I think I heard somewhere that there was a way to keep data or something from your game spanned on to multiple memory cards? I was out buying a memory card to use for this game (so I didn't have to delete stuff on my regular one) and I found a Pelican 2-pack for 7 bucks. So... yeah. Does anybody know the trick in question?
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Memory Card Trick?
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Re: Memory Card Trick?
You have to keep the two seperate system datas named exactly the same. When it is time for the player to switch, you have to have them save their game and set up a sequence of events so as to make playing after they reload an impossibility through using intro events. Perhaps you might trap them in a dungeon that makes it physically impossible for them to run into the next series of events, but once they transfer their data to the next system card, the dungeon they are placed in allows them to progress.
One creative means to use this trick is to use switches and have that alter the intro-events so that the player cannot play unless the certain switch is activated or shut off depending on which system card.The unnecessary felling of a tree, perhaps the growth of centuries, seems to me a crime little short of murder." ~ Thomas Jefferson
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Re: Memory Card Trick?
There are actually a few "tricks". The first couple are pretty obvious. The first is, you can put system data on one card, scenario data on another card, and Anime Maker info on either card or an entirely different card.
Also, there's an easy-to-use event command called "Next Scenario" or something. At the end of a scenario card, just use that command, tell it the name of the next scenario card. When the player plays the game and reaches the end of that point, it'll tell the player to switch to the next card automatically. The only problem with this command is, it doesn't work in test play. In order to continue your test playing on the next card, you're going to have to put a save command right after the Next Scenario command (it'll only appear for you, so don't worry if you forget to take it out). Save your test play, load the next card, load the test play.
The system card trick is the real trick. As Terr (Toecutter) said, you have to have the next system card named exactly the same as the first one. When the player reaches the end of the system card, you have to tell them to save their game, turn their game off, insert the next system card, and reload the game with said system card. And you're going to have to find some way to make sure the player can't start a new game from the system card or continue the game without switching to the next card. Also, another interesting trick related to this is that you can have a different set of Anime Maker stuff on the new system card."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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