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A Poll for Survival 2

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    A Poll for Survival 2

    Due to the restrictions of RPG Maker, my 'vision' of Survival 2 is compromised. This is nothing new, as I have been working with this since I began this project. I have decided that I should get the opinions of the people here, so please read and vote on what you would consider the better choice. Any comments or questions are appreciated.

    As for those that are RPGMaker savvy, you would know that characters cannot delearn Magic. That is one reason why I went with the second option. That way, Becky would always have four simple and straightforward options. But the Magic is differently powered, since Shotgun is more powerful than Handgun, etc. (i.e., 'Handgun' Becky's Fire ability does 10 damage, where 'Shotgun' Becky's Fire ability does 20, etc.)

    But RPGM savvy developers also know the inherent problems that arise from doing this 'realism'. For instance, when Becky equips a weapon, she is healed completely thanks to the fact that her HP would otherwise be fluctuating like all hell (they are all different characters, after all). Not to mention that equipping Armor and Melee weapons would be strange as well.

    Naturally, when equipping different firearms, the result would be Becky being 100% healed, as well as losing her equipped items. This can be a burden to the player. To reduce burden, Option 2 would result in no melee weapons and a small amount of armor to find and use.

    So please consider the options and let me know your option of which you would like better. Thanks!

    ORIGINAL SURVIVAL OPTION

    The gameplay of the original Survival replaced MP as Bullets and Magic as Guns. (Handgun, Shotgun, Custom Shotgun, etc. would be listed in the Magic List.) And thus all guns would use the same bullets and clip. It was good, though I tried to make it more 'realistic' in Survival 2.

    - All guns use the same clip.
    - A somewhat rather large spell list, as weapons and their enhanced counterparts are listed.
    - The player can NOT target specific body parts like the Head or Arms. Enemies can, however, and tactical choices include wearing armor that protects these parts.
    - Melee Weapons will be included. More variety in armor as well.

    UPDATED (SURVIVAL 2) OPTION

    Within the second Survival, I made several copies of the main character, so she can equip different firearms and have a personalized set of stats and bullets to simulate appropriate amount of bullets the weapon can hold, as well as the weight of the item (ex: using the Minigun would guarantee the enemy would get their turn first, as she is supposed to be lugging a huge ass gun around). So the 'Magic' would all be the same for each character... in name. Becky would always have four options: Fire, Target: Leg, Target: Arm, and Target: Head.

    - Use only one gun at a time, and switching guns will have the player need to reequip all armor.
    - No Melee Weapons.
    - Specific conditions for each gun including speed, power, realistic ammo management, etc.
    - Only 4 pieces of armor (one for each body part), though there is still some tactical advantages as only 2 can be used at once.
    1
    Original Survival Option
    0.00%
    0
    Updated (Survival 2) Option
    100.00%
    1
    Last edited by MRevelle83; 10-03-2009, 12:31 PM.
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