I've been debuggerring my game lately and came up with a feature I'd love to see in a future RPGMaker (Hopefully 3, nobody's asked this one yet...).
When I got RPGM2, I just picked it up and started scripting. This process grew into my current game and therefore it is plagued with beginners errors. One of the worst of these errors is reusing flags. It took me months to realize that they could be renamed and I did not always have my notes with me while scripting.
So my question/suggetsion is this: Is there any way to trace what scripts are using which flags in 3? This would be similar to the Trash system in RPGM2. It tells you what bits of the system are using which scripts/events/etc you are trying to delete.
The ability to trace flags (and even variables) in this manner would cut WEEKS (not just hours) off debugging time.
If it is too early to know, I'll wait. But with all the well-connected folks here, I thought it was worth asking.
If this is not in RPGM3 (which I think is the case), then let's all remember to put it on our "wish list" for "RPGMNext" or whatever.
Well... I like the idea anyhow. I only wish I thought to ask Intro1 while he was at E3 and could have checked. Better late than never (usually).
Peace.
When I got RPGM2, I just picked it up and started scripting. This process grew into my current game and therefore it is plagued with beginners errors. One of the worst of these errors is reusing flags. It took me months to realize that they could be renamed and I did not always have my notes with me while scripting.
So my question/suggetsion is this: Is there any way to trace what scripts are using which flags in 3? This would be similar to the Trash system in RPGM2. It tells you what bits of the system are using which scripts/events/etc you are trying to delete.
The ability to trace flags (and even variables) in this manner would cut WEEKS (not just hours) off debugging time.
If it is too early to know, I'll wait. But with all the well-connected folks here, I thought it was worth asking.
If this is not in RPGM3 (which I think is the case), then let's all remember to put it on our "wish list" for "RPGMNext" or whatever.
Well... I like the idea anyhow. I only wish I thought to ask Intro1 while he was at E3 and could have checked. Better late than never (usually).
Peace.





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