thetruecoolness
07-15-2005, 09:18 PM
I've been playing around with how to get enemies on screen to spot the party and then catch up to them and start a battle. I've got the catching up part working using an action script, but when I change a flag in that action script which is supposed to make the event change it's page it does not. It seems that page changes only occur when an outside event changes a flag, or another event is executed (not a script an event). I was wondering if anyone has run into this before and possibly has a better solution than having the party have to press the square button to begin battle? I remember hearing about this a while ago on one of these forums though I don't remember a solution being offered.
Right now the event will attempt to catch up to the party and will become equal to them so they can't move (it has bypass objects on and bypass party members off). This forces them to have to press square since they can't move, but I would like to see a better solution. Of course if the party happens to walk into the event the battle will start automatically because of equals. I don't want random battles, and I was doing this in an attempt to make battles not ridiculously easy to not get into by just having it start on equals or touch. So any helpful hints are appreciated.
Right now the event will attempt to catch up to the party and will become equal to them so they can't move (it has bypass objects on and bypass party members off). This forces them to have to press square since they can't move, but I would like to see a better solution. Of course if the party happens to walk into the event the battle will start automatically because of equals. I don't want random battles, and I was doing this in an attempt to make battles not ridiculously easy to not get into by just having it start on equals or touch. So any helpful hints are appreciated.