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Lausen
05-17-2009, 10:08 PM
Description:

Title: Nanobot
Creator: Dave Carter
System: RPGM1
Genre: Puzzle
Rating: E for Everyone
Type: Full


You play as Nanobot, a micro machine build to combat the evil Mother Virus that threatens Neo Tokyo every five years. Work your way through a series of well-designed levels using Dave Carters custom platforming controls. Collect enough Energon to pass to the next level and eventually have your final showdown with Mother Virus.



-A Naked Ninja Production
-Custom Title screen
-Amazing looking sprites
-Custom platforming controls
-Great level design
-30 min to an hour of fun!


Review:

Plot: You play as an artificially intelligence that is tasked with the job of defending 2035 Neo Tokyo’s computer systems from the Mother Virus. You have to play through 4 differently colored switchboards to make it to the mainframe before you can fight the Mother Virus. Along the way you’ll have to avoid spikes and dodge bombs, all the time collecting enough Energon’s to open the next level.

Pros: The game play is extremely fun. Dave Carter uses his custom “platform” control system that he first introduced in Fufu The Acid-Trip Bunny. There has been some improvements however, including crawling on ropes. That brings me to the next part that shines in this game. The sprites are absolutely gorgeous for this game. They fit with the themes and level design so well you forget you are playing an RPGM1 game. The levels actually resemble circuit boards. The challenge of the game is just right. The progression of difficulty from one level to the next was done perfectly.

Cons: Some minor spelling things got to me. Most of the time there wasn’t capital letters, but It’s not like there’s a lot of text in this game. The only other problem I found, and I say problem loosely, is sometimes the custom sprites don’t switch. Sometime when getting off of ropes his legs might stay down when they need to be up and vice versa. I think what’s going wrong is I wasn’t on top of the event when I hit X. Instead I was a space away and it would jump one space short because of that. For the difficulty of the idea and the execution of it I can’t complain.

Overall this is a great must play RPGM1 game. It shows what the maker can do with a little imagination and it’s fun as hell to boot. I’d say it’s a 9.8 because it’s not quit perfect, but damn close. I really enjoyed this short adventure.