PDA

View Full Version : Organizations


Whataface2
04-30-2009, 01:17 PM
I have written the story around 3 organizations who are trying to steal the Sword of Vengeance from Terra. I got the template from a book. I'll post the title later - the book is on the other side of the room.

Name: Woverein (Group of Bandits)

Goals / Objectives: To make a living off of others. They want the Sword of Vegeance to gain more power. They have an alternative motive also.

Leadership: Strodham is the Leader, with Sierra second in command.

Ambient Doctrine: Very Violent, Steals, the group might be invovled in a couple of murders,

Public Awareness: Known all over the land of Twilight. Not known else where.

M.O.: To do whatever it takes to get what the group needs. Takes out any resistance.

Powers: Powerful on the land of Twilight. Very hard to attack. Never sure where the group is.

Essential Systems: None really. The group is very mobile. They use whatever is available to them.

Infrastructure: Abandoned structures, secluded forests and caves, pubs or motels.

Field Forces: Contacts, thugs, thieves, muscle.

Posture: Offensive, very aggressive, don't care who they hurt.

Population: Assassins, Seductresses, Thugs, Muscle.

Who does business with them: Other criminals, unsuspecting people.

Zealotry: Anyone who wants to feel they have power over people.

Vulnerabiliites: Not really tight knit, loss of leader.

Real World Parallels: Any gang in the beginning.

Appearance: Anyone on the street.

Symbols: None

Items / Weapons: Anything they can find.


Name: Seekers

Goal or Objectives: Search for the Sword of Vengeance. Want to take it from Terra.

Leadership: Sorceror Cain is the leader

Ambient Doctrine: Can be violent, but leans towards a low key approach.

Public Awarness: Know by the public, but the public does not know their really goal.

M.O.: Ust the promotion of magic as a cover for their cause. Uses money to get what they want. Not shy to threaten the use magic as a threat to get what they want.

Powers: Powerful only where they have influence. Group is large. Need to have a hugh army to attack them.

Essential Systems: Orbs - these allow the Seekers to communicate with each other. They are lost with out them.

Infrastructure: Seeker Fortress, Any place that harbors natural magic.

Field Forces: Sorcerors, Wizards, Healers, Magi-Mages, Magi-Knights.

Posture: Offensive, uses magic to shield it's hideouts and resources. Will attack for a magic item.

Population: High leve magic users, Apprentices, students, and servants.

Who does Business with them: Treasure Hunters and Mercenaries.

Zealotry: True believers, None believers are forbidden.

Vulnerabilities: Fears of lossing the Sword of Vengeance.

Real World Parallels: None

Apperearances: Robes that are embedded with magic.

Symbols: None

Items / Weapons: Magical Staffs, Crystal Orbs, and some swords.

Name: Avengers

Goal or Objectives: To hamper the plans of the Seekers. To denounce the use of magic.

Leadership: Seth

Ambient Doctrine: Aggressive only to Seeker Members. Mostly a peaceful group. Holds rallies to promte their cause, although very cautiously.

Public Awareness: Known very well on the island of Rune. Starting to branch out to other lands.

M.O.: Talks about the dangers of magic. Is willing to do anything if it will promote their cause greatly.

Powers: Don't pose much of a threat. Mostly a nusance. Won't take much to destroy the group.

Essential Systems: Their PR people, historians, archeologist.

Infrastructure: Rag Tag, basically any where they can meet safely.

Field Forces: Informants, treasure hunters, ground troops.

Posture: Passive, moves frequently to keep themselves safe. Aggressive only when it is nesscary.

Population: General Public, Scientist, Archeologist, some criminals.

Who does business with them: Informants, merchants, treasure hunters, common criminals.

Zealotry: Some believers, Mostly made up by people who want magic done away with. Others are just using the group as a hide out.

Vulnerabilities and fears: Being destroyed before reaching their cause. Easily exploited.

Symbols: None

Items / Weapons: Mulitple weapons. High tech items.