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View Full Version : Angels of Rhyzoran


Lausen
05-09-2009, 02:20 PM
Description

Title: Angels of Rhyzoran
Creator: David Vincent
System: RPGM1
Genre: Fantasy RPG
Rating: E for everyone
Type: Full Game


You play as David, and when a sickness strikes his friend he takes it upon himself to find the cure. Little does he know, this is just the beginning of key events that will forever define his life. Will David and crew collect the “Elementals” in time to stop “The Beast” from destroying the world? Find out in Angels of Rhyzoran


Features:
-Weather affects
-Custom World Map
-Random Encounters
-Wide verity of enemies
-Many magic abilities at your disposal
-Beat enemies to obtain gems that you can trade in for new skills
-Many people to use in your party



Review

Plot: The beginning of the game feels like a fetch quest. You are sent to find a special herb to cure your friend’s sickness. Along the way you find yourself in the middle of some strange happenings, including a house being burnt to the ground. Once you actually reach the herb you overhear some bandits talking. Eventually curiosity gets to the characters and they decide to barge into the bandit’s hideout. Inside you meet up with a girl you had a brief encounter with before. It turns out the bandits are after an artifact of hers, the Amulet of Angels. With the amulet comes “The Beast.” The rest of the game is focused on stopping “The Beast” with a few plot twists thrown in.

Pros: The first thing to note is the very unique world map. He scraped the default maps RPGM1 offers and went with an old school RPG style world map. Very reminiscent of the early Final Fantasy days. The level progression of the characters seemed to be very solid. The same can be said about obtaining new weapons and skills. The amount of skills each character can obtain is impressive. The best part is most of the buff skills are actually helpful. He added a few really cool ways of obtaining skills, but I’ll let you guys/gals find them when you play the game. There are many characters at your disposal, and a nice way of selecting your own team. Using the boat was pretty fun.

Cons: Battles are very difficult until you gain some levels and learn new magic. You can’t take 10 steps without getting into a fight, which is a major turn off. It felt like 80% of my time with this game was in battle. It is lacking in some basic detail that could have added more to the game. Simple things like sound effects and making the treasure chests open before you get the item, or switching events to trigger through button instead of touch. There were a few instances of doppelganger that could have been fixed. I think the biggest problem is the dungeons. Most of them are the pre-made ones RPGM1 offers. There’s really nothing special about them. However, the stuff that was made, towns more specifically were nice. They were made in a really interesting way. The last thing is the story. There was some clichés, but I can forgive that. The problem is that it felt rushed. There were instances were we kind of got some back-story, but nothing felt that important. It seemed as though some of the characters were thrown in just to have more characters. The one thing that actually ****** me off was every time you exit the boat you have to change your whole team. It’s a waste of time.

Overall it was a solid attempt with RPGM1, but nothing outstanding. It's worth a playthrough. 6/10