Have you ever wanted to use the same NPC to battle the party but couldn't figure out how? Well, there's an easy way to do it!
Let's say you want "the lizardman" to battle at least twice. Well, here's what you do:
Create Lizardman's stats. Create the battle coding for the battle. Now, factor in what point in the game he's encountered again so that you know the stat levels of the party by the time he's fought again. When it comes time to battle Lizardman, use coding to switch Lizardman into the party. Now, modify his stats to a level that satisfies you. Don't try to increase his experience of Level, because that'll give it away. When you're done, switch Lizardman out of the party. Congratulations! You've save yourself the trouble of spending 1 character, 1 job and 0.6% of the gamespace.
As an added bonus, when Lizardman joins the party, you can change his name, which creates the illusion that he's a "new" enemy.
Let's say you want "the lizardman" to battle at least twice. Well, here's what you do:
Create Lizardman's stats. Create the battle coding for the battle. Now, factor in what point in the game he's encountered again so that you know the stat levels of the party by the time he's fought again. When it comes time to battle Lizardman, use coding to switch Lizardman into the party. Now, modify his stats to a level that satisfies you. Don't try to increase his experience of Level, because that'll give it away. When you're done, switch Lizardman out of the party. Congratulations! You've save yourself the trouble of spending 1 character, 1 job and 0.6% of the gamespace.
As an added bonus, when Lizardman joins the party, you can change his name, which creates the illusion that he's a "new" enemy.





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