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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
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Nanobot

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    Nanobot

    Description:

    Title: Nanobot
    Creator: Dave Carter
    System: RPGM1
    Genre: Puzzle
    Rating: E for Everyone
    Type: Full


    You play as Nanobot, a micro machine build to combat the evil Mother Virus that threatens Neo Tokyo every five years. Work your way through a series of well-designed levels using Dave Carters custom platforming controls. Collect enough Energon to pass to the next level and eventually have your final showdown with Mother Virus.



    -A Naked Ninja Production
    -Custom Title screen
    -Amazing looking sprites
    -Custom platforming controls
    -Great level design
    -30 min to an hour of fun!


    Review:

    Plot: You play as an artificially intelligence that is tasked with the job of defending 2035 Neo Tokyo’s computer systems from the Mother Virus. You have to play through 4 differently colored switchboards to make it to the mainframe before you can fight the Mother Virus. Along the way you’ll have to avoid spikes and dodge bombs, all the time collecting enough Energon’s to open the next level.

    Pros: The game play is extremely fun. Dave Carter uses his custom “platform” control system that he first introduced in Fufu The Acid-Trip Bunny. There has been some improvements however, including crawling on ropes. That brings me to the next part that shines in this game. The sprites are absolutely gorgeous for this game. They fit with the themes and level design so well you forget you are playing an RPGM1 game. The levels actually resemble circuit boards. The challenge of the game is just right. The progression of difficulty from one level to the next was done perfectly.

    Cons: Some minor spelling things got to me. Most of the time there wasn’t capital letters, but It’s not like there’s a lot of text in this game. The only other problem I found, and I say problem loosely, is sometimes the custom sprites don’t switch. Sometime when getting off of ropes his legs might stay down when they need to be up and vice versa. I think what’s going wrong is I wasn’t on top of the event when I hit X. Instead I was a space away and it would jump one space short because of that. For the difficulty of the idea and the execution of it I can’t complain.

    Overall this is a great must play RPGM1 game. It shows what the maker can do with a little imagination and it’s fun as hell to boot. I’d say it’s a 9.8 because it’s not quit perfect, but damn close. I really enjoyed this short adventure.
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