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No Way Back- A Puzzle Game for RPG Maker 3

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    No Way Back- A Puzzle Game for RPG Maker 3

    Just a little idea.
    You play as Jason, whose father is a wealthy businessman of Centauri Enterprises. 2 years ago, he went on a business trip and never returned. Now, you and your friend Marcus go exploring by the building, and get sucked into a rip in the space-time continuum. The 2 find themselves in the Vector, an area of negative dimensions. They see a building called the Iruatnec Building. As the two explore this strange area, Jason finds his father from behind a glass wall. He's being examined by all sorts of weird things. And then, the alarms go off, and the two are sent down to the lowest level of the building. Jason and Marcus have to essentially go through the entire building and disable the security systems by... puzzles like laser alignment and switch passwords.
    Last edited by Eschaton Orochi; 04-28-2010, 11:25 AM.
    Snake?...Snake?SNAKE!!!

    #2
    Re: No Way Back- A Puzzle Game for RPG Maker 3

    Umm..."the building"? Another building with a weird name? Dunno how any of this is supposed to be a puzzle game. I know you said more to come, but this post tells us nothing.

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      #3
      Re: No Way Back- A Puzzle Game for RPG Maker 3

      May I just be the first to say, this will NOT be an anime drawn by Captain Falcon (batman). Also, there will be battles, but it will go alot quicker. Every battle is different in its own way. Here are some statistics...
      Jason- Defender
      STR: 7
      MAG: 7
      DEF: 3
      MDF: 3
      SPD: 90
      Marcus- Ranger
      STR: 10
      MAG: 10
      DEF: 0
      MDF: 0
      SPD: 99

      AS you can see, by the end of the game, Marcus can do huge damage, but just as much damage can be done back to him. Jason can resist moves better, but can't go above 999 STR, and his turn comes slower (ever so slightly).
      Last edited by Eschaton Orochi; 05-03-2010, 12:00 PM.
      Snake?...Snake?SNAKE!!!

      Comment


        #4
        Re: No Way Back- A Puzzle Game for RPG Maker 3

        I forget who and where, but in another thread somewhere in this forum, it was suggested/recommended that just posting a list of stats is really not all that enticing, and is really not gonna get anyone interested in your game.


        I'll reiterate, catastrophic one...please explain how this is a puzzle game. They're sent to the lowest level you say...is this gonna be a stealth game? A dungeon crawler? Or it just gonna be puzzle after puzzle for each floor?

        You told us about laser traps and switch puzzles...please expound on these a bit. How are you gonna program them? How are they gonna work? Are there gonna be more than two puzzle types on the way up?


        Also, as for the story, it's a bit confusing. Two guys are near some building, get sucked into a rip in space/time, and go to some weird alien facility or something. Are you gonna explain why? Is there even a reason why? Is there a reason for them to be sent to the lowest floor? Or is it a plot device just to build a puzzle game around?


        These are the questions you might wanna look at in order to both make a better game, and get people interested in it as well.

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          #5
          Re: No Way Back- A Puzzle Game for RPG Maker 3

          This sounds like an interesting premise for a game. Are there going to be different enemies in each level of the building (i'm assuming it will be created using a dungeon, right?).

          Will there be skills that the player can obtain for help in the battles?

          I'm guessing, since each battle is different, that they are each event battles. Is that correct?
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

          Comment


            #6
            Re: No Way Back- A Puzzle Game for RPG Maker 3

            Originally posted by Pagerron View Post
            This sounds like an interesting premise for a game. Are there going to be different enemies in each level of the building (i'm assuming it will be created using a dungeon, right?).

            Will there be skills that the player can obtain for help in the battles?

            I'm guessing, since each battle is different, that they are each event battles. Is that correct?
            Yes. Every floor will have different types of enemies. I will try to implement a pseudo random battle effect when you trip off an alarm, so when that happens, you will bump into battles that appear random, or, if anyone prefers, that they may have an item that lowers random encounters, but is lost if you trigger an alarm. In each floor, there are many secret locations where you can get level ups, and at certain levels, they will get moves that defeat certain types of enemies, or stat boosts and debuffs. However, there are no healing items or spells, so if you die, you must revive him back to life. And beware, poison is almost a death sentence, and is used in many "beat the clock" puzzles I have in mind. The main security systems, aka the bosses, when defeated will give you a number, a letter, or some incoherent system message that you will need to decipher to save Jason's father, and to escape the building alive.
            Snake?...Snake?SNAKE!!!

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