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    Town

    I just got rpg maker 2 about 7 hours ago. Ive played it for a while now but i still cant find out how to make a town and put i on a map. Can someone please help me with my problem?
    When i die, I'm going to break my DS so it comes with me. Why? because there is Wi-Fi in heaven! Duh!
    (Stupidest Signature Ever)

    #2
    Re: Town

    Originally posted by Dragoon171717 View Post
    I just got rpg maker 2 about 7 hours ago. Ive played it for a while now but i still cant find out how to make a town and put i on a map. Can someone please help me with my problem?
    When you say put a town on your map i'm not sure if you mean the actual town itself or an object representing the town. I'm going to assume the latter.

    I'm going to call maps Worlds. Each World you create is actually a sum of different parts. After you create your world in the Map Editor you need to go to Object Placement under Graphics and create new data. Name it then select the map you created in the editor as your Template. Then select edit in the top right corner.

    Now move the cursor to the place you want to place your town - hit x. Push the square button to cycle through a list of possible characters, objects, and buildings. Choose which icon you want as your town - hit x again.

    Now push select, then push 0 and choose update data and exit.

    Now go to World Organization under graphics.

    Create new data, select Basic, name it, choose the map you created in the editor as your map database, then go down to objects and choose the object placement data you just got done creating. Update and exit.

    Your Town should be on your map now.
    Last edited by Jeremy; 07-16-2009, 03:34 PM.

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      #3
      Re: Town

      Thnx i just did that now how do i make a town like the preset town where you can leave and end up outside the town and walk into the town graphic and come back in. Do i make a town in map editor, dungeon editor,etc?
      When i die, I'm going to break my DS so it comes with me. Why? because there is Wi-Fi in heaven! Duh!
      (Stupidest Signature Ever)

      Comment


        #4
        Re: Town

        maps = landscape
        objects = decorations

        object placement = decoration locations

        world organization = the world's landscape and decorations.

        its a heirarchy.

        Toy with rpgm2, otherwise its going to rip you apart.
        not really, but seriously, you'd be suprised what a curiousity + playing around will do.

        make your first game fun and spontaneous. have no purpose. it makes learning much easier.



        and no ones going to make a game for you. some have released their battle systems, but for story and items and characters; you're the designer; thats your department, chief.
        I love lamp.

        Comment


          #5
          Re: Town

          Originally posted by Dragoon171717 View Post
          Thnx i just did that now how do i make a town like the preset town where you can leave and end up outside the town and walk into the town graphic and come back in. Do i make a town in map editor, dungeon editor,etc?
          That's up to you rather you make your town with the map editor or dungeon editor. The map editor is less detailed but takes way less memory. Dungeon editor is detailed and looks fairly cool if you put in the effort - but it eats your memory for breakfast.

          On a personal note - I spent months designing the most impressive areas i could using the dungeon editor only to have it blow up in my face - conusming so much of my memory it was preventing me from implementing a lot of my gameplay features that i considered top priority. So basically i'm having to delete 90% of my work now. So you may want to learn from my mistake on that one.

          Now to change maps you need to use events and scripts. I'll walk you through it.

          Go to Scripts, choose events and create new data. Name it something like Town Exit 1.

          Move down to the Start selection and change Touch to Equal. That means the event will activate when your character becomes equal with the event. In other words when he moves on top of it.

          Then go down to Apply and push x to open up the script window. Push triangle to move into the script data base from there and select create new data at the bottom.

          Once the script editor opens up name it something like Town Exit 1 again and move down to the large white area and push x on the empty space.

          A set of tools on your left will open up. Go to Party, then Teleport and select Warp. This is how you change from one map to another.

          From there you will see a a place to choose your Location. Click that and pick which map you want to warp to. Once you select your map push right and go to the little blue arrow on the right. This will let you select exactly where on the map you want to move to.

          After you finish that hit o and update and exit. You will have to update and exit out of the event editor also because you took a shortcut into the script editor from the event editor, so you will have two different windows to update. Just make you sure you update them both.

          Now once you created your event go to Scripts again and select Event Placement - then create new data. You do this the exact same way you made object placement data. Just name the Event Data and choose the map you wish to exit from as your map or dungeon database. You can also enter your previous object set at the bottom if you wish to be able to see the objects you have previously placed on the map to better aid you in placing events.

          After you are done doing this just go to edit on the right and move the cursor to where you want to exit the town from and place your new event there. Then hit select to exit out of the map and update data and exit as usual.

          Now don't forget to put your new event set in world organization or it won't show up on the game - the same way you had to with your object set. So go to graphics/world organization - select the world you wish to warp from and put your new event set in the Events box right underneath Objects. Then update data and exit as usual.
          Last edited by Jeremy; 07-16-2009, 11:56 PM.

          Comment


            #6
            Re: Town

            Thnx a lot Jeremy! heres some rep.
            When i die, I'm going to break my DS so it comes with me. Why? because there is Wi-Fi in heaven! Duh!
            (Stupidest Signature Ever)

            Comment


              #7
              Re: Town

              Originally posted by Dragoon171717 View Post
              Thnx a lot Jeremy! heres some rep.
              Anytime. When i first got RPG Maker 2 i needed help also so i'm glad to give some back.

              Comment


                #8
                Re: Town

                Originally posted by Jeremy View Post
                That's up to you rather you make your town with the map editor or dungeon editor. The map editor is less detailed but takes way less memory.
                Could you show me an example please?
                When i die, I'm going to break my DS so it comes with me. Why? because there is Wi-Fi in heaven! Duh!
                (Stupidest Signature Ever)

                Comment


                  #9
                  Re: Town

                  Originally posted by Dragoon171717 View Post
                  Could you show me an example please?
                  I don't know how to take screen shots and move them onto the site yet. But there should be a preset town you can take a look at - or you could load fu ma and take a look at their's.

                  The way enterbrain does it is they make a map lay out from the map editor - then create buildings in the building editor for outside buildings like inns and armor shops. They use the dungeon editor to create the inside of those buildings. This works - but it takes up a lot of memory, especially if spend a lot of time on polish and have large interiors.

                  This style wasn't possible on my game because i had way too many towns, and my interiors were too vast - and i had far too many game play elements that require long scripts. So basically I had to scrap every single one of my dungeons and redesign all of my areas using the map editor.

                  Creating interiors with the map editor doesn't look as good. But in my opinion it's a worthy trade off if you have a large game because it's not like this game is sporting state of the art graphics anyway - and if your game is short and shallow all the detail in the world isn't going to save it.

                  It's a balancing act - so it's up to you which you want to choose. Graphics or deep game play, because it's hard to have both on this application due to it's small memory capacity (my biggest complaint with RPG Maker 2 actually is its lack of memory).

                  You can change the color of cliffs on the map editor to simulate a wall and create structures using the map editor this way.

                  You can create make-shift houses using this method as well. Another good trick to save on memory is when you first create a map lower the ocean level all the way to the bottom to get rid of it so that your map will start off with 100% land instead of 100% water. This means no oceans - but it also means you have a large walking area for almost no memory, which will make it perfect for creating huge interiors. This is a lot more efficient than covering the ocean over with globs of land.

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