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Auto Events! Transform and Rollout!

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    Auto Events! Transform and Rollout!

    I'm having some auto event trouble. I was testing out some coding the other day. In a town, I set up 2 auto events that were going at the same time. 1 was used to check various variables, like whether the party had reached the airship (aka, warp event, by which I mean a normal event shaped like a warp point, on/off), which buildings were needed to be "on" (aka, turning on/off various events shaped like buildings), and whether to play a cutscene and which one at that. the other auto event was to increase the character's STR, DEF, MAG, and MDF by 5 each (this was the start of the game). When I playtested it, everything went to hell and back. All the buildings (and NPCs) that were to turn off did as they were told, burt the warp event was still there. I went into the player's menue screen, and thwe character's stats hadn't changed. Also, when I exited the menu, the warp point dissappeared.

    What did I do wrong?


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Auto Events! Transform and Rollout!

    Maybe, you should change the events to touch, over the course of several areas.
    Although, with proper execution, that sounds like an awesome idea. Thx!
    Snake?...Snake?SNAKE!!!

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      #3
      Re: Auto Events! Transform and Rollout!

      2 auto events can't be activated at once, I don't think. What you might have to do is have auto event 1 change a variable when it's done, and have that variable change be the requirement for the second auto event to run.

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        #4
        Re: Auto Events! Transform and Rollout!

        Obright, unsurprisingly, nailed it. You can't have two Auto Events going off at once. We're trying to figure out how RM3 handles it exactly, but Obi's current theory is that it uses the coordinates of the event's location--I think he said the one further up on the Y-axis takes precedence? At any rate, best not to touch this--just make sure that only one Auto Event is trying to trigger at once.

        Using a variable, like he said, is the best general way to do what you're trying to do. But if one event will always lead into the other, then you can save a bit of work and data by making the second event inaccessible, making it Button or Touch, and having the first event Transition into the second event.


        How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

        "I live and love in God's peculiar light." - Michelangelo

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          #5
          Re: Auto Events! Transform and Rollout!

          Originally posted by ?bright View Post
          2 auto events can't be activated at once, I don't think. What you might have to do is have auto event 1 change a variable when it's done, and have that variable change be the requirement for the second auto event to run.

          YES!!! Remember when you reviewed ASA, and said the interface for the minigames was clunky, because you needed to keep pressing the button to continue to the next screen? Well, the REASON it was clunky was precisely because of what nerd god mentioned in his post. When I set the minigames to auto, so you DIDN'T have to press a button every time, half the time, the event would not go to the next mode unless you went to the pause menu and exited out of pause. It would just get stuck and keep repeating whatever was in that particular mode. And even if it DID go to another mode after pausing and unpausing, half the time, something else was wrong...like it didn't take a variable change into account or something.


          Again, the reason was probably because I DID have two auto events running concurrently in the same room. Until this thread, I was never aware that anyone else was having this same issue. I must have missed something posted here along the way, because both Obi and Wave apparently already knew about it.

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            #6
            Re: Auto Events! Transform and Rollout!

            Thanks, guys. But what's weird is that the Warp event turning off was the very 1st thing.


            "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
            -Walt Disney

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              #7
              Re: Auto Events! Transform and Rollout!

              Tell us, in detailed terms, exactly what each event is doing.

              Anything after a 'warp' command will not run, and the same is true with 'event end' and 'display off'. You'd need to have those code lines LAST in order for everything in the event to run.

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                #8
                Re: Auto Events! Transform and Rollout!

                I'm also having a bit of event trouble in RPG Maker 3. I've set up an event to take place when the party reaches the town and the storyteller dialog pops up saying they need to reach the airship platform, I've been working on this for a week now and I can't seem to figure out how to make it a one-time event like it should be. Here is the code that I have set up:

                New Event 11

                Touch - activated 1/2
                Event code:
                01 Story Tellers >
                02 Event Transitions > New Event 13 (Mode 2)
                03 New

                Auto - activated 2/2
                Event code:
                01 Display off > New Event 11
                02 New

                New Event 13

                Touch - activated 1/2
                Event code:
                01 Event Transitions > New Event 11 (Mode 1)

                Touch - activated 2/2
                Event code:
                01 New

                I might need to switch modes (switch Event 11 to Mode 2 etc), however it might not prevent the event from looping like it has been doing. Any suggestions will be greatly appreciated
                Last edited by Blix; 04-15-2009, 07:43 PM.

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                  #9
                  Re: Auto Events! Transform and Rollout!

                  So, if I understand correctly, you want your party to experience a one-time event that shows a storyteller and then goes away. Is that right?

                  If so,

                  New Event 11

                  Make it an invisible "touch" event.

                  In the event code
                  01 Storyteller
                  02 Display off > new event 11
                  03 New

                  That should do it. I'm not sure why there is the need for a second event and a transition to it. Am I missing something here?
                  " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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