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    Playing Daniel's Quest III

    I didn't know where to post this, since topics like these usually go in some "feedback forum" that gets zero traffic. So, I hope you don't mind posting in your studio, as I play through.....

    Daniel’s Quest III

    The game certainly has an interesting history behind it, and I've got my own little story to weave as well. The last contribution I did for the Mag as official previewer was my fourth (and as of now, last) preview, for, you guessed it, Daniel's Quest 3. You can view that here, if you like. Ta-da!

    I remember previewing the game I was struck by how different the game composed itself. It wasn't some half-hearted attempt at making another fantasy adventure. Unlike other games with a strong plot or 'save the world', I was quite honestly surprised by DQ3's more relaxed pace. The writing was pretty spot on and the game had a unique sense of direction that I haven't seen before.

    I had planned to play this much earlier than I did, but I never really got around to it. Since my PS1 cards are all being used, I couldn't play anyone else's games. When I realized I could play RPGM2 or 3 games instead, DQ3 was my first choice.

    So, how does the game compare from it's preview status to full-blown release? Let's find out!

    It does feel a little odd playing this again. This is the only game I've previewed where I can play the final project. (Mencara Revelle was cancelled, Secret of Everyone continues to drown in development hell, and A Work in Progress fell off the face of the earth, apparently).

    Upon booting up the game, you're greeted with a special menu! This doesn't happen very often. You get the choice of getting some previews for other RPGM3 (Whispers in the Woods and one of the Series games, I think), learning about Daniel's Quest 1 and 2, and getting a small into to DQ3. Personally, I absolutely love this feature. Not only do some other developers get some spotlight, but a little history on DQ 1 and 2 give the game more perspective, so when you heard about events in prior games, you can follow along.

    The game also differs from it's preview game by having a storyteller intro to set up Daniel's meeting with the king, and it was very well done. I enjoyed it quite a bit.

    Other than some treasure chests in the corners of the castle (thanks for having the guard ask to explore!) the game has been mostly the same afterwards. Wander around, talk to people, get some info, continue searching around. It's pretty fun, despite how boring it should be. I have no idea why. Maybe because the game never pressures you to do anything. While you are tasked with some important stuff, the game never felt urgent in your quest to retrieve the Stone of Destiny, and I love this aspect of the game. It makes for a very fun and open ended, have-fun-exploring kind of way.

    The game also has a lot of religious overtones. I take it you're a firm believer in God? If you say no, I wouldn't believe you anyway. Not that that's a bad thing. It gives the game a nice atmosphere, and makes the world more realistic and seem more alive.

    I did think it was funny that there's a pet graveyard at the corner of the town, and that the graves have little rhymes in it. Are these pets of yours, Pagerron, or friends pets? Slight homages?

    I also found it amusing that D & R's Exotic Pet Shop was closed until the pages to the book (forgot the name of the book atm) were found. It's sounds funny, but it makes sense to include that so the player knows exactly when the shop opens, as opposed to "We'll be open later".

    I literally laughed out loud in the school though. You have the option to grab two chalk erasers and hit them together. After doing so, Daniel is poisoned by the chalk dust. Wow. I was not expecting that.

    I'm currently in the cave, having fought the guardian of page 47. I thought I was done for, since I didn't level up before that. But after winning the battle and going upstairs, I find even tougher enemies, so I guess I did the right thing. It was a tough battle, and I had to use all of my healing items to win. Afterwards, I went upstairs, fought a Mustard Bat, and lost.

    So, that's it for now. I'll continue posting my thoughts as I play through the game. I'm having a fun time playing through the game again!
    Last edited by 1ce; 08-30-2010, 06:57 PM.

    #2
    Re: Playing Daniel's Quest III

    Wow 1ce!

    This is SO COOL!

    I'm so glad that you have the chance to play through the full game. I really appreciated your preview of the demo long ago and the fact that you're playing through the full game is an extreme honor!

    The Special Menu:
    I really enjoyed making this little feature. Whispers in the Woods and Series 1: Destiny Beckons are still two of my favorite RPG Maker 3 games. Glad that you like it.

    The Intro Storyteller:
    I'm glad that you liked it. I must have spent about ten hours getting it timed just how I wanted and looking just so. Cool.

    My beliefs in God:
    I'm a Christian, and my relationship with God does play a large role in my life. I'm so glad for His salvation and grace. I would be in quite a heap of trouble without it.

    Pet Cemetary:
    Yes, many of those animals have been pets of mine or my friend Daniel's.

    Chalkboard:
    That was fun to make. Glad that it made you laugh.

    Battles:
    Remember to use your skills (I think at this point you have one). That will make the battles a bit easier.

    This is so neat that you're playing through the game man. I can't wait to hear how you progress through it. Remember to return to Christy when you are prompted to. I look forward to hearing how your next experience goes.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

    Comment


      #3
      Re: Playing Daniel's Quest III

      When we last left 1ce, he had narrowly destroyed a guardian of page 47. Then, after saving he died. What happened next??

      Keep reading to find out!

      Well, I stocked up on healing water and dove back into it. I took your suggestion Pagerron and used my skill, which helped quite a bit fighting some of the monsters. If they ever defended, my skill could cut through their defense.

      Speaking of skills....what's up with the naming scheme going on? I'm not bashing it, but it was both interesting and fun to use a skill called Rock On!

      I'm now at the third level of the cave, having recieved three of the five missing pages. I saved and will continue playing later.

      One of my main gripes with the title is my only one from the preview; there's no figuring out what you were doing. For example, I knew that I could get two Albino sacs and get a Status Quo Tart, but having the item in my inventory, I can't remember what the tart even did. And there's no way for me to find out, save for trying it out and wasting one.

      One thing I want to ask though: when you get the "message" from Daniel's wife, I swear in the preview version the ring got bigger, and here it doesn't. Is that right?

      Would post more, but I've got other things to do and not much left to say! Until next time!

      Comment


        #4
        Re: Playing Daniel's Quest III

        1ce,

        It's great to see you successfully moving forward in your playthrough. Cool!!

        Skills:
        Along with using your skills, remember to use Daniel's wedding ring, which actually boosts their strength in battle. Regarding the skill names, I had a good time naming those, if you liked "Rock on" wait until you get "Boulder Dash."

        "Message" from Daniel's wife:
        When you get the wedding band prompt to go to Christy, the ring no longer zooms in and out. Yes, I believe I did have it do that in the demo version. I don't remember why I changed it exactly. Maybe I did it to keep the focus on Christy instead of on the ring itself.

        Regarding the Status Quo Tarts, I wouldn't leave you hanging like that. I typed a description for most (if not all) items to aid in your questing joy.

        To find out what items do without having to use them during gameplay:
        Push []
        Select "Status Info"
        Push X
        Select Daniel Haney
        Go to "Items"
        Push X
        Select the item whose description you would like to read
        Push X

        You can also do that with treasure items. I took a lot of time writing detailed descriptions of each to help the player understand what normal items and treasure items are used for in the game. Reading the descriptions of items in the game can help quite a bit if you are unsure of their uses.

        I can't wait to hear what your next experience is like 1ce!
        Last edited by Pagerron; 09-03-2010, 06:13 AM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

        Comment


          #5
          Re: Playing Daniel's Quest III

          So, I fired up the game again today. Let's see what I'll find...


          I've got a god strategy going, using the wedding ring + Rock On!/Boulder Dash (har). It's never a cakewalk, and never too hard. The balance is just right.

          I must admit, after defeating the fourth page boss, I was a little dumbfounded that I couldn't go any higher. So, I wandered around and tried to go into the forest. It worked! I think that was a little random, although in retrospect it makes sense. You're told not to go out there until the pages are found, yet before all are found, he can go out there, no explantation. That could've used some work, maybe with Daniel making a note of it.

          I love the forest. It's very nicely made, and I love the nature sounds, which bring it to life. It's the first time I've heard it. With the trees, are they placed in any order, or randomly? Because on one of the dirt trails, I found a tree through it, with made me laugh a little.

          I went into the North Nevernear Cave, which in hindsight wasn't the right way. I went through the building, alarm going off, and found nothing inside, really. I thought I had accidentally found my way into the wrong area. Daniel would pause sometimes, as though events were trying to active but didn't have the requirements. It was only after leaving and getting over to David's did I figure out what I was really supposed to do.

          Although all the running around wasn't all bad. I found the underwater cave, which lead me to the Feather of Flight and I also found the Quickstome Key! YES! I was wondering where the heck this thing was. I remember getting it early in the demo so traveling was much easier, but now I have to really search for it.

          And the OldenPot pry....all it seems to do is say things in Spanish. Very odd.

          One awesome thing I gotta mention. When you're approaching the thief, the game switches to a cutscene. The background graphic and the dungeon layout is exactly the same, and it's a really neat effect. I was blown away. The little sneaking interaction was really cool too.

          I had written a paragraph about how Christy seemed to be a little too naggy, but after Donald got beat up and with Christy thinking her dead....that was pretty cool. I was complaining that the Christy sections were kinda useless, but I guess I can't whine anymore.

          By the way....did Daniel or Christy have any say during the game's production? Did they get to add lines, offer advice, or help out?

          Now that I have all the pages and letters, I've been trying to put them together. One of the first that I came up with makes no sense- SOME INTRO. Hmm. Odd. I'm just talking aloud here, so don't spoil the surprise!

          One thing I forgot to mention; the traveling point on the other side of the underwater cave has some really nasty clipping issues. Isn't there some way that could've been avoided?

          Again, another cutscene, which was subtle and very good, I thought. You get a subtle hint reading the Book of Destiny to it, located outside of the church.

          Now it seems there's a new skill system in place, called M.A.G.I.C. It's kinda crappy that you lose your previous skills though. I quit after this, so I haven't had time to play around and see just what it is yet.

          Wow, this post got really long. I guess I just played a bit more than I expected to. Currently logged at 4 hours, and I'm excited to see what I'll find next in the game.

          Comment


            #6
            Re: Playing Daniel's Quest III

            Originally posted by 1ce
            I've got a god strategy going, using the wedding ring + Rock On!/Boulder Dash (har). It's never a cakewalk, and never too hard. The balance is just right.
            I'm glad that you found that combo. Yep, before finding the M.A.G.I.C., that's the best thing to do. Now you're on to bigger and better things anyway, right?

            Originally posted by 1ce
            I must admit, after defeating the fourth page boss, I was a little dumbfounded that I couldn't go any higher. So, I wandered around and tried to go into the forest. It worked! I think that was a little random, although in retrospect it makes sense. You're told not to go out there until the pages are found, yet before all are found, he can go out there, no explantation. That could've used some work, maybe with Daniel making a note of it.
            The message that appears at the blocking point before you can exit the forest says, "Oh, I'm so tempted to check out Nevernear Forest. I'd better take care of dealing with everything in here first though." I do get your point of having something clue Daniel to the opening to the forest being open after having completed in the cave, though.

            Originally posted by 1ce
            I love the forest. It's very nicely made, and I love the nature sounds, which bring it to life. It's the first time I've heard it. With the trees, are they placed in any order, or randomly? Because on one of the dirt trails, I found a tree through it, with made me laugh a little.
            The trees are indeed randomly placed by the 3D generator. Yeah, sometimes, there is an overlap between the placement graphics. There isn't much to be done about it sadly.

            Originally posted by 1ce
            I went into the North Nevernear Cave, which in hindsight wasn't the right way. I went through the building, alarm going off, and found nothing inside, really. I thought I had accidentally found my way into the wrong area. Daniel would pause sometimes, as though events were trying to active but didn't have the requirements. It was only after leaving and getting over to David's did I figure out what I was really supposed to do.
            The reason that Daniel pauses is because I set up the cave to have that alarm sound loop. That alarm sound isn't supposed to be a BGM, it is just a sound effect, but I set up an auto event that would make it loop like it does. That's what causes the little pauses as you walk.

            Originally posted by 1ce
            One awesome thing I gotta mention. When you're approaching the thief, the game switches to a cutscene. The background graphic and the dungeon layout is exactly the same, and it's a really neat effect. I was blown away. The little sneaking interaction was really cool too..
            Thanks. I'm happy that it turned out well. The storyteller feature is a very cool part of RPG Maker 3, in my opinion.



            Originally posted by 1ce
            By the way....did Daniel or Christy have any say during the game's production? Did they get to add lines, offer advice, or help out?
            No, not really. Daniel knew that I was making the game, but he actually wanted everything to be a surprise.

            Originally posted by 1ce
            Now that I have all the pages and letters, I've been trying to put them together. One of the first that I came up with makes no sense- SOME INTRO. Hmm. Odd. I'm just talking aloud here, so don't spoil the surprise!?
            *** SPOILERS ***
            Just Kidding
            *** END SPOILERS ***



            Originally posted by 1ce
            One thing I forgot to mention; the traveling point on the other side of the underwater cave has some really nasty clipping issues. Isn't there some way that could've been avoided?
            If you mean, the way that the grass under the town graphic are at the same level with the "ground" of the town, then, no it really couldn't be helped. I wanted to "ground" of the town to totally disappear, but I couldn't get it to look just right if I had gone lower. I'm not actually sure I could have gotten it any lower. I'm not sure if that's what you mean by clipping, but if it is...then, yeah.


            I hope you like the next parts of the game. Remember to look through your treasure items again and read the descriptions. I am looking forward to hearing how your next stage of the playthrough goes. Yay 1CE!!!
            Last edited by Pagerron; 09-09-2010, 09:50 PM.
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

            Comment


              #7
              Re: Playing Daniel's Quest III

              Stuck. Got the MAGIC skills and need to figure out where to head next.

              Comment


                #8
                Re: Playing Daniel's Quest III

                Remember that D and R Exotic Pets was scheduled to open when all the pages were returned to the book.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                Comment


                  #9
                  Re: Playing Daniel's Quest III

                  Ah, indeed. I forgot for a moment that the guy there wanted me to retrieve a box. I didn't realize until I started playing that long stretch of beach.

                  So, sorry for the long delay playing this, but I've been doing a lot of stuff. Moving and other games, you know the drill. Still, how could I forget what's one of my favorite RPG Maker games?

                  Although I must admit, I do hate getting lost. I think Ixzion said it best when he said "getting lost sucks", and I admit I'm stuck again, but we'll get to that later.

                  After the long stretch of beach, I finally got to the beach, and after the rock jump, was abash at how nice the area was. I like what you did here, making this a separate map with beach sounds around the player and the mainland in the distance. The level design is top notch in this game!

                  D & R's Exotic Pets is one amazing and weird place. After returning the box, I got to see the various wildlife. These creatures must all be really nice, because zoos don't usually have no cages! They kinda freaked me out. And I'm quite sure zoos don't let you feed the animals! But one thing I'm absolutely sure of, is they don't let you take pets home! I was happy to get a new ally besides Daniel to help with battling.

                  lol, "Hey there little guy (Actually you're not so little)."

                  I did get a little stuck though. I need the branch of flight, and use it with the feather of flight to move to the next area. Because then I will have my pet to weigh down the balloon to make travel possible.

                  Although, while looking for the Branch of Flight, I looked in the North Nevernear cave, and found a way to turn off the alarm. I also found a mysterious foundation up top....Hmmm.....

                  With the Weed Be Gone, I sprayed the weeds around the broken grave...does that have any purpose?

                  So, I guess I'm asking more questions than I'd like, but I'd really like to continue playing this, and just need some nudges in the right directions. I do love doing this, because it's cool being able to point out experiences to the creator and sharing my thoughts to you is quite fun.

                  Maybe in the future there could be a live telecast or something, where the creator and player play and watch at the same time, giving commentary as it occurs. It could happen!

                  Comment


                    #10
                    Re: Playing Daniel's Quest III

                    Oh Cool! An update!! Yay 1ce!!

                    So, sorry for the long delay playing this, but I've been doing a lot of stuff. Moving and other games, you know the drill. Still, how could I forget what's one of my favorite RPG Maker games?
                    Oh, I totally understand. There is no need to apologize at all. I'm just glad that you're moving on through without much problem. That's so cool that this is a favorite game for you man. I really appreciate it.

                    I did get a little stuck though. I need the branch of flight, and use it with the feather of flight to move to the next area. Because then I will have my pet to weigh down the balloon to make travel possible.
                    You were definitely right to go to Nevernear Forest.

                    *** SPOILERS ***
                    Check near the water, not all that far from the entrance to the cave that had the four page guardians. You will find a small sandy area by the water where the Branch of Flight is located. Once you have that, you're off to take a little blimp ride if you'd like.
                    *** END SPOILERS ***


                    Although, while looking for the Branch of Flight, I looked in the North Nevernear cave, and found a way to turn off the alarm. I also found a mysterious foundation up top....Hmmm.....
                    Hey, I was wondering if you would come across Ridge Haven! That definitely isn't a requirement to beat the game, but there is an Oldenpot up there, and there are also several little bonuses like....
                    *** SPOILERS ***
                    If you look behind the cave entrance up on the ridge, there is a little ridge that is downhill a bit. There's a Da Bomb there. Also, if you look carefully by the big tree, you can find an experience crystal.
                    *** END SPOILERS ***

                    Also, it's an easy (although out-of-the-way) place to renew your health and magic.

                    With the Weed Be Gone, I sprayed the weeds around the broken grave...does that have any purpose?
                    Yes, it does. If you can get that grave back to its original condition, that can have a very nice benefit later, but....
                    *** SPOILERS ***
                    you won't be able to complete it if you didn't find the Special Soil in King Donald's castle at the very beginning of the game. Remember when the guard asked you to check everywhere even in unexpected places. There were two potted plants there, one of which contained that special soil. Don't worry all that much about it if you didn't find the Special Soil though. returning Marty's grave to its original condition is just a side quest that affects the type of ending that you get. It is definitely not necessary to beat the game with a respectable ending.
                    *** END SPOILERS ***


                    So, yeah, find the Branch of Flight, get your passport and be on your way!

                    I can't wait to hear how your next outing goes bro!! Woo Hoo!!
                    Last edited by Pagerron; 10-05-2010, 10:09 PM.
                    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                    Comment


                      #11
                      Re: Playing Daniel's Quest III

                      Alrighty, got more gaming done today.I always think I just want to play just a little bit, but I end up spending much more time playing this game than I intend.

                      So I found the Branch of Flight and took it back to the Warpsalot guy. Then he told me he needed 4 silver coins he lost, and I had 3. Really? I was a bit upset. It seemed like the coins were unneeded. I was about to scold the world until I found a little speck of white near the water cave entrance. The last silver coin! Woohoo! Off to McNally's we go!

                      Were you going for a gloomier setting? Because I couldn't help but get that feeling throughout the whole area. Not to be a downer, but I do think the game has jumped the shark at this point. The whimsical, detailed and lively area has been turned into an empty feeling, drab place, with not quite as much detail as before in the world. Not to say that the game is bad, but it's not as fun as what was previously offered. One thing that particulary bothers me is the almost lack of any story elements, or "wow cool" elements that made playing the game a blast.

                      I mean, one example I can think of; after getting the boiling water for the old man, I was disappointed I couldn't get the Interpator item, despite it being right there. Maybe if the old guy just gave it to me, I wouldn't feel so cheated, but I had to get the key and go all the way back. Kinda tedious.

                      And now for something completely different; Boot to the Head. I was really disappointed that the rabbit didn't actually kick, instead doing some weird headbutt.

                      I did eventually find Brian, and he transformed into a ninja within a few seconds. Wow. That didn't take very long. He looks kinda silly in battle, especially his running animation, so it's really funny.

                      I'm going to venture a guess and say Brian is someone you know? Come to think of it, what is your name and do you yourself appear in the game?

                      One feature I liked was the interpretor. Being able to understand what people are saying in spanish was pretty cool, and the Oldenpots make it cool since they were kind of a build up. Come to think of it, I need to get back to the old pots and figure them out. (Not like I didn't already use Google translate on some of them, heh). Kinda sucks that RPGM3 can't use upside-down question marks, eh?

                      Oh, and before I forget....where the heck is the entrance to the volcano cave? I haven't actively look around for it yet, but I didn't even find the slightest hint where it might be. How about a tiny clue?

                      As I roam the wonderous little world you've made, I can't help but understand the concept and get excited for Wander. Mapmaking is obviously your strong suit, so as I wander (har) around, I can see why you'd like to make such a game, and it works towards your strengths, I think.

                      That's it until the next time! Stay cool.

                      Comment


                        #12
                        Re: Playing Daniel's Quest III

                        Originally posted by 1ce
                        Alrighty, got more gaming done today.I always think I just want to play just a little bit, but I end up spending much more time playing this game than I intend.

                        So I found the Branch of Flight and took it back to the Warpsalot guy. Then he told me he needed 4 silver coins he lost, and I had 3. Really? I was a bit upset. It seemed like the coins were unneeded. I was about to scold the world until I found a little speck of white near the water cave entrance. The last silver coin! Woohoo! Off to McNally's we go!
                        Perhaps having the four coins was a bit much, huh? I'm glad that you found the fourth one though. I'm glad that it wasn't too hard to see.

                        Originally posted by 1ce
                        Were you going for a gloomier setting? Because I couldn't help but get that feeling throughout the whole area. Not to be a downer, but I do think the game has jumped the shark at this point. The whimsical, detailed and lively area has been turned into an empty feeling, drab place, with not quite as much detail as before in the world. Not to say that the game is bad, but it's not as fun as what was previously offered. One thing that particulary bothers me is the almost lack of any story elements, or "wow cool" elements that made playing the game a blast.
                        No, you're not being a downer at all. I wanted McNally to feel like a very different world. I had to look up what "jumped the shark" meant . You are definitely correct that it has a drab and gloomy feeling to it. Instead of background music, there is thunder. The sky is grey. It is raining. The world of McNally has been directly affected by the volcano and the creatures who came from within.

                        Regarding the lack of story elements. That's true. At this point in the game, Daniel is looking for his wife and he is ready to find the Stone. You are correct that there are not as many details as in the areas of McNally.

                        However, each town does have a special secret(s). McNally Landings, McNally, and Cristiana each have hidden events that can add some fun to the playthrough. Even the McNally overworld map has several.

                        McNally Landings:
                        *** SPOILERS ***
                        In McNally landings, you have probably seen the lonely bare tree, the one that has been hit by lightning. Talk to the girl in C & C Factory after reading the message that appears at the tree. Then go back to the tree. You will get struck by lightning. Then go back to the girl. She will give you the Gravestone Glue, which can be used to help restore the grave of Marty the dog in Nevernear City.

                        Also, check around in C and C Factory. Try opening up the coffins here. It's just for fun, but it is something that can easiy be overlooked.

                        *** END SPOILERS ***


                        McNally overworld map:
                        *** SPOILERS ***
                        As you walk along the dirt path, there is are two grassy paths that extend from it. One is near the cave "Cueva del Sol." It is a path that goes up the sloping rock wall. At the end of this path there is a treasure chest that contains something nice.

                        The other grassy path goes off into the darker "forest" grass well before you come to Cueva del Sol. There is a tree at the end of this path. There is a Shatterpot in the Ninja's Hang that will give you access to the contents of this event.

                        *** END SPOILERS ***


                        Cristiana
                        *** SPOILERS ***
                        Right next to La Carcel, where you found Brian, there is a wooden barrel. Interact with that event several times, four times to be exact. Something will happen causing that barrel to break. Once the barrel has broken, walk back around La Carcel to find a hidden surprise. After doing that, search around in the tall grass a bit to find a previously inaccessible area that will reveal a chest. The key to this chest is the one that you got when you found Becka's necklace for her and returned it to her at the Travel Port in Nevernear.
                        *** END SPOILERS ***


                        The Town of McNally, the one with all of the smoke.
                        *** SPOILERS ***
                        There is a hidden store there. As you enter the town, between the frist two buildings there is a little walking space. Go right on through to find a hidden store. Hmmm, might want to come back here later on in the game.
                        *** END SPOILERS ***


                        Originally posted by 1ce
                        I mean, one example I can think of; after getting the boiling water for the old man, I was disappointed I couldn't get the Interpator item, despite it being right there. Maybe if the old guy just gave it to me, I wouldn't feel so cheated, but I had to get the key and go all the way back. Kinda tedious.
                        Yeah, I agree. I should have made that a little easier to do. Good point.

                        Originally posted by 1ce
                        And now for something completely different; Boot to the Head. I was really disappointed that the rabbit didn't actually kick, instead doing some weird headbutt.
                        As I was looking at that I'm not sure why I called it Boot to the Head, since it's the rabbit's head that actually moving and no booting is involved at all! Ha Ha. Oh well. I should have called it Cranial Smash.

                        Originally posted by 1ce
                        I did eventually find Brian, and he transformed into a ninja within a few seconds. Wow. That didn't take very long. He looks kinda silly in battle, especially his running animation, so it's really funny.
                        Yes, the message about Brian becoming a Ninja appears almost immediately. Remember that you recievd the Fence Breaker in order to have access to the Ninja's hang though. Brian will need to use that to actually change into a Ninja. You can read more about it in the description for that particular treasure item. Important - When that happens, the Brian character will be removed from the party in exchange for the Ninja Brian character, so you may want to do some item shifting if you have purchased things for the non-ninja Brian character.

                        Originally posted by 1ce
                        One feature I liked was the interpretor. Being able to understand what people are saying in spanish was pretty cool, and the Oldenpots make it cool since they were kind of a build up. Come to think of it, I need to get back to the old pots and figure them out. (Not like I didn't already use Google translate on some of them, heh). Kinda sucks that RPGM3 can't use upside-down question marks, eh?
                        Yes, now you can see what each pot has to say...or just use Google. I was very thankful for the two people who helped me to polish up the translations. Kirin and Phoenix were great! Thank you guys!! Glad you like the Interprelator. That was fun to make.

                        Originally posted by 1ce
                        Oh, and before I forget....where the heck is the entrance to the volcano cave? I haven't actively look around for it yet, but I didn't even find the slightest hint where it might be. How about a tiny clue?
                        In McNally Landings, there is a map for the world of McNally in the building near the bare tree. Go into that building and you see a large sign with a pedestal next to it. The sign is the world map (it took forever to get just right), and the pedestal is the key for it.

                        The Volcano Entrance is behind the City of McNally. The path ends at McNally. Just go around the town and keep going. You will make your way south and come upon a save point and the entrance to the Volcano. That is, if you and your party are prepared to step on some toasy ground.


                        Originally posted by 1ce
                        As I roam the wonderous little world you've made, I can't help but understand the concept and get excited for Wander. Mapmaking is obviously your strong suit, so as I wander (har) around, I can see why you'd like to make such a game, and it works towards your strengths, I think.
                        Thanks for the comments, man. I've taken a bit of break from Wander and have been considering retooling some things. I will definitely post an update when anything of consequence happens with it.

                        Thank you for all of your comments. They are more than welcome. I appreciate how honest you are too. It give me some good ideas for how I might want to improve upon my game-making skills in the future.

                        Have a wonderful day, and I can't wait to see your next update. Seriously.
                        Last edited by Pagerron; 10-24-2010, 08:29 AM.
                        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                          #13
                          Re: Playing Daniel's Quest III

                          I decided to play it some more today. I think I may have found an unintentional awesome bug in your game.

                          I read one of your spoilers referring to a barrel in Christiana, so I went back there to look for it. I entered the prison, thinking it was there. And who's looking at me, but Brian himself! I opened the gate, and sure enough, he's part of my team. So now I have regular Brian, and Ninja Brian. Four team members, alright! Since regular Brian has no weapons or skills, he's been regulated to the back of the team, and works as the item spammer. I'm pretty sure this wasn't intentional, but it is a helpful glitch.

                          Another helpful workaround I found was Ninja Brian's healing blade. Outside of battle, it was easy to heal up the entire team. Since it uses Brian HP, I just need to use the skill to heal Brian, and then everyone else, then Brian again. Then again, this useful workaround comes late in the game, so it's not gamebreaking in any sense.

                          I found the end at the volcano, and went back to look for more stuff before proceeding with the ending. I was glad there was a warning that you couldn't go back after a certain point, so I knew I could turn around and get ready. Other than Brian, I also found the Lady luck and some various other things (like what to use the tree sap for) before proceeding.

                          I proceeded....and died after a trap stole all my HP. I died, without any indication. Several more times I tried to make it through, and I still die. Only after dying maybe 7 times, I figured out how to make it through. I hate to be blunt, but that's completely stupid. I shouldn't have to die several times to figure out a trial and error section, forcing me to reload the game. Warping me back or taking less HP would've been better. Giving me a clue of some sort would've worked also. Thankfully there was a save point afterwards.

                          But then I died twice in two caves! WTF? This is stupid. Why not have dead ends? Or better yet, nothing at all!

                          I got to the puzzle at the end of the cave, and at first I was completely stumped. Then I remembered the pages/letters at the start of the game, and tried punching them in. I figured it out eventually, but like before, I couldn't find any hints as to what order they were supposed to go in. I suppose an Oldenpot somewhere pointed it out. I guess my SOME INTRO guess didn't work.

                          Then there's Christy, and the Big Bad Boss. Cue the battle!

                          It was insanely easy. Between the various powerups I got thanks to you pointing them out, to having Brian (un-ninja) spamming items from the back, it was a cakewalk.

                          And that's the end!....hmm. Honestly, the ending seems a little too quick. Just who was the fellow who kidnapped Christy to begin with? I never figured that out. And there was no celebration, or "here's what Nevernear looks like a few days later!". It seemed kind of like a cop out ending, as though there wasn't enough memory to do anything more. It just wrapped up too quickly. Although I did enjoy the various pictures of previous game moments during the credit rolling.

                          I know I missed a few things along the way. I couldn't figure out how to light the fires near the end, I couldn't find any explosives in Nevernear (besides the one in Ridge Haven), and the treasure chest near the church was never opened. Oh, and the grave was never fixed, although I missed my chance right at the beginning.

                          So it was a roller coaster of a game, with a mix of good and bad. Overall it was pretty fun. The game did drop a bit in quality after the halfway point, and the ending was a little too death-heavy, but it was a fun experience when everything is said and done.

                          Oh, before I forget, I got the Great ending.

                          I guess I have nothing else left to say. I look forward to seeing what other games you've got down the turnpike. Good Destiny to all!
                          Last edited by 1ce; 10-24-2010, 06:05 PM.

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                            #14
                            Re: Playing Daniel's Quest III

                            1ce,

                            First of all, THANK YOU for playing Daniel’s Quest III through all the way until the end. Not only did you preview this game when it was still in its very beginning stages, but you came back TWO YEARS LATER and played through the game. I really appreciate this very unexpected series of posts we’ve been able to have. It is really hard to see it come to an end. It’s been a lot of fun sharing in your game-playing experience.

                            Your latest post has taken me a while to respond to, and I apologize for that. I’ve been stopping in here every day for the last few days and reading over it and thinking about it quite a bit. As I spent so much time working on the game, it’s a very personal thing for me, and I didn’t want to just whip out a quick response. I have to kind of think things through a bit sometimes. Thanks for your patience with me man.

                            The Two Brians
                            About the glitch where you ended up with two Brians. That is the first time I’ve heard of that happening to anyone who’s played. I had three playtesters, and both Obright and Ixzion have played and reviewed the game, and that happened to none of them. Wow! I don’t know how that ended up happening. I’m definitely going to have to look into the coding and event placement and figure that mystery out.

                            Brian’s Healing Blade
                            Yes, you found a very smart out-of-battle use for his weapon. Cool! My friend Daniel mentioned that when he played through the game as well. I never ended up changing that because it’s always nice to have little perks when you are getting close the end of a game in my opinion.

                            Extras
                            I’m glad that you tried to find some of the extras before going into the final cave. I enjoyed placing the whole Lady Luck scenario. Glad you found it. I guess that you used your Tree Sap to get you some more skills too at the end. Good for you!

                            End Dungeon: Level 1
                            I could see from your post how frustrated you were with the first level of the end dungeon. Let me say that the traps weren’t intended to be just trial and error. In the volcano, on that upper ledge (where you found the rock to take back to the man in McNally Landings) was a treasure chest. It contained a treasure item called Lava Trap Map. It is actually a map of the entire floor layout of that first level of the end dungeon showing the locations of all of the traps, columns, and squares that were safe to walk on. If you follow it carefully, you can make your way through the series of traps unscathed on the first try. Also, see spoiler #3 at the end of the post.

                            “Dying Twice in Two Caves”
                            I had done something similar to this in Daniel’s Quest II. Of course, you haven’t played Daniel’s Quest II since it was never released online (RPG Maker 1). Before you get to the level where you have to decipher the puzzle of the pages/letters, you must select the correct path. It’s true, that two of the paths cause your immediate death. In retrospect, some sort of warning about this would have been prudent on my part. There are two other interesting little bonuses if you choose other paths, however. One path has a treasure chest. The other path has a chicken. Yes, that’s right.

                            *** SPOILERS ***
                            If, when you were in the Animal Holding Area of D and R Exotic Pets, you wandered around in thetall blades of grass, you would have come across the Chicken Chompies. If you then find this chicken near the very end of the game, you feed the chicken the Chicken Chompies and he becomes a bonus fourth member of your party. In effect, this would do what your extra Brian character ended up doing for you.
                            *** END SPOILERS ***


                            The End Puzzle and the Letters on the Pages
                            Your treasure event titled "Pages/Letters" had the answer.

                            *** SPOILERS ***
                            15-ME, 53-I, 47-NT, 78-RO, 119-SO
                            When you put the pages in order, you have
                            15-ME, 47-NT, 53-I, 78-RO, 119-SO= MENTIROSO

                            *** END SPOILERS ***


                            End Battle was Easy
                            Yes, I know. I’m not really all that into battles, and I didn’t want the player to be frustrated. I thought that making the battle last just a little while wouldn’t necessarily be such a bad thing. It’s true though that when I played through the game again for myself just recently, I thought the same thing.

                            Quick Ending
                            Oh, I certainly wish that I had had more memory availability. This limited me in so many ways at the end of the game.

                            I had originally created an alternate castle with King Donald, Queen Reba, David of the Wood, Juliana (who was going to end up being David of the Wood’s girlfriend), Samuel the Sage, and other characters who you would talk to after the game was over.

                            Because of the memory limitations (the game is currently at 98.9% memory capacity), I had to scrap this idea and make the ending into a storyteller event instead. This was extremely frustrating to me, but I worked very hard on making that ending as well-executed as I could under the constraints I had. I definitely agree that it was a quick ending and a bit unsatisfying. Again, when I replayed the game myself just recently I found the same thing to be true.

                            Fires/Smelly Chest/ Exploding Barrel in Nevernear
                            These mini-missions/sidequests are actually all connected. The exploding barrel is in Nevernear City (as the cleaned sign in the House of Boom clearly stated). It is near the back of the town by the church.

                            Check out the following:

                            #1
                            *** SPOILERS ***
                            Upon exploding this barrel, you walk around behind the three little buildings and come upon a wishing well. You then drop in your copper coin. (That’s the coin you had picked up when finding the box for Daniel Bruce at the beginning of the game.) After making a wish, you find 10,000 gold, the Smelly Chest key, the Fire Egg Breaker, and the Trap Disarmer.
                            *** END SPOILERS ***


                            #2
                            *** SPOILERS ***
                            You use the Smelly Chest key to open the Smelly Chest in Nevernear City to find some interesting bonus food items.
                            *** END SPOILERS ***


                            #3
                            *** SPOILERS ***
                            The Trap Disarmer found there in the wishing well can be used to turn off all traps in any dungeon including the first level of the last dungeon (giving you a second way to not have to worry about trial and error there).
                            *** END SPOILERS ***


                            #4
                            *** SPOILERS ***
                            The Fire Egg Breaker is used to destroy each Fire Ant egg in the volcano. Once each egg is destroyed, a flame appears. After you have destroyed the four Fire Ants, all four flames appear, opening a secret compartment in the Volcano Tablet.
                            *** END SPOILERS ***


                            #5
                            *** SPOILERS ***
                            The secret compartment gives you a key for the secret shop in the city of McNally (the one with all the smoke). You then can go to that store and purchase even more bonus powered up items.
                            *** END SPOILERS ***


                            Wow, this was quite the post.

                            I’ve had so much fun interacting with you 1ce. Thank you for posting. Thank you for all of your comments. I wish you the best of luck as you work on your current game, and I am more than happy to hear any further comments that you have about Daniel’s Quest III.

                            Good Destiny to you! May the Lord of Truth guide you on all of your quests!
                            Last edited by Pagerron; 10-29-2010, 05:05 AM.
                            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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