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Rikku
10-31-2009, 07:21 PM
Oh, almost forgot!

System
10-31-2009, 07:22 PM
The Sphere Grid is used to develop your characters by activating
nodes with spheres. Let's see how this is done. Select Sphere Grid
from the Main Menu. The cursor appears at the selected character's
current position. Use (D-pad) to move the cursor. Information on
upgrades is displayed at top. This location is for Defense
upgrades...and this one lets you learn an Ability. These upgrade
locations are called nodes. Activate these nodes to upgrade your
characters. A character must be on or adjacent to a node in order
to activate it. Let's go through this step-by-step. If you press
(X)...the cursor returns to the character's position, and a list
of commands appears. If you select Move...the number of steps the
character can move is displayed. The number of steps a character can
move is equivalent to his Sphere Level (S. LVL). Sphere Levels are
gained by getting Ability Points (AP), which are obtained by
participating in battles. A character must fight battles to gain AP
and raise Sphere Levels in order to move around the Grid. In short,
if the character does not participate in battles, he will not grow
stronger. In this case, Tidus has 4 Sphere Levels, so he can move 4
steps. In general, you should be careful not to rush or you may
forget to activate nodes. So, let's take one step...and learn the
ability Cheer. Note that you only have to be next to a node in order
to activate it. Once you select a destination...you automatically
spend the required number of Sphere Levels, and the character
moves. When the character arrives at the designated spot...you will
be asked to confirm the move. Confirm by selecting "Yes." At this
point, the movement process is complete and cannot be cancelled. If
you want to activate the nodes you passed over, you must spend
Sphere Levels to go back. When you're retracing your steps, you can
move 4 steps by spending 1 Sphere Level. However, backtracking every
time is not very cost-efficient, so plan ahead to avoid wasting
Sphere Levels. Okay! Now that the character is in place, let's
activate a node. To activate nodes, you must use spheres. Spheres
can be obtained by various means, such as by defeating enemies.
Press (X). Now, select Use. A list of spheres currently in stock is
displayed. Every sphere has a special function. For example, Power
Spheres are used to activate Strength, Defense, and HP nodes.
Ability Spheres activate Ability nodes. Nodes that can be activated
are the node at the character's current position and nodes one step
away. This means nodes immediately ahead of or behind the current
position can also be activated. In this example, the only node that
can be activated is an Ability node, so you need to use an Ability
Sphere. When you select a sphere...the nodes that sphere can
activate at the current position are highlighted. Selecting an
Ability Sphere highlights the one adjacent Ability node. When you
select the node you wish to activate...the node will light up and
the character will learn its ability. Note that one Ability Sphere
was used during this process. Use the same procedure to improve the
characters' Strength, Magic, max HP & MP. Power Spheres, Magic
Spheres, and Speed Spheres are needed to improve each corresponding
attribute. Also, ever node on the Grid can be activated separately
by each character. This means that a character can re-activate a
node already used by another character by moving to it and using the
corresponding sphere. Note that Locks cannot be opened at present.
Another tutorial will become available once you are able to open
them. Now that you know how to upgrade your characters, let's look
at the other useful features of the Sphere Grid. The character's
current status can be displayed by pressing (/\). Use this
information to plan how you wish to upgrade your characters. Press
[L1] and [R1]...to switch between characters. This is useful when
you wish to compare the characters' stats or when you wish to
quickly upgrade multiple characters. Press [SELECT] to zoom in and
out for a better view of the Grid. This concludes the Sphere Grid
tutorial. Try improving Tidus now.

Rikku
10-31-2009, 07:23 PM
We found some ancient ruins right beneath us. It's not active now, but there should still be some power left. We're gonna go down there and activate it...and then we should be able to salvage the big prize!

Okay! Let's get to work!

Tidus
10-31-2009, 07:24 PM
Roger!

Royal, level 1
10-31-2009, 07:24 PM
I am having trouble defeating the red dragon. Can you help me, Rikku?

The Knight
10-31-2009, 08:12 PM
I am having trouble defeating the red dragon. Can you help me, Rikku?

The enemy's weakness is poison.
The enemy's weakness is plague.

Rikku
10-31-2009, 10:11 PM
Leave it to me! Trust me, this'll work!

Overdrive: Mix.

Item1: Underdog's Secret
Item2: Underdog's Secret

Starburst! Red Dragon taker 19998 damage!


What would you do without me?

Denethor Morgoth
10-31-2009, 10:33 PM
I'd probably use Khimari to steal stuff instead!

I_Am_Rorschach
10-31-2009, 10:37 PM
My Final Fantasy would be to dispose of these generic characters defacing the Pavilion. I decided to find leads on the murder of The Comedian. All around me were brats dressed in ridiculous costumes. One of them assumed I was going trick or treating. I told them to **** off. Then, one of the kids, before running away, thought I had throat cancer. Stupid punks. Someone is going to pay.