Hey everyone. I haven't posted in this forum in five years, at which time I made thirty-odd posts, so I am a giant random here. Thus, if anyone starts to wonder who the hell I am, please note that I myself acknowledge my nobody status. =p
Anyway, I come before you guys with a question.
Some of you probably already know this, but Enterbrain dispatched a questionnaire to its Japanese faithfuls earlier this year. They wanted opinions regarding what the next PC RPG Maker should include. In light of this, I'm going to assume that a new PC RPG Maker is at the very least intended by Enterbrain at this point, if not already in the works.
My question is this: is it feasible for a next-generation RPG Maker for the PC to include 3D graphics, or is the PC line supposed to remain 2D in order to maintain easy graphical flexibility for its users? It's pretty obvious that 3D graphics have become paradigmatic in terms of gaming, so I just find it strange that despite this, RPG Maker VX would be founded on a 2D engine (at least without the use of some very robust scripting), having been released in 2008. What do you think are the practical reasons behind this?
I think it'd be pretty awesome if the PC series tried 3D for once. I thought that the ability to landscape 3D maps in RPG Maker 3, however rudimentary it may have been, was a really cool feature, and it added a lot of visual depth (quite literally).
Sorry if this question has been asked before - I'm just really curious.
Thanks.
Anyway, I come before you guys with a question.
Some of you probably already know this, but Enterbrain dispatched a questionnaire to its Japanese faithfuls earlier this year. They wanted opinions regarding what the next PC RPG Maker should include. In light of this, I'm going to assume that a new PC RPG Maker is at the very least intended by Enterbrain at this point, if not already in the works.
My question is this: is it feasible for a next-generation RPG Maker for the PC to include 3D graphics, or is the PC line supposed to remain 2D in order to maintain easy graphical flexibility for its users? It's pretty obvious that 3D graphics have become paradigmatic in terms of gaming, so I just find it strange that despite this, RPG Maker VX would be founded on a 2D engine (at least without the use of some very robust scripting), having been released in 2008. What do you think are the practical reasons behind this?
I think it'd be pretty awesome if the PC series tried 3D for once. I thought that the ability to landscape 3D maps in RPG Maker 3, however rudimentary it may have been, was a really cool feature, and it added a lot of visual depth (quite literally).
Sorry if this question has been asked before - I'm just really curious.
Thanks.



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