LilSpriteX
07-12-2005, 01:45 PM
My game takes place in a hotel. The Save Points are in the bathrooms, and all the bathrooms look identical. So, I thought it'd be smart to make one dungeon map to hold the bathroom (with identical sections on all sides for whether you're entering from the North, South, East, or West), and one long script to determine which side of the bathroom to enter, and which map to take you back to when you exit (using a variable that changes whenever you enter a map with a bathroom). Is this a smart thing to do, or would it cause problems, and is there a better way? Should I try to rotate the camera and party so that I only need one bathroom for all directions?
Also, being a hotel, I figured for reality's sake it should have identical halls for rooms (not that I'll have the player spend a lot of time there, that'd be pretty boring). For this I figured I'd make one identical hallway, with however many rooms, and a number above each door, _01, _02, _03, etc. where '_' would be an event that changed it's display depending on which floor you were currently on (put into a variable, of course). Is that a good idea? I figured it would make my hotel seem a lot bigger while not taking up too much useless space in the memory.
Also, being a hotel, I figured for reality's sake it should have identical halls for rooms (not that I'll have the player spend a lot of time there, that'd be pretty boring). For this I figured I'd make one identical hallway, with however many rooms, and a number above each door, _01, _02, _03, etc. where '_' would be an event that changed it's display depending on which floor you were currently on (put into a variable, of course). Is that a good idea? I figured it would make my hotel seem a lot bigger while not taking up too much useless space in the memory.