http://kotaku.com/5497459/apple-bans...shes-app-store
read the whole post, but this is my favorite part.
read the whole post, but this is my favorite part.
In his rant last week, Refenes explained that, about five months ago, he raised the price to $15. It was an experiment. On the day he raised the price, three people bought the game. He said he raised the price to $50, and four more people bought it. Refenes was inspired and convinced that people who buy games from the App store aren't good at sniffing out good games. He would keep raising the price to see how many more people would buy the game. Fourteen people bought the game at $299, he said.
On Monday, March 15, the day Zits & Giggles was removed from the App store, someone bought the game for $400, he told Kotaku.
On Monday, March 15, the day Zits & Giggles was removed from the App store, someone bought the game for $400, he told Kotaku.
At the Game Developers Conference, Refenes called the App store to the "Tiger handheld game of this generation," a platform on which big brands are sold but where game quality is not the consumers' priority. The pricing experiment had confirmed this, he told his fellow game creators: "My conclusion to all of this is that the people you're selling games to on the App store, they're not necessarily gamers. There are some games that sell very well on the App store, but for the most part, when you have stuff like Street Fighter and Assassin's Creed, the are a way to sell a brand, just like the Tiger handhelds were. "







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