted by D13 View Post
              What's wrong with the Active Dimension Battle system? Should I go with turn-based combat, or something else?
              Not that I didn't like FF12's battle system, but I just like it better when you have full control over the party during battle.

              But it's your dream game, so I don't really have any say over how you make it.
              Last edited by ErikaFuzzbottom; 01-01-2011, 10:48 AM.
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

              Comment

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