Here it is! Many thanks to Ixzion for hooking me up with the iMAGine on my SSA to help make this possible. And I also thank you Ixzion for your screenshot guide. It was very helpful!
Basically, this is a companion topic to my main thread for my as-of-yet unnamed new platforming game. I know that typing out a description of what I've finished and showing the difference in pictures is huge, so I hope to give you a birds-eye view into the progress that I've made so far.
Since the game is a work in progress, you can expect the game to likely change between what you see here and the final product. Likewise, I'll be exploring much of my game as it's made, so there will be spoilers.
For the first post, I hope to show some limited areas of the first level, 1-1 Sea Cave. The pictures I took are of the unfinished verion; the dugeon design is final, but not all of the scripts are done, as there are no enemies.
With that out of the way, let's get started!

Here's the beginning of the level you warp to. That sparkling area to the right of our main character Josh is a jump pad. Press X when standing on it, and you'll jump to a pre-chosen area. While you have no control while in mid-flight, I'm designing the game so you never really jump into danger.

Jumping down quite a ways, you'll reach the bottom. When you use the jump pad Josh is standing on, he'll jump in the water and you swim your way around.

Here's one of the lower areas of this particular level. In one update, I mentioned the rock formation and using one rock graphic and spreading it around somewhat randomly. This is the end result. As you can see, it's not sloppy at all and it's both good looking and a perfect "random but not too random", or "random but too predictable". At least, I think so.

Here we're at the near end of the level. After going underneath a cave, you'll reach the top here and a jump pad (not there, will be there in the final version), and jump out of the after to the sandy spot, and walk to the level exit.
So, there's the first picture progress update. I realize it may be rather short, but this is my first time trying something like this. Next time I'll have more to show, as more levels are being made. Stay tuned!
Basically, this is a companion topic to my main thread for my as-of-yet unnamed new platforming game. I know that typing out a description of what I've finished and showing the difference in pictures is huge, so I hope to give you a birds-eye view into the progress that I've made so far.
Since the game is a work in progress, you can expect the game to likely change between what you see here and the final product. Likewise, I'll be exploring much of my game as it's made, so there will be spoilers.
For the first post, I hope to show some limited areas of the first level, 1-1 Sea Cave. The pictures I took are of the unfinished verion; the dugeon design is final, but not all of the scripts are done, as there are no enemies.
With that out of the way, let's get started!

Here's the beginning of the level you warp to. That sparkling area to the right of our main character Josh is a jump pad. Press X when standing on it, and you'll jump to a pre-chosen area. While you have no control while in mid-flight, I'm designing the game so you never really jump into danger.

Jumping down quite a ways, you'll reach the bottom. When you use the jump pad Josh is standing on, he'll jump in the water and you swim your way around.

Here's one of the lower areas of this particular level. In one update, I mentioned the rock formation and using one rock graphic and spreading it around somewhat randomly. This is the end result. As you can see, it's not sloppy at all and it's both good looking and a perfect "random but not too random", or "random but too predictable". At least, I think so.

Here we're at the near end of the level. After going underneath a cave, you'll reach the top here and a jump pad (not there, will be there in the final version), and jump out of the after to the sandy spot, and walk to the level exit.
So, there's the first picture progress update. I realize it may be rather short, but this is my first time trying something like this. Next time I'll have more to show, as more levels are being made. Stay tuned!






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