Or does being anti-art give it some credence as being legitimate art?
With this, I'm referring to games (like those linked to below) that take video game mechanics or player expectation, and subvert them into something different.
I'm not referring to "game as art" poster children, like Shadow of the Colossus, Ico, Braid, Okami or Flower (even though the latter could almost be said to fit into this category, depending on how deeply one chooses to look at it). I'm talking about things like:
Penn and Teller's Smoke and Mirrors
Flower Sun and Rain
I guess I'm making this topic because lately (meaning, for the past 2 or so years), every time I think about making another game (be it on RPGM3 or hopefully on IG Maker once I get over the learning curve), it's usually a game along these types of lines (without getting into specifics).
Hell, the last actual game I finished was this, which might as well be the RPGM3 equivalent of the Desert Bus minigame in the Penn and Teller game mentioned above.
Can you think of any other games that might fit the above criteria? These are really not, "So bad they're good," games. These are more, "Made bad intentionally for an underlying purpose."
I suppose I'd add No More Heroes and Killer 7 to this list as well, but didn't necessarily want to make the links above top heavy with Suda 51 games.
Also, if this is the sort of direction I might possibly choose to go with my game-making, should I even bother?
With this, I'm referring to games (like those linked to below) that take video game mechanics or player expectation, and subvert them into something different.
I'm not referring to "game as art" poster children, like Shadow of the Colossus, Ico, Braid, Okami or Flower (even though the latter could almost be said to fit into this category, depending on how deeply one chooses to look at it). I'm talking about things like:
Penn and Teller's Smoke and Mirrors
Flower Sun and Rain
I guess I'm making this topic because lately (meaning, for the past 2 or so years), every time I think about making another game (be it on RPGM3 or hopefully on IG Maker once I get over the learning curve), it's usually a game along these types of lines (without getting into specifics).
Hell, the last actual game I finished was this, which might as well be the RPGM3 equivalent of the Desert Bus minigame in the Penn and Teller game mentioned above.
Can you think of any other games that might fit the above criteria? These are really not, "So bad they're good," games. These are more, "Made bad intentionally for an underlying purpose."
I suppose I'd add No More Heroes and Killer 7 to this list as well, but didn't necessarily want to make the links above top heavy with Suda 51 games.
Also, if this is the sort of direction I might possibly choose to go with my game-making, should I even bother?





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