I'm big on micromanagement and fiddling with stats/gear/skills/spells/jobs/classes/etc in games, so I'm wondering what games are your top choices for some OCD tendencies to arise.
In no particular order:
Etrian Odyssey/EO II: Grinding is an enjoyable means to an end (character building). So much so, that in the second game, you have the option to have the encounters "play themselves."
FFTA: I spent a ton of time grinding for new abilities in this game as well. Could not stop until I had at least one viera in each job.
Sacred 2: Even though there's only one character to micromanage, the insane amounts of gear and the flexibility offered for skill-building led to this game's inclusion here.
Ogre Battle/Ogre Battle 64: This game series popped my micromanagement cherry. 100 characters total, which you were able to assign to units any way you wanted led to longlong long hours spent tweaking every aspect of these games.
Gladius: Not really too much grinding in this one. The new arenas and challenges opened up at a consistent enough rate to allow for steady increases in gear/abilities without resorting to grinding. In fact, grinding was SLIGHTLY discouraged, as you could really only grind on the field map, and if one of your team died, they were gone for good. Plus, enemies here sometimes were brutally difficult. Also, having certain challenges require different character prerequisites assured that the tweaking of your team was a continual process. You've read this from me countless times, but this game is criminally underrated.
PSO: Between grinding for that rare drop, raising a stable of mags, and just getting your character strong enough to handle the challenges ahead insured that much time is spent in prepwork.
...
And to a slightly lesser extent, Demon's Souls. It's harder to obsess on micromanagement when you only have one character to work with, but grinding for ores to build that one weapon you've been drooling over warrants this game's inclusion.
In no particular order:
Etrian Odyssey/EO II: Grinding is an enjoyable means to an end (character building). So much so, that in the second game, you have the option to have the encounters "play themselves."
FFTA: I spent a ton of time grinding for new abilities in this game as well. Could not stop until I had at least one viera in each job.
Sacred 2: Even though there's only one character to micromanage, the insane amounts of gear and the flexibility offered for skill-building led to this game's inclusion here.
Ogre Battle/Ogre Battle 64: This game series popped my micromanagement cherry. 100 characters total, which you were able to assign to units any way you wanted led to longlong long hours spent tweaking every aspect of these games.
Gladius: Not really too much grinding in this one. The new arenas and challenges opened up at a consistent enough rate to allow for steady increases in gear/abilities without resorting to grinding. In fact, grinding was SLIGHTLY discouraged, as you could really only grind on the field map, and if one of your team died, they were gone for good. Plus, enemies here sometimes were brutally difficult. Also, having certain challenges require different character prerequisites assured that the tweaking of your team was a continual process. You've read this from me countless times, but this game is criminally underrated.
PSO: Between grinding for that rare drop, raising a stable of mags, and just getting your character strong enough to handle the challenges ahead insured that much time is spent in prepwork.
...
And to a slightly lesser extent, Demon's Souls. It's harder to obsess on micromanagement when you only have one character to work with, but grinding for ores to build that one weapon you've been drooling over warrants this game's inclusion.









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