I remember a long time ago making some custom sprites in anime maker, but not people. I was making objects and terrain like mossy grass, ect. But the problem I encountered was, when I tried to lay out these custom ground graphics in a big square area, they would connect okay horizontally, but up and down, there was long bars of no graphics, and whatever (if any) tile was below would show through on these bars. Anyone know what I'm talking about , and if you do, is there anyway to fix this?
Announcement
Collapse
No announcement yet.
anime maker question
Collapse
X
-
Re: anime maker question
terr did this wonderfully in his game police state with the light poles. you just have to find out what pixel lines overlap on the second graphic and put a duplicate of the graphic in that area.
this is what a single line would look. the space indicates the break in the 9 panel grid, the 4 lines of graphic are whatever you want, the different line is the top line of the panel above the one your working on. that line must be 100% identical to the panel above that your working on, and must start at the point at which the two graphics would overlap.
..........
-------
-------
-------
-------
-------
000000
000000
000000
000000
000000
..........
..........
..........
..........
i hope this is somewhat clearer. i think 32x32 is the sizing of the box but the panel goes up to 48 pixels or something. that extra 16 pixels or whatever it is has to be the same as the first 16 pixels of the panel above it.
this should eliminate the stacking problems you have had.
Comment
-
Re: anime maker question
I get what you're saying, but let me explain my problem a little better.
I go into anime maker and go to character creation. I select the whole box and completely fill in every pixel with a solid color. Save, back to rpgmaker, import it. Let's say I go to a dungeon map that's filled completely with just the dirt graphic. Then, let's say I make an event, with the display type as the solid color graphic i just imported, and copy the event onto every single space in the dungeon. When I go to testplay, the dungeon isn't filled completely with the solid color. Instead, tiny horizontal bars of the graphic are nonexistent, and the result is tiny horizontal bars of dirt filling the whole map. I think this problem is unavoidable, sadly...I really wanted to make custom terrain. -tear-Currently playing-
Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)
Comment
-
Re: anime maker question
I have another question regarding RPGM1, but I don't want to waste a perfectly new thread just to ask it, so I'll ask it here.
I hate the RPGM1 battle system. I think 98% of you guys do too. I don't want to use the standard battle system in my game Dark Gaia, but if I have no battles, then the game would have no challenge at all...
I've already tried making a few CBS that slowly died the more problems I found out.
One had you go up to a monster graphic thats randomly wandering around, and when you touch it, some flashy moves and sound effects played out, pretending to damage the monster, then he would do the same for you, and I had a command line to take off HP from you. I turned on a switch; lets say switch 1, and made a new page, with the condition being switch 1 is on. I did the same thing on that page, but at the end, I turned off switch 1 and turned on switch 2. Then I made a new page again with the condition being switch 2 on. See the pattern? After a few pages, I made the event 'disappear' meaning you killed it, and I gave you some exp. Here's the problems I found:
Having weapons and armor and STR really doesn't matter in this kinda battle, only HP, which is too simple.
There's no way to level up your character unless you go into a standard battle and win, so it checks if you meet the requirements to level.
After that failure of an idea (i dunno, anyone got ideas where I could actually make it work? ) I thought about making 'mini-battles'. Here's the idea:
There's a few 'boss mobs' on each map that are unavoidable and you battle them in the standard battle system. But all the other monster events run around the map. When you touch one of these monster events, some flashy graphics and sound effects play, and they 'disappear' until you re enter the map. You are given a predetermined amount of EXP and a predetermined amount of HP is taken off of your character, both being shown in a character mesage. It kinda resembles Earthbound (I think that's the game) where you can run into weaker enemies and win the battle right there, without going into the standard battle.
I gotta come up with something to make challenges in my game, but I definately do not want to do just the standard battles; those are evil and give me cancer. Any ideas/help/suggestions?Currently playing-
Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)
Comment





Comment