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1up
07-11-2005, 05:57 PM
Can you make a small valley with the tiles provided? I need a 3 or 4 tile wide path and rocks on either side that look like they're going up, forming a valley.

The Toecutter
07-11-2005, 07:53 PM
Maybe not the exact tiles you want, but the overall layout of a valley you shouldn't have a problem doing.

Valkysas
07-11-2005, 08:02 PM
you can. it's a shame I dont have the full version of Legend of Pants anymore, I screwed around with landscapes and elevations so much with that game.. some of it you can see from the demo. If you're creative with the tile use, you can do some amazing things with the landscapes in RPGM1.

The Toecutter
07-11-2005, 08:05 PM
I second Valk's notion. I saw it for myself. He created some pretty good underwater trenches, even. You do have to be much more creative than the average game maker though.

Draygone
07-12-2005, 01:11 AM
The best option would be to make the valley in the "indoor" set, using the rock ceiling graphics found in the lava group. Though that mostly only helps with the northern wall. The southern wall, probably make black.

There is also the option of creating your own "edge" graphics to place on the map.

1up
07-12-2005, 08:58 AM
I'll try inside and see what I can do.. I'll report back when I'm done.

1up
07-12-2005, 10:32 AM
DO'H! I just spent a half-hour making a valley,and it didn't look bad. I just realized - I used walkable tiles :droplet

I'll have to go fix that later >.<

EDIT: Is there an option to change the "walkability" of a tile? Like from no-walk to walk?

Hey... I just made up another new word... That'll be my new sig! Ha-hah!

tjoris9
07-12-2005, 01:23 PM
I know there was a trick to change it using events, so you could make it possible to have a walk-through wall for secret areas (One of my favorite RPGM1 tricks). I think it involved making a custom sprite invisible and then seting up an event with that sprite as the graphic. Then place the event where you don't want people to walk, make duplicates as necessary (to save memory space). If I remember correctly, the opposite trick was creating an event w/o a graphic (Either that or there was a graphic that was a blank space) and placing it where you want the party to be able to walk. I may be wrong, as I haven't touched RPGM1 in over a year, but it's worth a shot.

Draygone
07-12-2005, 06:07 PM
Making spaces non-walkable, make a sprite without a graphic and use it in events where you don't want the player walking.

Making spaces walkable, make an event using graphic 39, color 3. Unfortunately, only you as the player will be able to walk over it. Events can't walk over any event with a graphic, even the invisible one.

Vonwert
07-15-2005, 12:00 AM
I have a large cliff face, with multiple levels with waterfalls runing down the side.

It is amazing what you can create with such a limited set of tiles.