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The mother of all gaming sins

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    The mother of all gaming sins

    Random. Item. Drops.

    I absolutely hate the concept of randomly dropped items. Most commonly seen in an RPG, it's when you have to fight the same enemy over and over and over again in hopes that it drops something that has a 1/255 chance of doing so. Thankfully FF12 and TWEWY have implemented some measures to counteract and alleviate some of this unnecessary hardship. For some reason I feel like I may have made the exact same topic at one point in the past, but goddammit, I hate the concept of random item drops.

    What kinds of things **** you off to no end?
    Last edited by Toaster; 05-19-2009, 02:03 AM.

    #2
    Re: The mother of all gaming sins

    Yeah, cause FFXII really fixed the random item drop thing with their random item chests.

    "Mindless killing doesn't do a lot for me anymore." - Sampson

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      #3
      Re: The mother of all gaming sins

      Games that have ok boss battles through the whole game then for the final throw somthing that is near impossible without changing all the tactics you have used through the whole game.

      This is most often annoying with JRPGs. You fight through the whole game, then. BAM! The last boss requires you to grind 80 extra levels to stand a chance.

      Or with games that try to change the main character for the sake of the last boss battle. Such with Geist, or Devil May Cry.
      Last edited by Red Dragon; 05-19-2009, 02:16 AM.

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        #4
        Re: The mother of all gaming sins

        Random ENEMY SPAWNS.

        ****ing hate that ****.

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          #5
          Re: The mother of all gaming sins

          Originally posted by Toaster View Post
          Thankfully FF12 and TWEWY have implemented some measures to counteract and alleviate some of this unnecessary hardship.
          That didn't stop them from me spending seven goddamn hours trying to get one piece of equipment from a rare monster in FFXII... but I guess that was my fault because I wanted to be a completionist.

          As for the question, I have a few answers:

          Random battles with a ridiculously high frequency. Step, step, BATTLE! Step, step, step, BATTLE! Ste--BATTLE!

          Horribly steep experience curves and paltry money drops. Dragon Quest VIII, I'm looking at you.

          This one's isolated to one game, but sudden alignment changes that force certain party members to get booted from the party because you happen to have a Good Cleric that won't allow a suddenly-Evil Mage back in the party. Stupid Wizardry games.

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            #6
            Re: The mother of all gaming sins

            Randomization in general.

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              #7
              Re: The mother of all gaming sins

              Using the same map repeatedly with only slightly different configurations each time to add 'depth'.

              Lookin' at you, Halo.
              ...and that's why.

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                #8
                Re: The mother of all gaming sins

                Originally posted by Irish Daigle View Post
                Yeah, cause FFXII really fixed the random item drop thing with their random item chests.
                Yeaaaah. But you know that I was talking about chaining. Even then, like Riotsword said, it didn't help THAT much as he spent seven painstaking hours trying to get one drop. ;____;

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                  #9
                  Re: The mother of all gaming sins

                  Making the plot as convoluted as possible for the sole purpose of 'searching the depths of human nature' aka sounding smart.

                  MGS.... Xenogears...
                  ...and that's why.

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                    #10
                    Re: The mother of all gaming sins

                    Originally posted by John Mora View Post
                    Randomization in general.

                    Dark Cloud 2.
                    "Mindless killing doesn't do a lot for me anymore." - Sampson

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                      #11
                      Re: The mother of all gaming sins

                      Incredibly convoluted, maze-like dungeons.

                      PHANTASY STAR

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                        #12
                        Re: The mother of all gaming sins

                        I wouldn't have a problem with maze-like dungeons that you have to navigate for long periods of time to get through. If they didn't have random battles in there at the same time.

                        One or the other, please. Not both.
                        "Mindless killing doesn't do a lot for me anymore." - Sampson

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                          #13
                          Re: The mother of all gaming sins

                          Originally posted by Denmo View Post
                          Making the plot as convoluted as possible for the sole purpose of 'searching the depths of human nature' aka sounding smart.

                          MGS.... Xenogears...
                          This and quick-time events where you die if you don't hit the button in the half second window. Resident Evil 5.

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                            #14
                            Re: The mother of all gaming sins

                            Not properly balancing the game so that when the player defeats all the enemies that are near their level, all the areas left have enemies way too powerful for them to defeat. Especially bad when all the enemies are preset and there are only two times in the game year when enemies respawn D: (Might and Magic VI)
                            stodi no na ka cenba

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                              #15
                              Re: The mother of all gaming sins

                              I think most of this is the fault of us as players for trying to be 100% completionists. I do it too, but it's a dumb habit that probably ruins the intent behind this style of game.

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