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ZELDA: Triforce

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    ZELDA: Triforce

    Okay ZELDA: Triforce is finally in production!!!! I started yesterday being that it was my day off and WOW. I have the entire HUD system working well. It's verysimiliar to the one from seasons and ages only that you can have 3 things equipped at once. One to Square, One to Circle, and then whatever sword you have. AND QUESS WHAT!? ONE BUTTON ATTACKS, no more square then this button. You hit square and you'll instantly do the proper thing, same with circle. Only fro your sword you talk to enemies with /\ to use it on them, but you can force a sword attack by triangle on nothing and then press [] or O. I still have to work on the menu system and how you equip, I was gunna do a Classic Zelda equip menu but now I don't think I am being with the endless weapons I'm gunna have.

    I also am starting on CLASSIC ZELDA ENEMIES, I already have the likelike made and expect tons more of classical ones, more-so from the gameboy versions though and looking more their style. BTW The Likelike looks actually like a likelike. Also the same great jumping system from SHADOW is in this one and already working, so expect great things from this next installment of Zelda from me. I don't have a demo quite yet but there should be one in the next couple days I hope. The first demo will just have the game mechanics and hud stuff to show off along with some enemies but hopefully enough to get your mouth watering for more ;-)
    Everything is a Riemann sum of a lot of nothing.

    #2
    Re: ZELDA: Triforce

    I'm already myself in love with this game. I made the animation for an Octorok and it looks somewhat ok, It's the Gameboy style octorok though not the fully grown ones in the 3d zelda games (a baby one :-D). I also have the shield made in this Zelda game and it works. The shield is really helpful BUT it doesn't guard from all attacks and only shields you from one direction. For example you may reflecta deku seed coming at you with the shield but my classic slime splash can't be blocked with it.

    Also I made Bombs yesterday, and they are the kind that sit on the ground wherever you want and you can run away from em. The blow up in 120 frames, right now you can't push them or anything once you lay them but I plan on most likely changing this. But they ARE AWESOME I placed like 12 of them down at the same time (yes you can do this, but warning(!) they dammage you as well as enemies). This may seem like an ungodly weapon being it hurts 2 damage and you can lay so many down, but recall you can only lay as many bombs in your bomb bag.

    Made the B&arrows as well, they work flawless as well and shoot 6 forward (believe me planty of range). They menu system is almost complete you can equip all your weapons and swords and magic with it now. So far for equipment I have made for equipping is 5 swords, 20 other, 5 magic. But I can always add more ;-)

    Back to enemies now, the likelike eats your shield flawlessly (:-D) And I'll make the rest of the octorok today and HOPEFULLY the sword will deflect his attacks(??). I also wanna make a bunch of other classic enemies, but mostly from the GAMEBOY versions. But I do wanna put a dodongo in there believe me. If I get all I want accomplished today I may have a teaser demo out tonight.
    Everything is a Riemann sum of a lot of nothing.

    Comment


      #3
      Re: ZELDA: Triforce

      ... something is wrong here.

      a submission topic with NO SUBMISSION?

      *kicks topic's ass across the forum*



      Comment


        #4
        Re: ZELDA: Triforce

        Y'know, with all your talent, why don't you make an actuall totally original game? I mean you could do some cool stuff, without using the Zelda name.

        But, y'know, I guess whatever floats your boat.

        Good luck.
        Last edited by Caciss; 06-24-2005, 05:14 PM.

        Comment


          #5
          Re: ZELDA: Triforce

          That's kinda what his SHADOW game is about.
          I figured he would have had a demo in here when I seen it in the Submissions topic, but oh well.
          I love lamp.

          Comment


            #6
            Re: ZELDA: Triforce

            Not another one!

            Not like I really care, but there's already enough Zelda games made with RPG Maker 2 out there.

            Comment


              #7
              Re: ZELDA: Triforce

              technically, theres only one 'made', a couple demos and such, but as far as I know, Nash and I are the only ones officially finishing ours. I'm not sure what Taizon is doing with his though, so idk.
              I love lamp.

              Comment


                #8
                Re: ZELDA: Triforce

                With all the comments I keep seeing about how people should stop making Zelda games, it makes me think folks don't like the franchise.

                I know that is not true, but even if everyone wanted to make one, that would be fine with me. I've never played Zelda at all (except for a demo on RPGM2) so, if nothing else, the abundance of these "tributes" has made at least one new person aware of Zelda games and that in itself makes the effort worthwhile.

                I am sure the people making these games would be pleased to know that, so I posted it.

                I agree with Caciss when he said "I guess whatever floats your boat" even if he would prefer to see more original content.

                I always encourage people to make whatever they have a passion for, and Mr. Nash certainly seems to have a passion for Zelda.

                That may be why his stuff turns out so good. Let him go!

                Peace.

                MOO!




                Comment


                  #9
                  Re: ZELDA: Triforce

                  Alright, alright.

                  AND GUESS WHAT!? ONE BUTTON ATTACKS
                  YAY!

                  Also the same great jumping system from SHADOW is in this one and already working, so expect great things from this next installment of Zelda from me.
                  That's cool. So, to jump, this is going to be triggered by a button, right?

                  It sounds like an improvement from your other one.
                  Last edited by Hedrum; 06-25-2005, 12:41 PM.

                  Comment


                    #10
                    Re: ZELDA: Triforce

                    I'm always in a bit of a predicament with the RPGM2 zelda/zelda-like games because I'm not a fan of the Zelda series at all: to sum it up, for me, Zelda games means getting stuck at several points because a puzzle's too hard or the game doesn't tell you where to go, and either getting frustrated and quitting or using a FAQ/Walkthrough from gamefaqs.com over and over again and not playing the game on my own and not having fun. I can see why people may have liked this ten years ago when better gameplay wasn't possible in videogames, but it seems to me like people would get tired of it by now... oh well... I also don't like how Zelda games usually don't have an even half-decent story and there's no driving force making the player want to finish. It's as though over the last ten years every other game has advanced in story and gameplay while the Zelda games have only advanced in graphics...

                    Anyways, to stay on topic, this sounds very cool how only one button attacks and such. I look forward to trying out the demo.

                    Comment


                      #11
                      Re: ZELDA: Triforce

                      You know, I could go into a conversation about how the puzzles are one of the main reasons why I like the Zelda games and how the stories have improved, but I won't.

                      ...Oops.

                      Anyway, is this new one going to have custom music?
                      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                      Comment


                        #12
                        Re: ZELDA: Triforce

                        Originally posted by Draygone
                        You know, I could go into a conversation about how the puzzles are one of the main reasons why I like the Zelda games and how the stories have improved, but I won't.

                        ...Oops.

                        Anyway, is this new one going to have custom music?
                        I'm thinking I may do the theme just for the title screen but otherwise NOPE. Not yet planned anyway.


                        _____________
                        !!!!!!!!!!!!!!!!!!!!
                        ––--------------

                        Teaser is up!!!!!!

                        http://us.codejunkies.com/saves_showmaxdrive.asp?c=US&cr=USD&cs=$&r=0&l=1&g=587&st=C

                        I kept most of the weapons and things locked but here's what I give ya to toy around with in it.
                        Sword
                        Shield
                        Bombs
                        Hookshot
                        Cane of Somaria
                        Hammer
                        Roc's Feather

                        I put 3 enemies to check out and the octorok one is still kinda in development.
                        Slime
                        Likelike
                        Octorok

                        Keep in mind this is a TEASER, no actual world or story is in the game just the game dynamics. For those of you who are lucky you may find out how to unlock the rest of the stuff in the demo.

                        Lots of feedback please too. Before I get too far in the actual game and can't or won't go back ;-)
                        Everything is a Riemann sum of a lot of nothing.

                        Comment


                          #13
                          Re: ZELDA: Triforce

                          Cool. But I'll be playing some other games. I say leave this game aside and work on Shadow.

                          Comment


                            #14
                            Re: ZELDA: Triforce

                            Originally posted by Hedrum
                            Cool. But I'll be playing some other games. I say leave this game aside and work on Shadow.
                            If you've checked this out you may retract that. This game is gunna be awesome!! All the systems already are built in it now so there's not much left to do other than start the actual game. The complexity of what goes on with scripts in this game is mind boggling. The square script is virtually linked to almost every script in the game in some way.

                            And don't judge it just because it's Zelda. What makes you think that this game is gunna be soo bad just because it has Zelda in its name. Trust me its already kick@$$ and I've just begun.
                            Everything is a Riemann sum of a lot of nothing.

                            Comment


                              #15
                              Re: ZELDA: Triforce

                              And don't judge it just because it's Zelda. What makes you think that this game is gunna be soo bad just because it has Zelda in its name. Trust me its already kick@$$ and I've just begun.
                              I'm not saying it's going to be bad or anything because it had Zelda in its title. In fact, I like Zelda. And it does sound like an improvement from your last Zelda game. Which is a good thing. I'm just kind of sick seeing all of these Zelda games that are being made for RPG Maker 2. But you know, whatever. I'll play it eventually. But for now, I'm kind of busy working with my game.

                              If you've checked this out you may retract that.
                              I was just saying work on your current game before you worry about your next one.

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