I've successfully set up a script & event that moves the party to another part of a building, but in the script, after the party is moved to the location, I have the script move the party a number of steps in a certain direction - but the event/script seems to stop after the party is "warped" to the new location, and the rest of the script seems to be ignored. Am I missing something?
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Script/Event Issues; Help Please
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Re: Script/Event Issues; Help Please
No, you're not missing anything.
Warping the party does end a script.
But all is not lost! Time for the "Enter Map" scripts to do their job. What you need to do is set a variable or flag just before the warp, then use that value as a condition in the enter map script. Make it such that if the variable equals whatever you set, what you want to happen will happen - make it happen in a conditional script branch - then change the variable again (or turn the flag back off) (or else this will happen every time the map is entered!).
There can be many such things in an enter map script, so be sure to rename the flags and variables as you use them (and start from the end of the list too - the system uses many variables and flags (especially the "temp" ones) so it's best to use ones there is no chance the system has a need for, or else other stuff may not work properly later!).
The Enter Map scripts get placed in "World Organization" and each map / dungeon area can have one.
Hope that helps...
Oh yes - Welcome to the Pavilion! Just noticed this was your first post
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Re: Script/Event Issues; Help Please
Glad it helped!
I'm trying to get back into this after too many years off, so it's good that I can recall this crap
Check the VFX Editor Guide link in my signature for all sorts of stuff (simple tutorials and a pictorial glossary of everything in the VFX Editor).
Long unfinished, probably never will be finished, but it's an interesting effort!
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