This thread is to talk about how far you've come to working with RPGM3.
I'll start.
Sometimes, I think back to how I couldn't figure out what a "variable" was, or how it worked. I was stuck making a boring and uneventful game.
Then, one day, I finally figured them out. What did this lead to? I spent countless hour tinkering with them, seeing what I could do. I devised a way to reuse entire towns to save massive chunks of NPCs. I created a materia system. Hell, I even created a mech-battle minigame.
All thanks to variables. The thought that I didn't always know how to work a single one astounds me.
Does anyone else have any thoughts?
I'll start.
Sometimes, I think back to how I couldn't figure out what a "variable" was, or how it worked. I was stuck making a boring and uneventful game.
Then, one day, I finally figured them out. What did this lead to? I spent countless hour tinkering with them, seeing what I could do. I devised a way to reuse entire towns to save massive chunks of NPCs. I created a materia system. Hell, I even created a mech-battle minigame.
All thanks to variables. The thought that I didn't always know how to work a single one astounds me.
Does anyone else have any thoughts?


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