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    Jumping issues

    I am having trouble with my jumping script. It is fine on the ground but when I try it on a bridge it goes wacky. Here is a snap shot of the script.

    Here is video of what is going wrong.

    http://www.youtube.com/watch?v=6zy9XndJclc

    I have tried putting invisible blocks under my bridge but it still doesn't work.
    sorry for the big picture if I downsize it, it becomes hard to read.
    Last edited by Whataface2; 11-09-2010, 11:49 PM.

    #2
    Re: Jumping issues

    Gawrsh... it's been a long time since I messed around with such scripting...

    Did you try skipping or moving the bypass objects bit? That's what's allowing the character to go through things.

    Another idea is to build the bridge in the map editor instead of using objects, but it would be tricky and not look the same at all...

    Hope that helps.

    Good luck with it.




    EDIT - Try just moving the bypass objects up one line so it's off before the party moves forward. That may do it.
    Last edited by Rodak; 11-10-2010, 08:15 AM.

    MOO!




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      #3
      Re: Jumping issues

      Actually, the issue is that she's using the Party Float command, which only displays the character above the ground. Far as the game is concerned, she's still actually walking on the ground, so the moment she steps off the bridge, she hits the ground below.
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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        #4
        Re: Jumping issues

        Originally posted by Draygone View Post
        Actually, the issue is that she's using the Party Float command, which only displays the character above the ground. Far as the game is concerned, she's still actually walking on the ground, so the moment she steps off the bridge, she hits the ground below.
        So... use "vertical move," or whatever it's called, instead?

        It's been way too long since I made any efforts like this one...

        MOO!




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          #5
          Re: Jumping issues

          Originally posted by Rodak View Post
          So... use "vertical move," or whatever it's called, instead?

          It's been way too long since I made any efforts like this one...
          That doesn't work either. But thanks for the help. I should hopefully get a chance to work on it tommorrow some more.

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            #6
            Re: Jumping issues

            I beg to differ.

            One of the members from the mag, Erika, figured out a really nifty way to make a jump system. My video shows the ninja kinda floating, but with an indirect effect on how far you want the player to jump, its quite very possible. You will need to ask her for how it works (Of course I know how it does, but Im not sure she is ready for it to be released, per say).
            Last edited by Drew; 11-11-2010, 11:20 AM.

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              #7
              Re: Jumping issues

              Thats the beauty of her system, you can use it anywhere, and I mean anywhere. Its really genius how it works. I'll have a chat with her and see if I can explain how its done a little better.

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                #8
                Re: Jumping issues

                This is her version of the jump system:


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