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    Help with my game idea...

    Ok I have decided to work on a new game and I need the pavilion's recomendation. I have three choices on a battle sytem a. to use the defult battle system, b. to try to make a CBS, or c. look around more for a decent CBS for my game i'd rather stay away from option "a" because I HATE the DBS so much and making enemies can take up a lot of memory. So if you could help me out that would be great!

    #2
    Re: Help with my game idea...

    It would help if you told a little bit about your game. But I agree with you about staying away from the standard battle system, unless you can make it interesting
    Currently playing-
    Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)

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      #3
      Re: Help with my game idea...

      Ok I'll try to make this kind of quick.

      A 22 year old man named Mark Racter lives in the small town of Renasance (sorry if I spelled it wrong) named after the last surviving castle from the Renasance which is located in the town. The date is January 1, 1990 its new years day but little does everyone know that today a great darkness will cover the land many will die, food will be scarce, and the worlds civilazations will crumble. As the Dark One as many called him begins his Wrain of terror Mark grabbes his weapons and equipment to go save the town he noticed a sword. It was given to him by his grandfather many thought he was crazy he would always talk about the end of the world and when he gave Mark the sword he said
      "Use this sword when demons desend." Mark didn't underastand what he ment he died shortly after giving him the sword. So Mark drops his weapons and takes the sword. He tries to stop the Dark One but failes and in doing so Mark is teleported half way around the world and drained of his powers... Now he must gather a group to help him stop the Dark One and also help him reach his once great strength.

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        #4
        Re: Help with my game idea...

        You said in another post you were new to RPG Maker 2 software, correct?
        Perhaps you should just use the DBS. If you tinker around in it, it can be actually kind of cool. For your game, you could have sword related skills Mark learns as he progresses which make use of VFX to keep things interesting. I would recommend reading Dungeon Warden's FAQ and then the DBS guide for help and tips (found http://forgottenpasts.net/doans/guides.html here.)
        I wouldn't attempt a CBS until you are very familar with the software and willing to spend hours upon hours on something you could accomplish better in the DBS.
        But if you still don't want to do the DBS, I would reccomend the 3rd Generation ACBS to either build the bare bones of a CBS and get a feel for the software OR show how complicated scripting something like this is.
        I wish you luck either way! It sounds interesting, and I would play it if you get done.

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          #5
          Re: Help with my game idea...

          I know I am still new to it but some people have told me that I a not ready for this (not the pavilion) and that always pushes me to try to prove them wrong and if they are right then I wait till I get better and then try again. Thats just the kinda person I am. That and I've bean reading a lot of threads on here and on Nado's forum and doing scripts I didn't know I could do like making a basic menu system I mean thats still easy and all but it is a good experience. I also got a event to check my party leader to see how much HP he had and if he had enough (he did) he would follow them. So I guess I am getting a little better ut not by mutch.

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            #6
            Re: Help with my game idea...

            Well, that's a good start! I'm glad you are already familar with the RPG Maker community, and I'm sure with their help you'll get that CBS done.

            Buuut if you are considering using the DBS, I recommend using Dragon Quest as a basis for some things you can do with the battle system, as it seems RPG Maker 2 is based on Dragon Quest.

            I have evidence:
            1. Similar interface menus.
            2. Similar battle system.
            3. Enix staff made Fu-ma
            4. Light Blue Slime Model
            5. You save, get conditions healed, and raise dead members in a Church

            Among other things. So it may be a good idea to at least read some articles on DQ or watch some Youtube videos, as it may give you some good ideas for your game.

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              #7
              Re: Help with my game idea...

              Originally posted by Gloom
              1. Why does Mark have some unexplained "great power"?
              2. Is this earth? What country is Mark in?
              3. Renaissance, civilizations, reign, grabs, descend, meant and fails.

              I'm not the designer but I would guess:

              1. For reasons uknown to him, which will be found out later in the game, possibly related to the sword.
              2. Perhaps its like Chrono Trigger, where it has earth-like time and places but isn't really earth.

              I'm just guessing though.

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                #8
                Re: Help with my game idea...

                Originally posted by H2H View Post
                Ok I have decided to work on a new game and I need the pavilion's recomendation. I have three choices on a battle sytem a. to use the defult battle system, b. to try to make a CBS, or c. look around more for a decent CBS for my game i'd rather stay away from option "a" because I HATE the DBS so much and making enemies can take up a lot of memory. So if you could help me out that would be great!
                The key to making interesting combat using the default system is getting good with Traits, which allow you to manipulate and edit about every aspect of combat. This is the primary reason i love RPG Maker 2 so much.

                It is very complicated at first, but once you get the hang of it the possiblities are pretty much endless. So i wouldn't judge the default system at first glance. You can make it as deep and involving as you want with some practice and effort.

                So my recomendation is try and get good with traits first before you decide to hate the default system. If you have any specific questions about it i'll do my best to help you out.

                Also, when it comes to making enemies - you aren't looking at them like i would. Yes, they can eat up a lot of memory if you see each monster as just a single monster. But when you consider the amount of data you can store on each monster it really is almost endless how many different things each monster can become.

                Now it may be true the monster will always look the same (unless there is a way to change their actual graphic or colors during a battle - which i haven't experimented with yet) but the spells they cast, stats they have, or patterns they use to attack with can be drastically altered by traits. So technically - depending on how you look at it - each monster has the capacity to be nearly an infinite amount of different things, limited only by the numerical max of a variable, which is basically endless.

                For example: It is entirely possible on this game to make a single monster have over a thousand different stat make ups with it's own strengths, weaknesses, and attacks. So although it may look the same - it is actually a thousand different monsters all in one.

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