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Trying not to suck with RPG Maker 3

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    Trying not to suck with RPG Maker 3

    Just like the topic says.

    I almost feel bad for asking this, but I can't seem to find any answers to this question. How do I make someone disappear? I have them set to say something whilst blocking your path. After speaking to the king, he should "disappear", and reappear next to the path, letting you through. Is there a condition branch like rpgm1 where the game will check if a condition is met before starting a event?

    And why can't you place people in fields?!

    #2
    Re: Trying not to suck with RPG Maker 3

    Let's see......well, you can't make a character "move", but you can place 2 identical characters in the same area: GuyA (the one in the path) and GuyB (the guy NEXT to the path). Now, place an Auto event in the area. in mode 1, display off GuyB and modify the mode to 2, which should also be set to auto. Hovever, mode 2 is set to not activate until a variable is increased to whatever. In the king's event coding, increase/modify the variable to whatever. Back in mode 2's event coding, display off GuyA and display on GuyB, then display off the event.

    Oh, and you can't place characters on fields because enterbrain hates you. :P


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

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      #3
      Re: Trying not to suck with RPG Maker 3

      D basically explained it correctly. The only thing I'd add is that it doesn't need to be an Auto Event. You can check for a condition, such as a variable (used to track anything) being equal to a certain number (set it equal to that number in part of the event where you fulfill the condition), as part of a normal event script. So, you can have it set up where you talk to the guy in the path, and if the variable is 0 he tells you to get lost, but if the variable is 1, he "moves" - you turn his "alter ego" Display On and then turn him to Display Off. I'm not sure whether you'll need to run an Auto Event the first time you move into the area to turn his Alter Ego to Display Off (so you don't see two of the guy at once).

      Oh, and you can't place characters in the fields because Enterbrain hates you! Seriously, if I had to take a wild guess, it's because it would have been hard to control NPC movement (and perhaps hit detection) with varying elevations. I still consider it a horrible, horrible design decision, and it really disappinted me when I realized that I couldn't add people to the Fields (see my "Bamboozled by the Beach" topic).


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        #4
        Re: Trying not to suck with RPG Maker 3

        one thing you could do is have 2 guys a and b, the first in front of the path would have in mode 1 a msg of you cannot pass; the second one beside the path would have display off in mode editor where you can choose how he moves. and when you talk to the king you put a modify mode event to modify mode of guy a and b to mode 2. in mode 2 of guy a, under mode editer hed have display off and for guy b his display would be on under mode editer. easy as pie. you dont have to use value conditional branches all the time just when you have to do a quest.

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          #5
          Re: Trying not to suck with RPG Maker 3

          Or (depending on the layout of where you're trying to not allow the character to pass), just place an invisible event to block the player's path, have it trigger a 2D cutscene or piece of dialogue from the guy that's supposed to be blocking you. Then do whatever it is that you need to in order for the player to pass. Then turn the invisible event off with Display Off. This saves one of your valuable 100 characters.

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