Announcement

Collapse
No announcement yet.

Class of Heroes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Class of Heroes

    The game came out yesterday. If you're expecting something similar to Etrian Odyssey or Dark Spire then stop because it's pretty different (re: thirty times harder with a steeper learning curve and a dungeon that ****ing hates you). Rather than write up a review or something, I'm going to bring up some of the finer points of the game so new players won't be stuck in an endless cycle of trying to figure esoteric stuff out.

    Character Creation - You can enroll up to 100 characters. There are multiple races and majors (classes) and some races have special abilities like levitation. Each race and their alignment determines their affinity with each other. A party with a high affinity gets along well and they get a boost in stats compared to a party that hates each other. The manual has charts for affinity so be sure to read it!

    When you enroll a character, you get a randomized number of bonus points from 6-40 with 40 being the max (you also get a degree, which is basically an ingame achievement, for creating a 40 point character). 20 points is the minimum to get a human to apply for any major so don't settle for bonus points less than 20. The majors with low requirements (like warrior) level up faster whereas the majors with high requirements (like valkyrie) take the longest.

    Learning Spells- A 1st level character randomly learns the maximum amount of spells for their chosen major. Spells are randomized at 1st level; if you don't like your spell layout then roll up a new character. Every time you gain a level, your character may learn a new spell. If they already know the maximum spells per level for their class then you'll have to forget a spell before they'll learn a new one. The only way to learn spells outside your major is to change majors.

    Changing Majors- Changing majors is essentially cross-classing. A character reverts to level 1 in their new major and their hp is halved but they retain all of their learned skills, spells, and attributes. Be aware that you'll forget spells up to the new class' maximum.

    For example, a warrior can only have a maximum of 1 spell per type. If you take a wizard to the warrior major then you'll forget every spell except for one (which is choosen at random). If you changed back to wizard, you'll acquire a fresh set of spells.

    Items- All items found in dungeons need to be identified before use. To identify an item, you either have to pay a fee at the campus store or you need a cleric or alchemist major. Be warned that if a cleric or alchemist fail, there's a chance they'll be "intimidated" and refuse to perform any actions (including fighting) for several turns. Turns are represented by moving one square in a dungeon so identifying items when you're weak in a dungeon can be dangerous.

    Gold is shared equally among your party. You can pool your goal to one character and split it again without penalty. If you receive gold in battle, it's actually the gold each character acquires. For example, acquiring six gold in battle when you have six characters means you actually receive a total of 36 gold.

    Resting and Healing- Resting restores
    spell slots and it's free. Healing costs 100gp. Needless to say, simple hp damage can be freely healed by resting a white magic caster and using heal on wounded members.

    Alchemy- Alchemy is used to create and upgrade equipment. It can be done for a fee at the laboratory or by an alchemist. The stronger your alchemist, the higher items they can create. Failing with an alchemist incurs no penalty.

    "Junk" found in dungeons can be identified as useful items for creating new equipment so don't toss it. To learn new recipes, you either have to experiment or purchase recipe books from the campus store. Upgrading an item grants it a bonus distinguished by a positive number. A Longsword +3 is better than a Longsword +2. A

    Some items are restricted by race, alignment, and class and some are cursed. There's no way to tell if an item is cursed until you actually equip it. Items forged by yourself or purchased at the store are never cursed.

    To change your alignment, visit the principle. Your final alignment is determined randomly which may decrease your party's affinity.

    Dungeon Exploration- When you enter a dungeon, you randomly enter from either the right side, left side, or inner sanctum (also called center in game). Each side has its own unique floors that are interconnected to each other. Each map is 19x19 tiles and they wrap around meaning walking left on x1 will bring you to x19.

    The game uses an automap. To display the map you have to either have the sight spell (black magic) or purchase the map for that area. You can only see one square ahead of you under normal conditions. Casting light or having a light emitting object lets you see further.

    Each floor has an exit, a magic orb that warps you to the surface, and a gate which can only be opened when you find the magic key on that floor. Some tiles have special effects such as electrified floors, warps, sliding tiles, and tiles that turn and disorient you. Some rooms carry certain effects like magic sealing and encounter increasing. Furthermore, there are special icons like automatic battles. Avoiding a hazardous tile can only be done by having a party of all levitators (erdgeists and celestians only) or by casting a spell. Levitators can move over any tile including water.

    Battles- Battles are random inside the dungeons. You can fight up to 18 enemies spread out over 3 rows. Short range weapons can only hit front row enemies, medium weapons can hit enemies in the 2nd row when the 3rd row is also present, weapons with long range can hit enemies in the 2nd row regardless, and weapons with longest range can hit all enemies.

    Characters can attack, defend, cast spells, use items, run, and gambits. Gambits use up a tension gauge which is increased by killing monsters and completing quests. The gambits do things like attacking all enemies, focusing on a single enemy, escaping without failure, and other things. They're also the only thing that raises your party's affinity. Defending increases your dodge which is influenced by agility; defense only reduces the damage you'd otherwise receive.

    Most monsters drop unidentified equipment and rarely do they drop money. If a treasure chest is dropped, you have a chance to check it for traps. Thieves can check for traps and so can ninja/kunoichi and rangers to a lower extent than thieves. Luck has the highest effect on thievery; the higher your luck, the higher chance your thief can pick a lock or disarm a trap.

    That's all I can think of off the top of my head. Once you understand these basic concepts you can truly begin to enjoy the game. Hopefully I've saved you 3 hours of experimentation :P

    Recommended Starting Party

    Warrior
    Thief
    Cleric
    Paladin/Monk
    Wizard
    Psychicer

    The warrior can be replaced with a samurai or valkyrie but they require TWICE the experience to level up. The cleric is better than the devout at early levels because of their appraise ability but at level 7 devouts learn to restore mp. A good recommendation is to take a cleric to level 4 then change majors to devout. A paladin has higher defense and better damage potential than a monk but monks (especially a felpiar monk) have ridiculous evasion and accuracy. Basically, it boils down to a character that takes damage and dishes damage over a character that avoids damage and hits more often. A wizard may begin with sleepum which puts a group of monsters to sleep and is a god send (sprite wizards also have ridiculous evasion). A psychicher is kind of a throwaway character and can easily be replaced with another caster or ranged fighter but they receive vanish which lets you instantly escape from battles. Considering this game will mob even level 1 characters with 15 monsters at a time and escaping seems to only work 50% of the time (and escape is determined by the AVERAGE of your party's agility), vanish will save you tons of hassle. Thieves are, well, thieves and probably the most useful party in the game considering they're the best at what they do. Equip your thief with a ranged weapon and keep them out of the front lines although halfling thieves have a super high evasion and accuracy.

    When you reach the point where you can summon monsters, replace your psychicher with an evoker. It might also be useful to train an alchemist to save money from using the laboratory. Ultimately, all of the classes are useful so don't be afraid to create multiple teams designed to do specific things.
    Last edited by marcus; 06-09-2009, 01:40 PM.

    #2
    Re: Class of Heroes

    I have a feeling that entire post is only gonna help like, 3 people.


    I'm gonna pick this up today, and play it on the bus on the way home.


    And so EO, which is already a fairly difficult game (at least for the first 4-5 hours) is the EASIEST of all the games you mentioned above?? It's like each new first person dungeon crawler that Atlus publishes is testing just how masochistic its fanbase is.

    Comment


      #3
      Re: Class of Heroes

      Etrian Odyssey's difficulty is a bell curve where it starts out hard then slowly becomes easier and Dark Spire is basically a plateau where it's balls hard then becomes stupidly easy.

      Class of Heroes is all over the place. What makes it crazy is the interactive dungeon. Like I said, you have tiles that warp you to random locations, tiles that zap you, automatic battle tiles, tiles that increase the encounter rate, tiles that weaken you, tiles that block your magic, it's ridiculous.

      Monsters of the same type also fluctuate in power. The first round of combat will display enemy information as "???". After a round or two it'll display the enemy name and level. Enemies of the same type can be of any level. For example, on the first floor you could fight two groups of bats. They're both the same monster but one group may be level 1 and the other group will be level 5! Running from battle is based on the average of your entire parties' agility (and most parties will have terrible agility and you can only run ONCE unlike in EO which lets you try with all members) so you're looking at maybe a 50% run chance. You run without fail by using your tension meter or casting a spell but those are resource intensive and should be saved for other things. Monsters will also switch in and out of rows. If you weaken the front row, they'll swap with their back row and either heal themselves or pelt you with ranged attacks.

      The enemies in this game are jerks!

      Like all dungeon crawlers there are interface issues that I hate but this is the deepest, hardest, and most rewarding of Atlus' wizardry clones.
      Last edited by marcus; 06-09-2009, 04:06 PM.

      Comment


        #4
        Re: Class of Heroes

        Hey Perversion, I think it was you who mentioned how much you liked leveling up different characters. This game lets you simultaneous take two parties through the same dungeon; one party on the left and the other on the right. If one party bites the dust then it's up to the other one to rescue them.

        I can kiss my summer goodbye.

        Comment


          #5
          Re: Class of Heroes

          Yup, my PSP will very soon become more than a glorified ipod.

          Comment


            #6
            Re: Class of Heroes

            I am kinda interested in this, but what's up with the dwarves?

            They look like cat-people.

            Considering there already is a cat-person race, it seems really odd.

            Comment


              #7
              Re: Class of Heroes

              So is there any reason I DON'T want to rape the premade characters of their items and money, and then delete them?

              Comment


                #8
                Re: Class of Heroes

                DAmn i cant wait until this comes in the mail tomorrow.
                Vita, 3DS, PSP, PS3, PC, WiiU, Wii & 360
                Intel Core i5, Radeon HD 5870, 8gig ram
                Anticipating: Warriors Lair, Dragon Crown, Ratchet, Xillia, Rune Factory 4, and more!
                3DS Friend Code: 5026-4776-9901
                Steam ID: LionFranco - - - FFXIV: Jeroak Nelave

                Comment


                  #9
                  Re: Class of Heroes

                  I'm starting a new game. I was perfectly happy with BPs of 17-19 for my first six characters, but did a bit of perusing the Game FAQs forum, and apparently, you can actually get to 60 BP. I'm gonna spend some time rolling a bunch of different characters with 25 BP being the minimum I'll accept. Got a 26 within 2 minutes of rolling, but I'm sure if I wanna get the trophy or medal or whatever for 40 BP, I'm gonna be rolling for a few hours.

                  Comment


                    #10
                    Re: Class of Heroes

                    Originally posted by Perversion View Post
                    So is there any reason I DON'T want to rape the premade characters of their items and money, and then delete them?
                    I'm pretty sure Atlus added them for that very reason.

                    I'm starting a new game. I was perfectly happy with BPs of 17-19 for my first six characters, but did a bit of perusing the Game FAQs forum, and apparently, you can actually get to 60 BP. I'm gonna spend some time rolling a bunch of different characters with 25 BP being the minimum I'll accept. Got a 26 within 2 minutes of rolling, but I'm sure if I wanna get the trophy or medal or whatever for 40 BP, I'm gonna be rolling for a few hours.
                    You don't really need to start a new game. You're not losing anything by deleting the current bunch and creating a new one.

                    Also the extra bonus points don't matter much in the end. You gain plenty through leveling up and enemies will still end up raping you. Are you playing on masochist mode? The enemies are generally 3-4 levels higher but they drop better stuff and there's no auto save.

                    if you're not playing on masochist mode you're scum don't talk to me

                    Comment


                      #11
                      Re: Class of Heroes

                      I'm not a masochist, so why would I play on masochist mode?
                      Vita, 3DS, PSP, PS3, PC, WiiU, Wii & 360
                      Intel Core i5, Radeon HD 5870, 8gig ram
                      Anticipating: Warriors Lair, Dragon Crown, Ratchet, Xillia, Rune Factory 4, and more!
                      3DS Friend Code: 5026-4776-9901
                      Steam ID: LionFranco - - - FFXIV: Jeroak Nelave

                      Comment


                        #12
                        Re: Class of Heroes

                        Originally posted by Jeroak Nelave View Post
                        I'm not a masochist, so why would I play on masochist mode?
                        You get better item drops and more experience.

                        Comment

                        Working...
                        X