Announcement

Collapse

How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
See more
See less

Miniature Mayhem Review

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Miniature Mayhem Review

    In Miniature Mayhem, Dragaron brings an arcade-style action game to his RPG Maker 2 audience. It is a very neat concept for a game. You are a little blue character trying to shrink monsters and catch them. It comes complete with customizable music and the ability to change the camera angle and distance as you like.

    Gameplay: You start out in level 1 with 30 bombs and 20 traps. There is one monster that you must trap. In order to trap the monster you must shrink it by having it pass over a trap or be near an exploding bomb. You then proceed on to further levels that contain more monsters. As you proceed, you will be given more bombs to use, and if you get far enough, you will get a special potion used to revive your life hearts. (I played it at least 25 times, and the furthest I got was level 4.)

    Design: You can tell that Dragaron took the time to think through making a neat-looking original action game. He created a power/life bar at the top of the screen (a row of hearts that deplete as you lose life). There is a bomb counter and a trap counter as well. Dragaron assigned many different functions to the PS2 controller buttons. One of my favorite features is that the R2 button brings up "positive reinforcers/motivational messages."

    Recommendations: Be careful because if you try to trap a monster if it has not been "stunned" you receive damage. Also, you cannot be near an exploding bomb or you will get hurt as well. Surprisingly if you are near a monster or even touched my a monster, there is no harm to you at all. I would recommend trying to steer the monsters towards the corners where you can then set your traps and bombs.

    Do not use up your traps too early because in the first four levels, they are not replenished at all. Use them sparingly and carefully. You will have plenty of bombs to use as you go through the game.



    Bugs: If you decide to restart the game before dying in the game you are playing, you have no traps at restart. You will have to quit the game and then start again in order to get a complete supply of bombs and traps.

    If you run out of bombs and traps, there is nothing to do but to reset the game or purposefully kill yourself. Maybe that's not technically a bug, but it was a bit frustrating.


    My score for this game is a 7/10. Great idea. Loved all of the little extras. Frustrating at times. I recommend that you download this game just to check it out for yourself.
    Last edited by Pagerron; 06-29-2009, 05:16 AM.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

    #2
    Re: Miniature Mayhem Review

    Thanks for the review, Pagerron. Now that things in life have calmed down a bit (started a new career two years ago, and started college 3 years before that), I can take a look at my three games and add new content, fix errors, test for enjoyment, things of that nature. Your review will help tremendously with Miniature Mayhem. Thanks again!

    Comment

    Working...
    X