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    Continuing question from new member area

    Lots of people here would be happy to help you out with advice and tricks for your game, especially if you prove you're serious about it.

    Post general gameplay info, requests for story help, and most other things in RPG Maker General, but post specific technical questions or topics related to the maker itself under RPGM3 Workshop. Speaking of the Workshop, go ahead and check out the Stickied topics there, you'll find some good info.

    That is a little weird about Test Play. Generally the movement from the debug menu should be used as a tool to let you jump around quickly during a Test Play and make sure things are working correctly; if you want to set a place for your character to start in the game, use the Story Settings menu (in the same place where you name your game, choose starting gold, etc.)

    Perversion's a fine guy and he won't bite unless you make a post that sounds delusional. Obright, Pagerron, MagusMartovich, JPS, Lausen, Vonwert, and myself are other RPGM3 "specialists" that could help you out. Valkysas and Hitogoroshi are site admins that are also pretty good with this software.


    thanks by the way, i am serious about making my game and the questions on the workshop do have helpful tips i just need someone to help me jumpstart this. if you or anyone you know can basicly run me through my problems step by step because some of the questions n answers on the workshop are kinda advanced. once i figure out the simple stuff i'tll be easier to go from there.
    Last edited by Valkysas; 07-10-2010, 09:53 PM. Reason: fixed quote tags

    #2
    Re: Continuing question from new member area

    Originally posted by Kloud View Post
    thanks by the way, i am serious about making my game and the questions on the workshop do have helpful tips i just need someone to help me jumpstart this. if you or anyone you know can basicly run me through my problems step by step because some of the questions n answers on the workshop are kinda advanced. once i figure out the simple stuff i'tll be easier to go from there.
    ok, story is complete. Couple of things, is there any way to skip the story when u test it because my story's pretty long i used all the space in the game to write my story. Also I'm trying to get my main character to start out at the beggining of the town i made, instead he starts out at like the upper left of the main entrance. I also have a character around the same place who i have that you're supposed to talk to, when you talk to him he repeats the first line of the convesation twice. he says "you're late" once in regular text then starts again in the text i set up between him and the main character that i set up in the character event(day time) and it progresses normally with animations etc. what have i done wrong.(if you need me to explin more I'll be glad to)

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      #3
      Re: Continuing question from new member area

      Did you just quote yourself?

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        #4
        Re: Continuing question from new member area

        i might be able to help with the first question
        1.go to the story settings section of your game
        2.select the town
        3.it should take you to the town map with a tiny blue box in the middle of it
        4.the little box is where your charicter starts
        hopes it helps
        and see why i told you to stay away from red dragon
        Didn't you know? The living are just the dead that haven't stopped breathing.

        Check out DoTB! Its OP.

        http://www.pavilionboards.com/forum/...play.php?f=205

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          #5
          Re: Continuing question from new member area

          Cool, thanks for continuing it here. Since this is specific to working with RPGM3 I may move it to the Workshop, but I'll leave it here for now since the topic might branch out a number of ways.

          Originally posted by Kloud View Post
          Couple of things, is there any way to skip the story when u test it because my story's pretty long i used all the space in the game to write my story.
          The short answer is no. Once an event sequence starts running, you can't skip it.

          But what you can do is change it before you test, and change it back after you test. For example, if there is a 50-line narrative inside an Auto Event at the beginning of the game, you could make it a Button event and it won't activate. If it's already a button event, perhaps you could make a Yes/No Decision Branch and put all the event code only inside the "Yes" part of the branch (meaning that "No" skips it all). You have to be really careful about two things though: one, if that event also set an important variable, now it's not being set, and two, you need to remember to change it back after you're done testing or the player will never see it!

          I would not recommend doing this, because of the risks for making a careless error with serious consequences.

          Also I'm trying to get my main character to start out at the beggining of the town i made, instead he starts out at like the upper left of the main entrance.
          I have a feeling Spirit of Fate actually gave you the right advice on this one. You're talking about the place where the player begins the game (and not where the player enters a town that he walks into), right? If so, go to Story Settings, choose the town, and place the blue square where you want the player to start (the red arrow controls what direction is facing when they start). A neat little trick: even while event codes are running, you can look around, even towards a direction you are not facing, using the right analog stick.

          I also have a character around the same place who i have that you're supposed to talk to, when you talk to him he repeats the first line of the convesation twice. he says "you're late" once in regular text then starts again in the text i set up between him and the main character that i set up in the character event(day time) and it progresses normally with animations etc. what have i done wrong.(if you need me to explin more I'll be glad to)
          There are several different reasons this could happen. I have a feeling that an Event Transition or Modify Mode is being used in the wrong place, but I couldn't know until I took a look at your code.

          Would you mind posting the code that you used in that event? It's really the only way I'd know for sure how to fix it. If there are any Event Transitions to other events, or Auto Events that might activate in this area, give me a brief description of what those events do.

          If you can, use the same "pseudo-code" style I used here, that would make it easier for me to see what's going on.


          How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

          "I live and love in God's peculiar light." - Michelangelo

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            #6
            Re: Continuing question from new member area

            Yes!! to everything that Wavelength posted.

            In addition,

            Couple of things, is there any way to skip the story when u test it because my story's pretty long i used all the space in the game to write my story.
            If you mean that you don't want the Storyteller to play at the beginning of your playtest, then in the Main Menu screen, go to the bottom left corner "Story and Rules" and press X. Move down to the first book book icon on the left and push X. Select "None" and push X. Now you will have removed the storyteller from playing at the beginning of every playest. Remember to change it back when your game is finished and ready for one final playthrough before giving it to others to play.

            I also have a character around the same place who i have that you're supposed to talk to, when you talk to him he repeats the first line of the convesation twice. he says "you're late" once in regular text then starts again in the text i set up between him and the main character that i set up in the character event(day time) and it progresses normally with animations etc. what have i done wrong.(if you need me to explin more I'll be glad to)
            Try this also.
            In the Character Editor, go to screen 5 by pushing R1 several times. Go down to the blue rectangle named "To the Mode Editor". Press X. Check to make sure that you don't have any dialogue typed there. If there is any dialogue typed there, it will always play before anything you've programmed in the Event Code. Make sure to check the "To the Mode Editor" for both day and night.

            Well, we look forward to hearing about your game progress Kloud.
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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              #7
              Re: Continuing question from new member area

              Excellent advice from Pagerron. Try looking in "To the Mode Editor" and see if that works before you spend the time to type out all of your code for me.


              How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

              "I live and love in God's peculiar light." - Michelangelo

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