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    Your five favorite one-off games

    Or, games desperately in need of a sequel.


    Portal now has Portal 2, Rez has a "spiritual successor" in Child of Eden, Ico and SotC have one in The Last Guardian, and apparently critical darling Beyond Good and Evil will soon have an HD revamp and/or sequel on the way.


    But what about games that had no sequels, revamps, or "spiritual successors"? My top five would be as follows (in no particular order):

    Skies of Arcadia-Yes, Valkyria Chronicles is considered by some to be its "spiritual successor," but as that has one sequel already, and a second on the way, I'm gonna count that as its own series. And yes, it did receive an enhanced port to the Gamecube, but it's still basically the same game. Jet Grind Radio had a sequel. Shenmue had a sequel. Powerstone had a sequel. Soul Calibur (obviously) had many sequels. But of all the games that sorta defined the Dreamcast, SoA still exists without a sequel. I've read that some fans want one very badly, but do not necessarily want one with Vyse, Aika, and Fina, as their story pretty much came to a satisfying conclusion. Which I can agree with to an extent. To me, it's more of the overall vibe I got from the game that needs to be put into a sequel.

    Yeah, it's sorta clichéd. But dammit, it was fun, excessive random encounters be damned. I actually ENJOYED upgrading the characters' skillsets and magic based on the color of their equipped weapons. I ENJOYED grinding those colors (Moonstones?) for each character. I enjoyed spending my time with these characters. I enjoyed the generally light-hearted nature of the storyline (with an underlying dark edge), and the banter and cameraderie between the characters. I enjoyed that the combat setup was flexible enough to allow you to make your own (albeit simple) character builds, but not so convoluted that you got lost in the minutiae. It struck (for me) a perfect balance between enjoyable combat, interesting characters and plot, and just enough depth to allow you to enjoy tinkering with magic, weapons, and ship builds (including crew), but not so much that you got bogged down in it. I really have not seen all of these elements combine so perfectly in a JRPG since then.



    Whew...that was some text. I'm gonna post this now and edit in the rest, lest I hit one wrong key and lose all of that.
    Last edited by Perversion; 12-22-2010, 11:13 PM.

    #2
    Re: Your five favorite one-off games

    Vagrant Story.

    The World Ends With You.

    God Hand.

    Cave Story.

    Mirror's Edge.

    edit: There. Five.



    Snatcher.

    Chu Chu Rocket.

    Ikaruga.

    edit #2: THERE'S A COUPLE MORE FOR YA, BRO
    Last edited by Magus; 12-23-2010, 12:21 AM.

    Comment


      #3
      Re: Your five favorite one-off games

      Shenmue 2 (shut up it counts)

      Gun

      I'd like Nier to have a sequel, but I don't think lightning can strike twice. And I'm fine off without one, considering it had a great fulfilling ending.

      Little Kings Story

      and a stateside release of The Last Window.

      Comment


        #4
        Re: Your five favorite one-off games

        And thank you, Grump number two, for a list of four games that you cannot even be bothered to elaborate or expound upon.

        Links to your grumps...something...throw me a bone here.

        EDIT: This was directed at Magus.
        Last edited by Perversion; 12-22-2010, 11:51 PM.

        Comment


          #5
          Re: Your five favorite one-off games

          I want my mother ****ing Landstalker fix.
          stodi no na ka cenba

          Comment


            #6
            Re: Your five favorite one-off games

            Interesting idea.

            Metal Warriors
            Secret of Evermore (despite the name, it never really was connected to any other game, before or since, they just threw that on there to try and up sales)
            The Warriors
            Phantom Dust
            Jade Empire
            "Never underestimate the predictability of stupidity."

            Comment


              #7
              Re: Your five favorite one-off games

              Okay...number two. And I'm well aware that for those of us who've been here for a number of years, my choices are like a broken record.


              Gladius-When I first got this game, I was starved for a good SRPG. I had played the hell out of FFTA and Tactics Ogre on the GBA, but both, along with my GBA itself had been stolen a year or so prior to picking this up. The graphics in the cutscenes were pretty impressive, as were those in the game itself. This is the first game I can remeber playing where different armor choices, weapons, and looks in the game proper manifested themselves in the cutscenes as well. Yeah, for the most part, we take this as a given now, but for the time, I'd never seen anything like this done before. The closest I'd seen was the static shots after beating Dark Falz in PSO.

              As for the gameplay itself, yes, it WAS a grid-based SRPG, but with richly detailed 3D character models instead of sprites, and with an adjustable camera (ie-non-isometric). The basic rock-paper-scissors formula was used for unit advantages/disadvantages, as well as an elemetal system. And again, as in my comments for SoA above, this resulted in a battle/upgrade system that was streamlined but still held plenty of depth for a micromanagement nut like myself.

              The multiple storylines (essentially, there were two entirely seperate games here, each with a different main and supporting character, different storyline, and different starting location/possible "party" lineup) and the gladitorial combat style of the game also set it apart from everything that had come before (and really since). But in my mind, the two things that set it apart the most were its use of real-time attacks during the turn-based combat (think Mario and Luigi Superstar Saga), and the actual strategy for team-building.

              For example, there were some battles where you needed a specific grouping of characters in order to participate. The game allowed you to hire temporary gladiators to help you fulfill certain requirements, but there were always times where you needed to make some tough choices on who to train and who to ditch. For example, the animals on a whole tended to be a lot less versatile than the human characters, but some "missions" required at least one in your "party." Do you keep a slot open to hire one for a one-off? Do you keep at least one in your party and level up accordingly, even though at times it seems like a wasted slot? As another example, when you come across a newly hire-able character whose abilities outstrip those of a similar character on your team, do you dump the one you've been training all along and hire the new one?


              The other nice thing is, the battles tended to be fairly quick, and with the real-time button presses, you could not rely completely on how you built your characters. Your strategy, but sometimes more importantly, your twitch reflexes could go a long way toward overcoming seemingly overwhelming odds. And speaking of overwhelming, the weapon/armor/accessory choices were again a micromanager's dream. And as I said with SoA above, I'm not sure I've played an SRPG since that had this perfect balance of decently interesting characters, great graphics (for the time, and especially for an SRPG), deep (without being convoluted) character-building, with the added bonus of keeping you on your toes with the twitch button-presses during combat. It drew you into the combat instead of giving you the feeling of a detached general, as in most SRPGs.


              This game really, truly needs a sequel. Why do current-gen SRPGs (aside from Valkyria Chronicles) still look like they've not progressed past the SNES days when this game came out last gen, and through its graphics and gameplay conceits, took the staid grid-based SRPG genre and gave it the adrenaline shot it needed?
              Last edited by Perversion; 12-23-2010, 01:50 AM.

              Comment


                #8
                Re: Your five favorite one-off games

                Originally posted by Hrafn View Post
                Interesting idea.

                Metal Warriors
                Secret of Evermore (despite the name, it never really was connected to any other game, before or since, they just threw that on there to try and up sales)
                The Warriors
                Phantom Dust
                Jade Empire
                I second that one.
                stodi no na ka cenba

                Comment


                  #9
                  Re: Your five favorite one-off games

                  Okage, Smash TV, Eternal Darkness, Shenmoo, LSD.
                  Screenshot Let's Plays

                  Comment


                    #10
                    Re: Your five favorite one-off games

                    A Castle Crashers sequel would be the bees sneeze toooo.

                    Comment


                      #11
                      Re: Your five favorite one-off games

                      Originally posted by Perversion View Post
                      Okay...number two. And I'm well aware that for those of us who've been here for a number of years, my choices are like a broken record.


                      Gladius-When I first got this game, I was starved for a good SRPG. I had played the hell out of FFTA and Tactics Ogre on the GBA, but both, along with my GBA itself had been stolen a year or so prior to picking this up. The graphics in the cutscenes were pretty impressive, as were those in the game itself. This is the first game I can remeber playing where different armor choices, weapons, and looks in the game proper manifested themselves in the cutscenes as well. Yeah, for the most part, we take this as a given now, but for the time, I'd never seen anything like this done before. The closest I'd seen was the static shots after beating Dark Falz in PSO.

                      As for the gameplay itself, yes, it WAS a grid-based SRPG, but with richly detailed 3D character models instead of sprites, and with an adjustable camera (ie-non-isometric). The basic rock-paper-scissors formula was used for unit advantages/disadvantages, as well as an elemetal system. And again, as in my comments for SoA above, this resulted in a battle/upgrade system that was streamlined but still held plenty of depth for a micromanagement nut like myself.

                      The multiple storylines (essentially, there were two entirely seperate games here, each with a different main and supporting character, different storyline, and different starting location/possible "party" lineup) and the gladitorial combat style of the game also set it apart from everything that had come before (and really since). But in my mind, the two things that set it apart the most were its use of real-time attacks during the turn-based combat (think Mario and Luigi Superstar Saga), and the actual strategy for team-building.

                      For example, there were some battles where you needed a specific grouping of characters in order to participate. The game allowed you to hire temporary gladiators to help you fulfill certain requirements, but there were always times where you needed to make some tough choices on who to train and who to ditch. For example, the animals on a whole tended to be a lot less versatile than the human characters, but some "missions" required at least one in your "party." Do you keep a slot open to hire one for a one-off? Do you keep at least one in your party and level up accordingly, even though at times it seems like a wasted slot? As another example, when you come across a newly hire-able character whose abilities outstrip those of a similar character on your team, do you dump the one you've been training all along and hire the new one?


                      The other nice thing is, the battles tended to be fairly quick, and with the real-time button presses, you could not rely completely on how you built your characters. Your strategy, but sometimes more importantly, your twitch reflexes could go a long way toward overcoming seemingly overwhelming odds. And speaking of overwhelming, the weapon/armor/accessory choices were again a micromanager's dream. And as I said with SoA above, I'm not sure I've played an SRPG since that had this perfect balance of decently interesting characters, great graphics (for the time, and especially for an SRPG), deep (without being convoluted) character-building, with the added bonus of keeping you on your toes with the twitch button-presses during combat. It drew you into the combat instead of giving you the feeling of a detached general, as in most SRPGs.


                      This game really, truly needs a sequel. Why do current-gen SRPGs (aside from Valkyria Chronicles) still look like they've not progressed past the SNES days when this game came out last gen, and through its graphics and gameplay conceits, took the staid grid-based SRPG genre and gave it the adrenaline shot it needed?
                      Oooh, nice pick. Gladius really had been an interesting SRPG. And the best on the original Xbox for sure, although competition had been very sparse. And the story was even set up for a sequel, not that the plot was anything overly impressive. It was all about the gameplay on this one. Undead Summoners represent!

                      Oh, and although it wasn't a huge deal, this game did have at least a limited multiplayer capability as well. I remember my friends being able to control units in battle.
                      "Never underestimate the predictability of stupidity."

                      Comment


                        #12
                        Re: Your five favorite one-off games

                        Originally posted by SirTMagus View Post
                        Vagrant Story.

                        The World Ends With You.

                        God Hand.

                        Cave Story.

                        Mirror's Edge.

                        edit: There. Five.



                        Snatcher.

                        Chu Chu Rocket.

                        Ikaruga.

                        edit #2: THERE'S A COUPLE MORE FOR YA, BRO
                        :V

                        Comment


                          #13
                          Re: Your five favorite one-off games

                          World of Goo

                          I'd also throw out Duke Nukem 3D and Goldeneye but I'm not sure if they'd fully count. Duke Nukem technically has DN4E coming out (I'll believe it when I see it) and Goldeneye has the recent remake.

                          Comment


                            #14
                            Re: Your five favorite one-off games

                            The remake sucks, and the spirit of Goldeneye is just... long dead. When are you ever gonna have three bros over again all scrunched together playing 4-way split-screen on a 20-inch TV?

                            But...

                            -Silent Bomber
                            -Cave Story
                            -Zombies Ate My Neighbors (which I guess did have a ****ty sequel, and a spiritual successor on sega genesis, but uh, that don't count.)
                            -Mirrors Edge (stealing from Magus because I can't think of anymore)
                            -Dual Hearts?? That was a pretty solid fun game. Also can I get another Dark Cloud?

                            Comment


                              #15
                              Re: Your five favorite one-off games

                              Originally posted by Caciss View Post
                              Also can I get another Dark Cloud?
                              Probably not anytime soon, no.

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