It seems like with RPG Maker 3, it's just very hard to balance battles compared to RPG Maker VX on PC, where I could "fiddle" with the numbers for monsters and work out something that seemed challenging but not ridiculous.
Also, characters could level up a few times and the previously challenging monsters still wouldn't be a pushover. Whereas in RPGM3 the PC's level up and quite suddenly the once challenging foe is a complete wimp.
Really that's the biggest frustration I have with RPG Maker 3 and it is making me lose enthusiasm for the project I'm working on .. the balancing really seems to be a major pain as far as battles go. Like you have to "nail" the numbers and can't fudge it, like it's less random/has less variance than most RPG battle systems? Is it just me or is it really this way?
I was wondering if RPG Maker 1 and 2 are easier to work with as far as fine-tuning the battle encounters? If so might end up trying one of those instead.
Then again it may all be just due to my inexperience with the makers, I don't know. I guess what I'd really like is a system where stats of the PCs and monsters have a huge impact, sure, but battles aren't *solely* based on direct comparisons of simple stats like they seem to be in RPGM 3. If that makes sense ...
Also, characters could level up a few times and the previously challenging monsters still wouldn't be a pushover. Whereas in RPGM3 the PC's level up and quite suddenly the once challenging foe is a complete wimp.
Really that's the biggest frustration I have with RPG Maker 3 and it is making me lose enthusiasm for the project I'm working on .. the balancing really seems to be a major pain as far as battles go. Like you have to "nail" the numbers and can't fudge it, like it's less random/has less variance than most RPG battle systems? Is it just me or is it really this way?
I was wondering if RPG Maker 1 and 2 are easier to work with as far as fine-tuning the battle encounters? If so might end up trying one of those instead.
Then again it may all be just due to my inexperience with the makers, I don't know. I guess what I'd really like is a system where stats of the PCs and monsters have a huge impact, sure, but battles aren't *solely* based on direct comparisons of simple stats like they seem to be in RPGM 3. If that makes sense ...




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