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    Crockpot Levelling

    This is my latest dream. To devise a way to send currently inactive party members to go level grind by themselves in some previously explored dungeon while the main party is manually leveled.

    The idea is this: instead of gaining experience, an invisible counter ticks away from 0 to 10 (or 15, or 20, depending on the dungeon). once the counter reaches its maximum, the party member gains a level.

    In truth, you won't see the party member running around should you try to visit (that's impossible with RPGM3). Instead, they're turned invisible on the airship. If you want them back, you jest go to the crockpot menu, and have them come back.

    Now, I don't have it all figured out, but I've found a few pieces to the puzzle. It'll require a treasure item (named " "), which activates a bunch of auto events. I also know that I'll need to put a Value Conditional branch inside another Value conditional branch.


    Any help would be nice. And yes, I know this might be impractical. I just want to see if it can be done.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Crockpot Levelling

    OK, that shouldn't be too hard to do; really the only problems are the amounts of time and memory it will take to set up.

    All you need to do is add Auto Events to each dungeon (might even be able to do it using one Auto Event with multiple modes), which have event Conditions based on time as well as variables. So, let's say you want them to gain experience every noon and every night (I can't think of any way to make the "countdown" work in RM3, so use Time-of-Day instead); you set up one event which has Time=Noon and Shared Var 1 (or any other variable) = 1 and one which has Time = Noon and Shared Var 1 = 2.

    In the Noon event code, give the characters which are not in your party experience, based on which dungeon you sent them to. They'll level up automatically if appropriate. (I forget whether there's a Level Up event command. If you want, you could use this instead, if you desire.) Then, set Shared Var 1 = 2 so that the event doesn't keep activating. In the Night event, also give the non-party-memebers experience, and set Shared Var 1 = 1.

    To do this, you'll obviously need a Party Switching system, which I believe we've discussed before. Remember to track which members are and are not in your party by using a variable for each one (I like to set the value 0 for "not available", 1 for "available but not in party", and 2 for "available and in the party". This would work perfectly for your situation - simply look for the "1" before giving experience to any given character.)

    This system would be far, far easier to implement in RPG Maker XP, by the way.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

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      #3
      Re: Crockpot Levelling

      Thanks, Wave.

      I've been wanting to get RPGMXP, but I still don't have a laptop.



      Maybe I can ask for a cheap one for christmas....




      Probably not


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

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        #4
        Re: Crockpot Levelling

        Ouch. You can probably find a cheap netbook for around $200, if that might be in your parents' price range. XP itself is just $30 (and you can get a free 30-day trial). I would think any new netbook should be able to run it, although it's your responsibility to check the specs if you wanna go through with it.

        By the way, one more thing I thought of in response to your original post: you actually could have one or two characters in each dungeon (assuming you haven't already hit the "people limit") which appear there if you go back and visit it while they are "training". Just use an NPC with the same name and character model, make use of the Display On/Display Off commands, and give 'em a bit of dialogue where they say hi and let you know they're training hard and trouncing monsters! It would be an awesome little touch that makes the world feel alive.


        How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

        "I live and love in God's peculiar light." - Michelangelo

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          #5
          Re: Crockpot Levelling

          Yeah, but that comes with a price in the form of having to use multiple NPCs to represent the entire party. Then multiply the number by the number of dungeons.


          stupid character limit!



          ALthough, you could just use my town recycling trick to free up some bodies.


          "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
          -Walt Disney

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            #6
            Re: Crockpot Levelling

            Originally posted by D13 View Post
            Yeah, but that comes with a price in the form of having to use multiple NPCs to represent the entire party. Then multiply the number by the number of dungeons.
            Well, I was saying, pick one or two characters to get represented (when they're crockpot leveling) in each dungeon - no need to use the entire party, that would probably violate the 5-person-per-dungeon limit anyhow, and it would require a ton of extra dialogue. Then you're only using maybe 15-20 extra character models, which likely won't break the 100-total-people limit.

            The point is just to get that extra bit of a really cool effect where you're running around a dungeon and run into someone you've asked to level there. "Whoa!", you think to yourself, "they actually came here to "level"! It's not just a variable that gets set."


            How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

            "I live and love in God's peculiar light." - Michelangelo

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