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    Newbie to RPGM 3

    I just bought this a couple of weeks ago for dirt cheap without a booklet.
    Without this site I would still be trying to wrap my head around variables
    and modes etc. Just wanted to say thanks to all the pioneers putting in
    the effort to make it easy on us new folks. I do have a couple of questions
    I didnt find answers for though


    Does the magic bonus that a character gains for a level up only count
    for attacks or does it also apply to things such as defense up,magic defense down, etc? I know that it doesn't apply to recovering hp so I was curious
    if anyone knew off the top of my head.


    Is it possible to have a character leave your party and re-enter later on
    without having to duplicate a character?


    Thanks a lot for the help I look forward to playing some of the games on
    the site and uploading mine when I get it done some day in the distant
    future

    #2
    Re: Newbie to RPGM 3

    Welcome to the Pav, and we're glad we could help a newbie out!

    My skill notes lead me to believe that MAG power DOES increase the power of your Enhancing/Disabling abilities. However, I made those notes a while ago and might not have playtested by that point, so please don't take my word on that 100%.

    It is possible to have a character leave your party and re-enter later, using the normal "Leave Party" and "Join Party" commands. You don't need to create duplicate characters (unless you want 2 different "NPC's" to trigger the Join Party command, and even then you can use just one of those characters for the actual party member throughout the whole game). The member in question will re-join with whatever stats, skills, and items they had when they left, unless you've used event commands to change those stats/skills/items.
    Last edited by Wavelength; 07-27-2009, 01:44 PM.


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

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      #3
      Re: Newbie to RPGM 3

      Also, if memory serves, when the character leaves the party, that character model will revert to the same spot at which he or she joined in terms of location in the game world.

      Comment


        #4
        Re: Newbie to RPGM 3

        Hey fullex2064! Welcome to the Pavilion.

        It looks like you've already gotten some help with your questions. Good questions, too! (I must admit that I have no idea about the magic one.)

        I look forward to hearing about the game you're working on.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #5
          Re: Newbie to RPGM 3

          thanks for the welcome! yeah with the character leave question it was a
          matter of having that same character appear somewhere down the line
          as an "NPC" on the field, but if he leaves the party and reverts i guess
          that means i have to make a dummy character for him, i was kinda going
          for a shadow from FF III kinda feel for that guy, someone who comes
          and goes through the story as he sees fit.

          Though for the magic one I am going to run an experiment tonight that
          involves a low level attack power up spell (10 pts.) casted by a high level character on a mid level enemy, and see if theres a huge difference in
          the physical attacks.

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            #6
            Re: Newbie to RPGM 3

            You wouldn't NEED to make a "dummy character." He does revert back to where he initially was, but if the party will never visit that area again, it wouldn't matter. If you do plan on having the character join again later, and also want to revisit the area where you first met him without seeing him, in the coding for the character to leave the party, directly after that command code, also make one for Display Off for that particular character. He will still technically be at the place where he joined, but you will just not be able to see him.

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              #7
              Re: Newbie to RPGM 3

              yeah the thing is with this character is that he's in prison with you in the beginning but you dont know about him at first. when you get the key and are breaking out, you can either let him out or not when you pass his cell, so if you let him out he joins up with you. so i want him to leave the party later at some point, and then be in some town at a tavern down the line in the
              game. there is no way to transfer his display from the prison to the tavern
              right?

              also i did that magic experiment finally, and magic seems to only effect
              attack spells. i had an enemy def. down spell, an attack up spell, and a
              defense up spell, both casted by two people that were the same class,
              one with magic of 1, the other with magic 51. i know magic can go up to
              999, but there was absolutely no difference in the potency of the magic from
              1 to 51. both characters had the same weapon and a strength of 0.

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                #8
                Re: Newbie to RPGM 3

                oh and the values for the spells were all 10, if you are curious.

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                  #9
                  Re: Newbie to RPGM 3

                  Originally posted by fullex2064 View Post
                  yeah the thing is with this character is that he's in prison with you in the beginning but you dont know about him at first. when you get the key and are breaking out, you can either let him out or not when you pass his cell, so if you let him out he joins up with you. so i want him to leave the party later at some point, and then be in some town at a tavern down the line in the
                  game. there is no way to transfer his display from the prison to the tavern
                  right?
                  That's correct; you'll have to use 2 different character models, unfortunately.

                  Thanks for testing the disabling/enhancing attacks! That's definitely interesting to know. Probably not a good sign in terms of game design for any game that uses significant stat boosts for level ups, also.


                  How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                  "I live and love in God's peculiar light." - Michelangelo

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                    #10
                    Re: Newbie to RPGM 3

                    yeah i use a small gain system where i group magic strength and agility together, and the two defenses together. the initial sum at level one for mag - agi is 23, depending on the classes specialty one is 8 7 9 or 10 6 7. defense and m def is determined by the rate of level up for the class, faster getting less initial points and slow getting the most.


                    Now I set up the gold tracking from random encounters trick in the first two
                    areas that I created, and have yet to test it out but will next time. Out of curiosity, this is necessary in order for a situation like having to bribe someone
                    for information to work? I can use the same philosophy to track kills too right?

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                      #11
                      Re: Newbie to RPGM 3

                      You can track random encounters because you can't asign a variable to them. You can make a system that makes encounters "feel" random, thus allowing yourself to track them, or use treasure items to set up a "kill X" kind of mission.

                      Also, there is no way to track gold, unless again, you eliminate random encounters.
                      A God from the Machine - Menander

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                        #12
                        Re: Newbie to RPGM 3

                        Originally posted by MagusMartovich View Post
                        ...Also, there is no way to track gold, unless again, you eliminate random encounters.
                        #14
                        How to Track Gold from Random Encounters - by Obright

                        1 - Select a variable to be your 'gold' variable.
                        2 - Select a battle PARTY that you've already made, and make a note of the amount of gold the party drops upon defeat.
                        3 - Make a treasure item (we'll call it the 'Red Coin Pouch' just for example).
                        4 - Set the enemy party in question to drop the red coin pouch ALWAYS.
                        5 - Create an invisible event that:

                        A) Requires the red coin pouch to activate, and set it to auto-run,
                        B) Increases the gold variable by the same amount that the party drops, and
                        C) Removes the red coin pouch treasure item.

                        6 - Place this invisible auto event in the area(s) where the enemy party is encountered.

                        DO NOT use any 'display OFF' codes! Once the treasure is removed, the event will 'reset' without triggering any loop traps.

                        Now...when you defeat the battle party, it will drop the red coin pouch. The auto event detects it, runs the scripts (including the variable increase), removes the coin pouch, and resets itself for the next encounter.

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                          #13
                          Re: Newbie to RPGM 3

                          Originally posted by fullex2064 View Post
                          Now I set up the gold tracking from random encounters trick in the first two
                          areas that I created, and have yet to test it out but will next time. Out of curiosity, this is necessary in order for a situation like having to bribe someone
                          for information to work?
                          If I understand you correctly, and you're not willing to give up Random Encounters, and you want to restrict the player from being able to bribe someone if they don't have enough gold...then yes, it's necessary.

                          I can use the same philosophy to track kills too right?
                          Yup. Obi does it in Tree of Life.
                          Last edited by Wavelength; 08-23-2009, 01:56 AM. Reason: I fail QUOTE tags forever.


                          How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                          "I live and love in God's peculiar light." - Michelangelo

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