Just when you think Ubisoft can't get anymore terrible, they recently announced that You no longer own your PC games.
In order to play their games, you have to authenticate it from their servers. Always. Your save games? On their servers.
Forward deployed military? Frequent flying traveler who hops from hotel to hotel? Guy who doesn't live in America and has to pay out the ass for bandwidth? Too ****ing bad. I thought EA or Activision would be the first to try this but I'm glad it's a company I don't care about testing the waters for bad ideas.
I can see how this went down...
Yves Guillemot: I have a solution to piracy! Flip the bird to everyone who actually buys our games by making the DRM equivalent of showing your receipt to the crippled old guy that stands at the Wal-Mart exits EVERY TIME YOU WALK INTO THE STORE!
Steve from Testing: Shouldn't we spend our efforts developing secured code that doesn't actually suck?
Yves: Steve!
Steve: Market analysts estimate about 50% of a game's sales happen in the first month. If we fool hackers for that long, we've effectively "beaten" piracy.
Yves: That's dangerous thinking Steve!
Steve: People are going to crack our games to circumvent our servers anyways so this is hurting no one but the customers. We could also try creating quality products for PC gamers instead of shoddy ports and ****ty The Settlers games which haven't been good since we acquired Blue Byte Software in 2001!
RIP Steve from Testing
In order to play their games, you have to authenticate it from their servers. Always. Your save games? On their servers.
Forward deployed military? Frequent flying traveler who hops from hotel to hotel? Guy who doesn't live in America and has to pay out the ass for bandwidth? Too ****ing bad. I thought EA or Activision would be the first to try this but I'm glad it's a company I don't care about testing the waters for bad ideas.
I can see how this went down...
Yves Guillemot: I have a solution to piracy! Flip the bird to everyone who actually buys our games by making the DRM equivalent of showing your receipt to the crippled old guy that stands at the Wal-Mart exits EVERY TIME YOU WALK INTO THE STORE!
Steve from Testing: Shouldn't we spend our efforts developing secured code that doesn't actually suck?
Yves: Steve!
Steve: Market analysts estimate about 50% of a game's sales happen in the first month. If we fool hackers for that long, we've effectively "beaten" piracy.
Yves: That's dangerous thinking Steve!
Steve: People are going to crack our games to circumvent our servers anyways so this is hurting no one but the customers. We could also try creating quality products for PC gamers instead of shoddy ports and ****ty The Settlers games which haven't been good since we acquired Blue Byte Software in 2001!
RIP Steve from Testing





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