Remember the PRO-IP, backed by big business figureheads, and signed in by the Bush administration? Well, the newly formed Intellectual Property Enforcement Coordinator, whose job is to research the economic impact of piracy and counterfeited goods, has lead to an extensive study that everything the big businesses are telling you is grossly overestimated and the impact on the American economy is dubious if not impossible to actually estimate.
The Government Accountability Office has debunked all three popular claims (including the famous "Piracy kills 750,000 jobs and costs 300 billion in lost revenue") and further research is being investigated to suggest that piracy actually benefits the economy because it frees up revenue to place elsewhere. Money circulates, of course, and it's this reason why you can't make a blanket statement like "it's killing the industry!" Bush's bill took an ironic turn by turning on the guys who pushed it into office.
And with that said, I really want to do some research into PC game piracy because I think it's absolutely bogus when developers claim there's no money to be had in PC games. With no licensing fees and the advent of digital downloading removing the 20% cut retailers get plus no manufacturing or distribution fees, PC games are worth 2-3 times more than console games in terms of pure profit. It's always the big publishers who cite piracy as a problem while ignoring more important issues that could have damaged their sales like a flooded market or, hell, a bad product. I remember Crytek blaming piracy for their first week sales (which still put them in the top 5 for that month) and less than two months later EA said Crysis had hit the platinum mark of 1 million units sold. It was this pirated flop that allowed Crytek to double their studios, buy out other studios, and double the budget for their next game, right?
Surely piracy was to blame and not a game that could only run properly on a $1,000+ rig. A console port to PC having low sales must be the insane number of people not wanting to buy the game rather than the poor optimization of the port itself, right? I mean, everyone in the world should be lining up to buy Grand Theft Auto IV on the PC, a game that's nearly impossible to run on anything less than 3 cores. The Saboteur's poor PC sales must be pirates and not the fact that the game literally isn't compatible with ATI cards and EA offered a fix that doesn't even work. Assassin's Creed II is getting pirated left and right because pirates are evil and not because no one wants to be online 24/7 to play a singleplayer game, yes? PIRATES ARE RUINING OUR BUSINESS!
The Government Accountability Office has debunked all three popular claims (including the famous "Piracy kills 750,000 jobs and costs 300 billion in lost revenue") and further research is being investigated to suggest that piracy actually benefits the economy because it frees up revenue to place elsewhere. Money circulates, of course, and it's this reason why you can't make a blanket statement like "it's killing the industry!" Bush's bill took an ironic turn by turning on the guys who pushed it into office.
And with that said, I really want to do some research into PC game piracy because I think it's absolutely bogus when developers claim there's no money to be had in PC games. With no licensing fees and the advent of digital downloading removing the 20% cut retailers get plus no manufacturing or distribution fees, PC games are worth 2-3 times more than console games in terms of pure profit. It's always the big publishers who cite piracy as a problem while ignoring more important issues that could have damaged their sales like a flooded market or, hell, a bad product. I remember Crytek blaming piracy for their first week sales (which still put them in the top 5 for that month) and less than two months later EA said Crysis had hit the platinum mark of 1 million units sold. It was this pirated flop that allowed Crytek to double their studios, buy out other studios, and double the budget for their next game, right?
Surely piracy was to blame and not a game that could only run properly on a $1,000+ rig. A console port to PC having low sales must be the insane number of people not wanting to buy the game rather than the poor optimization of the port itself, right? I mean, everyone in the world should be lining up to buy Grand Theft Auto IV on the PC, a game that's nearly impossible to run on anything less than 3 cores. The Saboteur's poor PC sales must be pirates and not the fact that the game literally isn't compatible with ATI cards and EA offered a fix that doesn't even work. Assassin's Creed II is getting pirated left and right because pirates are evil and not because no one wants to be online 24/7 to play a singleplayer game, yes? PIRATES ARE RUINING OUR BUSINESS!







Comment