Released a while ago, didn't make a huge impression for everyone. Definitely had a lot of faults. But on Dec 21, the game is getting a major update and a price cut.
I already finished the game (it's only part 1 of i dunno how many), but I'm kinda excited to play it again.
http://kotaku.com/5715291/hydrophobi...-second-chance
Improved Graphics
* Character dynamic self-shadowing
* Enhanced lighting
* Improved textures
* Better water spray effects
* Improved water reflection and refraction
* Enhanced electricity effects
* Environmental geometry tweaks
* Additional video texture work
Physics Enhancements
* Increased number of dynamic objects
* More realistic character water resistance
* Explosive forces re-balanced
Overhauled Camera System
* Camera positioned closer to character
* Improved tracking of the action
* Enhanced collision detection
* Better FOV for framing the action
Improved Movement and Animations
* More fluid and precise character control
* Improved character animations add realism
* Enhanced animation transitions make the character more 'weighty'
New Climbing System
* Continuous hand-over-hand climbing system added
* All new, more realistic animations
* More fluid climbing controls and movement
Platforming
* Automatic ledge grab functionality
* Improved swing mechanic
* Improved jump-from-balance mechanic
Control Layout
* Switch to a more traditional control layout
* A to jump
* LT to aim
* RB to detonate enhanced Gel and Energy Rounds
Dialogue Re-Edit
* Dialogue has been pruned
* Irritating or extraneous lines cut
Cutscenes Re-edit
* Cutscenes reviewed and edited
* Overly long cutscenes shortened
Collectables
* Emails and E-Books no longer interrupt gameplay when collected
* Collectables re-positioned throughout levels
* Points awarded for collectables tweaked
New Waypoint System
* Waypoints for every objective and sub objective
* Choose permanent on-screen waypoints or new MAVI only mode
* Waypoints added for Ciphers and Frequency Keys with colour coding
* Corpses with Frequency Keys glow orange for easy identification
Map Improved
* Improved controls and button layout
* Default view of Kate's position
* Toggle Kate's position / objective location manually
* Easier to navigate
Prompts
* Prompts re-worked for better clarity
* Prompt triggering reviewed and improved
Tutorials
* Video tutorials cut back
* Improved in game tutorials
* New tutorial puzzles
Wading Improved
* Enhanced physical character feedback from water forces
* Improved transitions between wade states
Swimming Improved
* Improved swimming controls, more finely balanced
* 180 degree swim turn removed
* Improved camera behaviour when swimming
* Underwater combat system streamlined
Puzzles
* Improved feedback for Cipher and Frequency Keys
* Ciphers re-positioned for greater accessibility
* New mission orders related to Ciphers add to the backstory
* Existing puzzles refined where possible
* New electric puzzle elements added
Damage System Improved
* Kate no longer unfairly damaged/killed by unseen elements
* Fire/electrical damage reduced
* Combat damage re-balanced
Overhauled Damage Feedback
* Monochrome health feedback system implemented
* Enhanced directional damage indication
* Heartbeat force feedback and SFX added
* Audio ducking system improves health feedback
All New Oxygen Feedback System
* Oxygen bar added
* Heartbeat force feedback and SFX added
* Phobia effect for oxygen feedback enhanced
* Phobia audio hallucinations added
* FOV pulse added for drowning feedback
* Phobia warping effect removed from non-submerged sections
Overhauled Combat System
* Automatic weapon holster/unholster system
* Seamless integration of combat / non-combat systems
* Improved aim reticule
* Aim remapped to LT
* Destructible objects highlighted more clearly
* Destructible objects easier to hit
* A greater supply of ammo throughout the levels
* AI improved and enemies rebalanced
* More enemies and more engaging combat design
Weapons Improved
* Sonic Rounds overheat removed
* Sonic Rounds charge time halved
* Sonic Rounds do more damage to NPCs and are lethal
* Multiple Gel and Energy Rounds can be deployed simultaneously
* Deployed Gel/Energy rounds can be detonated as a group
All New Cover System
* Smoother transitions in and out of cover
* Easier and more intuitive to get in and out of cover
* Toggle cover whether armed or unarmed
* All new animations make cover system more realistic
Checkpoints and Reloading
* Checkpoint positions reviewed and improved
* More checkpoints
* Automated and faster reload after death
Levels and Game Balance
* Vent behaviour improved
* General level design tweaks
* AI numbers and positioning improved
* Ammo amount and placement improved
* Collectible placement improved
* Gameplay balance improved throughout
Value
* Price dropped to just 800 Microsoft points
* Trial extended to allow players to sample more of the game for free
I already finished the game (it's only part 1 of i dunno how many), but I'm kinda excited to play it again.
http://kotaku.com/5715291/hydrophobi...-second-chance
Improved Graphics
* Character dynamic self-shadowing
* Enhanced lighting
* Improved textures
* Better water spray effects
* Improved water reflection and refraction
* Enhanced electricity effects
* Environmental geometry tweaks
* Additional video texture work
Physics Enhancements
* Increased number of dynamic objects
* More realistic character water resistance
* Explosive forces re-balanced
Overhauled Camera System
* Camera positioned closer to character
* Improved tracking of the action
* Enhanced collision detection
* Better FOV for framing the action
Improved Movement and Animations
* More fluid and precise character control
* Improved character animations add realism
* Enhanced animation transitions make the character more 'weighty'
New Climbing System
* Continuous hand-over-hand climbing system added
* All new, more realistic animations
* More fluid climbing controls and movement
Platforming
* Automatic ledge grab functionality
* Improved swing mechanic
* Improved jump-from-balance mechanic
Control Layout
* Switch to a more traditional control layout
* A to jump
* LT to aim
* RB to detonate enhanced Gel and Energy Rounds
Dialogue Re-Edit
* Dialogue has been pruned
* Irritating or extraneous lines cut
Cutscenes Re-edit
* Cutscenes reviewed and edited
* Overly long cutscenes shortened
Collectables
* Emails and E-Books no longer interrupt gameplay when collected
* Collectables re-positioned throughout levels
* Points awarded for collectables tweaked
New Waypoint System
* Waypoints for every objective and sub objective
* Choose permanent on-screen waypoints or new MAVI only mode
* Waypoints added for Ciphers and Frequency Keys with colour coding
* Corpses with Frequency Keys glow orange for easy identification
Map Improved
* Improved controls and button layout
* Default view of Kate's position
* Toggle Kate's position / objective location manually
* Easier to navigate
Prompts
* Prompts re-worked for better clarity
* Prompt triggering reviewed and improved
Tutorials
* Video tutorials cut back
* Improved in game tutorials
* New tutorial puzzles
Wading Improved
* Enhanced physical character feedback from water forces
* Improved transitions between wade states
Swimming Improved
* Improved swimming controls, more finely balanced
* 180 degree swim turn removed
* Improved camera behaviour when swimming
* Underwater combat system streamlined
Puzzles
* Improved feedback for Cipher and Frequency Keys
* Ciphers re-positioned for greater accessibility
* New mission orders related to Ciphers add to the backstory
* Existing puzzles refined where possible
* New electric puzzle elements added
Damage System Improved
* Kate no longer unfairly damaged/killed by unseen elements
* Fire/electrical damage reduced
* Combat damage re-balanced
Overhauled Damage Feedback
* Monochrome health feedback system implemented
* Enhanced directional damage indication
* Heartbeat force feedback and SFX added
* Audio ducking system improves health feedback
All New Oxygen Feedback System
* Oxygen bar added
* Heartbeat force feedback and SFX added
* Phobia effect for oxygen feedback enhanced
* Phobia audio hallucinations added
* FOV pulse added for drowning feedback
* Phobia warping effect removed from non-submerged sections
Overhauled Combat System
* Automatic weapon holster/unholster system
* Seamless integration of combat / non-combat systems
* Improved aim reticule
* Aim remapped to LT
* Destructible objects highlighted more clearly
* Destructible objects easier to hit
* A greater supply of ammo throughout the levels
* AI improved and enemies rebalanced
* More enemies and more engaging combat design
Weapons Improved
* Sonic Rounds overheat removed
* Sonic Rounds charge time halved
* Sonic Rounds do more damage to NPCs and are lethal
* Multiple Gel and Energy Rounds can be deployed simultaneously
* Deployed Gel/Energy rounds can be detonated as a group
All New Cover System
* Smoother transitions in and out of cover
* Easier and more intuitive to get in and out of cover
* Toggle cover whether armed or unarmed
* All new animations make cover system more realistic
Checkpoints and Reloading
* Checkpoint positions reviewed and improved
* More checkpoints
* Automated and faster reload after death
Levels and Game Balance
* Vent behaviour improved
* General level design tweaks
* AI numbers and positioning improved
* Ammo amount and placement improved
* Collectible placement improved
* Gameplay balance improved throughout
Value
* Price dropped to just 800 Microsoft points
* Trial extended to allow players to sample more of the game for free






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