I didn't know where to post this, since topics like these usually go in some "feedback forum" that gets zero traffic. So, I hope you don't mind posting in your studio, as I play through.....
The game certainly has an interesting history behind it, and I've got my own little story to weave as well. The last contribution I did for the Mag as official previewer was my fourth (and as of now, last) preview, for, you guessed it, Daniel's Quest 3. You can view that here, if you like. Ta-da!
I remember previewing the game I was struck by how different the game composed itself. It wasn't some half-hearted attempt at making another fantasy adventure. Unlike other games with a strong plot or 'save the world', I was quite honestly surprised by DQ3's more relaxed pace. The writing was pretty spot on and the game had a unique sense of direction that I haven't seen before.
I had planned to play this much earlier than I did, but I never really got around to it. Since my PS1 cards are all being used, I couldn't play anyone else's games. When I realized I could play RPGM2 or 3 games instead, DQ3 was my first choice.
So, how does the game compare from it's preview status to full-blown release? Let's find out!
It does feel a little odd playing this again. This is the only game I've previewed where I can play the final project. (Mencara Revelle was cancelled, Secret of Everyone continues to drown in development hell, and A Work in Progress fell off the face of the earth, apparently).
Upon booting up the game, you're greeted with a special menu! This doesn't happen very often. You get the choice of getting some previews for other RPGM3 (Whispers in the Woods and one of the Series games, I think), learning about Daniel's Quest 1 and 2, and getting a small into to DQ3. Personally, I absolutely love this feature. Not only do some other developers get some spotlight, but a little history on DQ 1 and 2 give the game more perspective, so when you heard about events in prior games, you can follow along.
The game also differs from it's preview game by having a storyteller intro to set up Daniel's meeting with the king, and it was very well done. I enjoyed it quite a bit.
Other than some treasure chests in the corners of the castle (thanks for having the guard ask to explore!) the game has been mostly the same afterwards. Wander around, talk to people, get some info, continue searching around. It's pretty fun, despite how boring it should be. I have no idea why. Maybe because the game never pressures you to do anything. While you are tasked with some important stuff, the game never felt urgent in your quest to retrieve the Stone of Destiny, and I love this aspect of the game. It makes for a very fun and open ended, have-fun-exploring kind of way.
The game also has a lot of religious overtones. I take it you're a firm believer in God? If you say no, I wouldn't believe you anyway. Not that that's a bad thing. It gives the game a nice atmosphere, and makes the world more realistic and seem more alive.
I did think it was funny that there's a pet graveyard at the corner of the town, and that the graves have little rhymes in it. Are these pets of yours, Pagerron, or friends pets? Slight homages?
I also found it amusing that D & R's Exotic Pet Shop was closed until the pages to the book (forgot the name of the book atm) were found. It's sounds funny, but it makes sense to include that so the player knows exactly when the shop opens, as opposed to "We'll be open later".
I literally laughed out loud in the school though. You have the option to grab two chalk erasers and hit them together. After doing so, Daniel is poisoned by the chalk dust. Wow. I was not expecting that.
I'm currently in the cave, having fought the guardian of page 47. I thought I was done for, since I didn't level up before that. But after winning the battle and going upstairs, I find even tougher enemies, so I guess I did the right thing. It was a tough battle, and I had to use all of my healing items to win. Afterwards, I went upstairs, fought a Mustard Bat, and lost.
So, that's it for now. I'll continue posting my thoughts as I play through the game. I'm having a fun time playing through the game again!
Daniel’s Quest III
The game certainly has an interesting history behind it, and I've got my own little story to weave as well. The last contribution I did for the Mag as official previewer was my fourth (and as of now, last) preview, for, you guessed it, Daniel's Quest 3. You can view that here, if you like. Ta-da!
I remember previewing the game I was struck by how different the game composed itself. It wasn't some half-hearted attempt at making another fantasy adventure. Unlike other games with a strong plot or 'save the world', I was quite honestly surprised by DQ3's more relaxed pace. The writing was pretty spot on and the game had a unique sense of direction that I haven't seen before.
I had planned to play this much earlier than I did, but I never really got around to it. Since my PS1 cards are all being used, I couldn't play anyone else's games. When I realized I could play RPGM2 or 3 games instead, DQ3 was my first choice.
So, how does the game compare from it's preview status to full-blown release? Let's find out!
It does feel a little odd playing this again. This is the only game I've previewed where I can play the final project. (Mencara Revelle was cancelled, Secret of Everyone continues to drown in development hell, and A Work in Progress fell off the face of the earth, apparently).
Upon booting up the game, you're greeted with a special menu! This doesn't happen very often. You get the choice of getting some previews for other RPGM3 (Whispers in the Woods and one of the Series games, I think), learning about Daniel's Quest 1 and 2, and getting a small into to DQ3. Personally, I absolutely love this feature. Not only do some other developers get some spotlight, but a little history on DQ 1 and 2 give the game more perspective, so when you heard about events in prior games, you can follow along.
The game also differs from it's preview game by having a storyteller intro to set up Daniel's meeting with the king, and it was very well done. I enjoyed it quite a bit.
Other than some treasure chests in the corners of the castle (thanks for having the guard ask to explore!) the game has been mostly the same afterwards. Wander around, talk to people, get some info, continue searching around. It's pretty fun, despite how boring it should be. I have no idea why. Maybe because the game never pressures you to do anything. While you are tasked with some important stuff, the game never felt urgent in your quest to retrieve the Stone of Destiny, and I love this aspect of the game. It makes for a very fun and open ended, have-fun-exploring kind of way.
The game also has a lot of religious overtones. I take it you're a firm believer in God? If you say no, I wouldn't believe you anyway. Not that that's a bad thing. It gives the game a nice atmosphere, and makes the world more realistic and seem more alive.
I did think it was funny that there's a pet graveyard at the corner of the town, and that the graves have little rhymes in it. Are these pets of yours, Pagerron, or friends pets? Slight homages?
I also found it amusing that D & R's Exotic Pet Shop was closed until the pages to the book (forgot the name of the book atm) were found. It's sounds funny, but it makes sense to include that so the player knows exactly when the shop opens, as opposed to "We'll be open later".
I literally laughed out loud in the school though. You have the option to grab two chalk erasers and hit them together. After doing so, Daniel is poisoned by the chalk dust. Wow. I was not expecting that.
I'm currently in the cave, having fought the guardian of page 47. I thought I was done for, since I didn't level up before that. But after winning the battle and going upstairs, I find even tougher enemies, so I guess I did the right thing. It was a tough battle, and I had to use all of my healing items to win. Afterwards, I went upstairs, fought a Mustard Bat, and lost.
So, that's it for now. I'll continue posting my thoughts as I play through the game. I'm having a fun time playing through the game again!


I look forward to hearing how your next experience goes.
He looks kinda silly in battle, especially his running animation, so it's really funny.
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