I know for me one of the bigest problems I have in game making is comming up with believeable characters. I can tell you from experince good characters aren't made in a matter of minutes. They take many hours of planning. The reason for this is most characters change over a course of the game. I use several factors when I make my characters.
Name - Try to make it distinctive
Age: - This can dictate how a character will react to situations
Eyes - Just to get a feel for the charcter, not used on model
Hair: - Long, short, brow, ponytail
Species - Human, Elf, Ddragon
Class - This determines what abilites the character has
Characteristic - What is the characters personality
Flaws - Bad part of personallity
Party - Are they in the party
Quirks - What is the weird aspect of the character's personality
Relation to story: What part does the character play
I use this chart when I'm writting the story as a reference. This helps me make sure that the character's actions are true to their personality. Now it also alerts me, if I want to have them do something against their personality. It lets me know that I will have to explain their motives to the player.
The second part of this is geared to RPG Maker 2. I've heard people say that it is hard to make a serious game do to the character models. I don't think this is true. I do agree that the models don't make it easy to have a mean looking character, but it is do able. You just need to play around with the models.
For me I look at the model's special moves and pick one I like. I try to make sure that it is some how related to the character's personality. For example, Strodham is a leader of a group of bandits. So I picked the model that points as its special move. From there I play around with the models face. I wanted Strodham to look angry and menacing. To do this I swtich his face to angry and give him a scar.

The final thing I do is play around with the color combinations. To me this is the hardest part. Below is a list of some of the colors I have come up with. But exploration is the best.
ORANGE hue: 7 satur: 94 bright:100
DR. BROWN hue: 6 satur: 60 bright:40
PINE GREEN hue: 33 satur: 70 bright:60
BLACK/BROWN hue: 10 satur: 100 bright:20
SKIN 1 hue: 12 satur: 50 bright:85
LIME GREEN hue: 23 satur: 50 bright:100
HOT PINK hue: 83 satur: 50 bright:100
DR BLUE hue: 60 satur:100 bright:50
NEON BLUE hue: 60 satur: 100 bright:100
SKIN 2 hue: 12 satur: 50 bright:88
LT GREEN hue: 33 satur: 70 bright:80
NEON GREEN hue: 33 satur: 70 bright:90
SKIN 3 hue: 12 satur: 80 bright:78
LT BROWN hue: 7 satur: 94 bright:100
DR BROWN 2 hue: 13 satur: 71 bright:20
SKY BLUE hue: 67 satur: 40 bright:81
PINK hue: 0 satur: 50 bright:100
MUSTARD YELLOW hue: 17 satur: 100 bright:80
SKIN 4 hue: 12 satur: 80 bright:85
DR GREEN hue: 33 satur: 50 bright:40
RED hue: 0 satur: 86 bright:60
Name - Try to make it distinctive
Age: - This can dictate how a character will react to situations
Eyes - Just to get a feel for the charcter, not used on model
Hair: - Long, short, brow, ponytail
Species - Human, Elf, Ddragon
Class - This determines what abilites the character has
Characteristic - What is the characters personality
Flaws - Bad part of personallity
Party - Are they in the party
Quirks - What is the weird aspect of the character's personality
Relation to story: What part does the character play
I use this chart when I'm writting the story as a reference. This helps me make sure that the character's actions are true to their personality. Now it also alerts me, if I want to have them do something against their personality. It lets me know that I will have to explain their motives to the player.
The second part of this is geared to RPG Maker 2. I've heard people say that it is hard to make a serious game do to the character models. I don't think this is true. I do agree that the models don't make it easy to have a mean looking character, but it is do able. You just need to play around with the models.
For me I look at the model's special moves and pick one I like. I try to make sure that it is some how related to the character's personality. For example, Strodham is a leader of a group of bandits. So I picked the model that points as its special move. From there I play around with the models face. I wanted Strodham to look angry and menacing. To do this I swtich his face to angry and give him a scar.

The final thing I do is play around with the color combinations. To me this is the hardest part. Below is a list of some of the colors I have come up with. But exploration is the best.
ORANGE hue: 7 satur: 94 bright:100
DR. BROWN hue: 6 satur: 60 bright:40
PINE GREEN hue: 33 satur: 70 bright:60
BLACK/BROWN hue: 10 satur: 100 bright:20
SKIN 1 hue: 12 satur: 50 bright:85
LIME GREEN hue: 23 satur: 50 bright:100
HOT PINK hue: 83 satur: 50 bright:100
DR BLUE hue: 60 satur:100 bright:50
NEON BLUE hue: 60 satur: 100 bright:100
SKIN 2 hue: 12 satur: 50 bright:88
LT GREEN hue: 33 satur: 70 bright:80
NEON GREEN hue: 33 satur: 70 bright:90
SKIN 3 hue: 12 satur: 80 bright:78
LT BROWN hue: 7 satur: 94 bright:100
DR BROWN 2 hue: 13 satur: 71 bright:20
SKY BLUE hue: 67 satur: 40 bright:81
PINK hue: 0 satur: 50 bright:100
MUSTARD YELLOW hue: 17 satur: 100 bright:80
SKIN 4 hue: 12 satur: 80 bright:85
DR GREEN hue: 33 satur: 50 bright:40
RED hue: 0 satur: 86 bright:60






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