View Full Version : No...NO!.....NOOOOOOOOOOOO!!!!!
http://www.shacknews.com/featuredarticle.x?id=1127
http://ultimachocobo86.superwailingbonus.com/NOOOO-1.jpg
John Mora
05-08-2009, 03:20 AM
It's time to kick ass and acquire funds. And I'm allllll outta funds.
Valkysas
05-08-2009, 03:30 AM
well, when you take 12 years to develop a single game, this kind of thing happens.
Riotsword
05-08-2009, 04:03 AM
You mean to tell me you still held on to hope for this?
Heh.
Denmo
05-08-2009, 04:57 AM
Why does Darth Vader have a hard-on?
And what's 3D Realms? Do they like, make games or something?
Deeth Irteen
05-08-2009, 12:26 PM
Heh. Duke Nukem For-NEVER!!:lol
Red Dragon
05-08-2009, 01:51 PM
This sucks, it's not like I wasn't expecting it. But still.
well, when you take 12 years to develop a single game, this kind of thing happens.
Caciss
05-08-2009, 04:07 PM
Has 3D realms actually come out with anything in like 10 years? Have the owners just been floating by smoking cigars and laughing at everyone?
Deeth Irteen
05-08-2009, 04:14 PM
Has 3D realms actually come out with anything in like 10 years? Have the owners just been floating by smoking cigars and laughing at everyone?
Yes. They've also been giving each other piggy back rides, going to vegas, experimenting with their sexuality, making paper planes, eating yummy foods, playing other people's video games, making ufn of other people's wideo games, drinking beer, driving while drunk, getting arrested for a DUI, bailing each other out, starting harry potter forums, vacationing to china, vacationing to australia, picking friends, picking noses, picking friends' noses, looking for aliens, looking for ghosts, looking for ghosts of aliens, being abducted by said aliens, shopping at wal mart, shopping at Home Depot, shopping at Toys'r'us, watching youtube videos, posting youtube videos, getting married, getting divorced, having children, writing books, and Posting on RPG maker Pavilion.
Valkysas
05-08-2009, 04:19 PM
Has 3D realms actually come out with anything in like 10 years? Have the owners just been floating by smoking cigars and laughing at everyone?
Their last developed game came out in 1997.
since then they've published somewhere around 10 games.
Tintenfisch
05-08-2009, 05:52 PM
They said it won't effect the development of Duke Nuke'em forever, but at this point I think they're just trolling.
Stormy
05-09-2009, 12:54 AM
No, they said it wouldn't affect development of Duke Nukem Trilogy, which is some hand-held thing I believe. But they retained publishing rights to Duke Nukem Forever.
Meh, you can't miss something you never had.
Alzar
05-09-2009, 10:41 AM
I think they should just release every pre-alpha version of the game in its development in some kind of Duke Nukem Forever compilation
i'd totally pay 20 bucks for that out of morbid curiousity
Goufunaki
05-09-2009, 11:20 AM
As much as I would love some new Duke Nukem, Duke Nukem Forever has been in development for so long, it likely wouldn't meet anyone's expectations. At least we have Duke Nukem 3D on XBLA.
It makes me think of Too Human. That game was also developed for a long time, and when I finally played the demo, the controls were horrible, and I hated every minute of the game.
John Mora
05-09-2009, 11:33 AM
What expectations would you even have for a Duke Nukem game? The last one wasn't so great.
Alzar
05-09-2009, 11:39 AM
Duke Nukem 3D wasn't so great?
that game was the shizzle, man
John Mora
05-09-2009, 11:45 AM
How was it any better than Doom? And no, strippers isn't the answer I'm looking for.
Goufunaki
05-09-2009, 11:49 AM
It wasn't any better than Doom, but it was different enough to stand on its own. Unfortunately, they couldn't do any better for the franchise since then.
Dreamknight
05-09-2009, 11:52 AM
The build engine made it possible for two different sectors to be built on the same x-y coordinates but a different z coordinate which John Carmack couldn't figure out how to do in Doom (Or when he did he didn't give a **** and just moved on to making Quake). In layman's terms it meant you could make two story houses or sections where there would be places underneath where you were. This meant the level design in Duke Nukem actually resembled what they were supposed to be unlike levels in Doom 2, where places like "The Library" and "Condo Complex" looked exactly like the base on Phobos.
Also it meant you could actually do stuff within the z-axis like jump and use a jetpack, looking up and down still warped the graphics though.
And I mean, c'mon. He ripped off that guy's head and **** down his neck.
I also liked the 3d-person Duke Nukem game on playstation~
John Mora
05-09-2009, 12:05 PM
Okay, that's a pretty good reason. :3
Alzar
05-09-2009, 12:06 PM
Doom was revolutionary, Duke 3D brought the FPS genre to a new level. The two aren't really well compared head to head. It's like comparing Chrono Trigger to Final Fantasy I. It took Doom (the baseline formula) and added some technical enhancements and a new spin on the FPS genre.
Duke 3D was fun, light-humored, its environments were interesting and real-location oriented (as opposed to the ugly doldrums of most FPS games at the time), the build engine was "easy" to make new maps with, multiplayer was a blast.
John Mora
05-09-2009, 12:16 PM
I thought Wolfenstein 3D was the baseline formula.
Alzar
05-09-2009, 12:26 PM
oh yeah, forgot about that game
marcus
05-09-2009, 12:36 PM
Duke3D is to Doom as Unreal is to Quake. Ironically Duke3D was a parody of shooters and popular games (womb raider, "that is one doomed space marine") and ended up being more popular than all of them. What's even more ironic is that Duke Nukem went from a sidescroller to an FPS. The transition was perfect.
Duke3D's success was a fluke IMO much like Fallout 1 & 2, Deus Ex, and System Shock 2. Every attempt at making a successor to these games failed (BioShock is iffy but it's way too streamlined compared to SS2). There are just some games that never successfully replicate.
Alzar
05-09-2009, 12:39 PM
you know what game sucked?
Doom 3
that game was a turd
John Mora
05-09-2009, 12:43 PM
Yeah, Fallout 1 was such a fluke they were able to replicate its success with a sequel.
Alzar
05-09-2009, 03:14 PM
i don't think Duke 3D was a fluke...If they released DNF in a non-stupid timeframe, it prolly would have been decently popular.
marcus
05-09-2009, 03:47 PM
Yeah, Fallout 1 was such a fluke they were able to replicate its success with a sequel.
Fallout 2 was developed on the same engine with pretty much the same graphics library in less than a year. It was also being developed in the same time frame that the first one was. It would have been released regardless of the originals sales unlike Baldur's Gate which was intended as a single game but started development of a sequel after its financial success. This was common in 90s RPG's. It helped cut back costs and reduce development time.
If you kept up with Van Buren while it was still in development, you would have seen the horrible direction it was being taken in before Interplay said "yeah, **** you guys we're selling out to the french."
And what games followed Fallout? Fallout Tactics and Brotherhood of Steel? While Tactics wasn't bad, both games were a complete departure from the originals.
Oh, and Fallout sold terribly even when it came out. It wasn't until Interplay crashed and they released it as a single pack and the ENTIRE GAMING COMMUNITY actually played it before sales picked up. Not like it mattered because Black Isle died when it happened.
Alzar
05-09-2009, 04:36 PM
i don't really understand what you are arguing
you need to
1) define "successful replication" of a game
2) show examples of successful replications
3) explain examples of unsuccessful replications
4) explain how Duke Nukem Forever would have failed because duke nukem 3D fits the definition of a game which would not be successfully replicated
marcus
05-09-2009, 06:10 PM
i don't really understand what you are arguing
you need to
1) define "successful replication" of a game
2) show examples of successful replications
3) explain examples of unsuccessful replications
4) explain how Duke Nukem Forever would have failed because duke nukem 3D fits the definition of a game which would not be successfully replicated
1) A successor to a game made by the original team or designer.
2) Ultima 2-8, System Shock 2, Duke Nukem 3D, Quake 2-3,
3) Ultima IX, Fallout Tactics and Brotherhood of Steel, Unreal 2, Deus Ex 2, Warrior Within, any of the post Duke3D Duke Nukem games. These games were either developed by a different team (Fallout spinoffs), a different director (every prince of persia after Sands of Time), or took a completely different direction from their predecessor (Ultima IX, Deus Ex 2, Unreal 2).
4) I'm not saying that. What I'm saying is that Duke Nukem 3D perfected the genre during a time when the market was still new. Duke 3D was the Final Fantasy 7 of first person shooters. Where Wolfenstein began the genre and Doom popularized it, Duke 3D perfected it.
If Duke Nukem Forever came out now it would be competing with dozens of other titles and unless it had something amazing to offer, it would have failed.
Notice how the "classics" were ahead of their time. Goldeneye had four player splitscreen on a console before such a thing was thought possible or playable. Halo perfected this (console multiplayer). Half-Life mixed an interesting plot with good level design and advanced AI. Based on the information given about Duke Forever, there was nothing that would make the game stand out.
Duke Nukem Forever was destined to fail. The market is too crowded for another shooter that only a small amount of people actually care or remember. I was in elementary school when the original Duke Nukem came out. How many current gamers even know who the hell Duke Nukem is?
Alzar
05-09-2009, 07:26 PM
Hm, I actually follow your train of thought now. I would agree that Duke Nukem Forever wouldn't even be close to a smash hit like Duke 3D was.
I do think, though, it would be moderately successful (like, Crysis or FEAR successful as opposed to Half Life successful) - assuming it was a decent (i.e. not Daikatana) game - at least for pure novelty value. The younger crowd of course wouldn't give a crap, but the average gamer is 35 years old, and I think you're underestimating the numbers who remember and loved Duke 3D and have followed the development Duke Nukem Forever. It's quite infamous and has a ton of press.
But, if it sucked, it'd just be a punchline to the long running joke and would quickly fade to oblivion (again, with a lot of press making fun of it, like Daikatana).
but i guess we will never know
:(
Goufunaki
05-10-2009, 02:13 PM
There's gameplay footage. They actually did do some work on it.
Some language, and brief nudity. I won't post directly to it, however it is on gametrailers and kotaku.
Alzar
05-10-2009, 02:26 PM
funny how it is not actually a duke trailer, but part of that guy's resume portfolio
looked good tho
Goufunaki
05-10-2009, 02:33 PM
I liked it. It was nice watching how the pig dude was animated and how quickly he moved. Looked like it'd be a tough foe.
I know you're all aware of Zero Punctuation but this was priceless.
http://www.escapistmagazine.com/videos/view/zero-punctuation/748-Duke-Nukem-Forever
Kefka Jr.
05-27-2009, 09:15 PM
Is the joke that it never loads? 'Cause that's pretty funny.
John Mora
05-27-2009, 09:25 PM
It loads.
Just putting this up if anyone is interested. It's a bit old...
http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1
Cutter De Blanc
01-25-2010, 09:21 AM
I liked Duke Nukem: Time To Kill. I had a demo of the first level once, and played it a whole lot. I liked the hooker that gives you pipe bombs in the apartment. and you could go pee right in front of her, it was awesome.
That was the only Duke Nukem game I played.
Time to get cash and buy this game, and I'm all out of patience.
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