This is my latest dream. To devise a way to send currently inactive party members to go level grind by themselves in some previously explored dungeon while the main party is manually leveled.
The idea is this: instead of gaining experience, an invisible counter ticks away from 0 to 10 (or 15, or 20, depending on the dungeon). once the counter reaches its maximum, the party member gains a level.
In truth, you won't see the party member running around should you try to visit (that's impossible with RPGM3). Instead, they're turned invisible on the airship. If you want them back, you jest go to the crockpot menu, and have them come back.
Now, I don't have it all figured out, but I've found a few pieces to the puzzle. It'll require a treasure item (named " "), which activates a bunch of auto events. I also know that I'll need to put a Value Conditional branch inside another Value conditional branch.
Any help would be nice. And yes, I know this might be impractical. I just want to see if it can be done.
The idea is this: instead of gaining experience, an invisible counter ticks away from 0 to 10 (or 15, or 20, depending on the dungeon). once the counter reaches its maximum, the party member gains a level.
In truth, you won't see the party member running around should you try to visit (that's impossible with RPGM3). Instead, they're turned invisible on the airship. If you want them back, you jest go to the crockpot menu, and have them come back.
Now, I don't have it all figured out, but I've found a few pieces to the puzzle. It'll require a treasure item (named " "), which activates a bunch of auto events. I also know that I'll need to put a Value Conditional branch inside another Value conditional branch.
Any help would be nice. And yes, I know this might be impractical. I just want to see if it can be done.



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