Decent essay on why the industry keeps pumping out more of the same.
This quote above hits the nail on the head, and may explain why No More Heroes, MadWorld, et al., keep being released, trying to do something a bit different, but never have the sales to show for it.
I'm gonna say it again...PLEASE let Scribblenauts not have the same fate.
Consumer demand has the largest influence over the games that hit the market. So, if games are limited, it also suggests that the legions of fervent gamers, bloggers and enthusiast writers who devote endless words to their desire for culturally significant games are simply paying lip service to an ideal they won't back up with their wallets. Either that, or this most vocal vertex is a segment of the market too small to matter.
This quote above hits the nail on the head, and may explain why No More Heroes, MadWorld, et al., keep being released, trying to do something a bit different, but never have the sales to show for it.
I'm gonna say it again...PLEASE let Scribblenauts not have the same fate.






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