I saw a code to make a bridge out of logs on one of these threads, and I thought, why not take it one step further. I laid logs down on each side of the river. They both looked the same( this is important). I put an event in front of one of the rafts that asked if you wanted to sail across the river. If yes, then the variable would increase by one. This would turn display off on the raft you had been in front of, and turn display on on the raft on the oppisite side of the river. It would also teleport you right in front of said raft.
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Boats
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Re: Boats
Yes, logs can be lined up nicely to make a raft look. It would get annoying though if you had to actually turn of the display of the logs and then turn on the display of the logs on the other side because that would involve on screen refresh for each log turning back on. Not to mention that it would mean that each log would have to be an event (not a decorative object).
I like the idea, but perhaps it would look better and save you lots of trouble just having a duplicate field. One field could have the log raft on one side of the river. The other field could have another log raft on the other side of the river. That way too, the logs could be decorative objects (not events). You could then just warp from field to field as opposed to having lots of annoying screen flashes each time.
Well, I hope your game-making continues going well. I'm enjoying reading your posts.
Last edited by Pagerron; 04-11-2009, 10:23 AM." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: Boats
Is there any specific code to bundle logs as events (boats)? I would be greatly appreciative for oneOriginally posted by Pagerron View PostYes, logs can be lined up nicely to make a raft look. It would get annoying though if you had to actually turn of the display of the logs and then turn on the display of the logs on the other side because that would involve on screen refresh for each log turning back on. Not to mention that it would mean that each log would have to be an event (not a decorative object).
I like the idea, but perhaps it would look better and save you lots of trouble just having a duplicate field. One field could have the log raft on one side of the river. The other field could have another log raft on the other side of the river. That way too, the logs could be decorative objects (not events). You could then just warp from field to field as opposed to having lots of annoying screen flashes each time.
Well, I hope your game-making continues going well. I'm enjoying reading your posts.

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Re: Boats
Place five or six logs (decorative objects) together. There is no code for this, you just have to take your time in the layout editor.
Put an invisible touch event next to them - where you would board the raft.
In that invisible touch event, give the player a choice to float over to the other side or not. If the player chooses the "Yes" option, warp them to the second field. If the player chooses the "No" option, have a message that displays something like. "Okay, if you change your mind, this raft will be waiting for you."" I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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