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Any news of a new 3D RPGM? -and- Quick tips on variables

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    Any news of a new 3D RPGM? -and- Quick tips on variables

    First of all, I'm really glad that this site exists...I had no idea that there was a group of people that was into RPGM as much as I am. Second, has anyone heard news of a new 3D RPGM? It's been awhile since enterbrain released RPGM 3 and I thought that if anyone has heard anything, it would be here.

    I want to know before I get too much accomplished on the RPG I'm currently working on.

    Um, third...(I'm going to show off my incompetence now) everything done in my work up to this point has been accomplished using the flag system because I'm really not sure how to use the variable system. Does anyone have any quick pointers on it? Don't worry about getting too in-depth, just a quick tip would be nice as I may be able to mess around with it and figure it out later.

    -What I'm trying to do:
    Ideally, I need to create a timer system (outside of battle) that would kill the party when it reaches 0 (As if they were trying to defuse an active bomb, or trying to escape a burning building). The timer has to be displayed on-screen. Any input would be appreciated.

    EDIT

    One more thing...I'm really sorry if the info I'm requesting has been answered before, I simply didn't have time to search because it's final exam week! Thanks for your patience.
    Last edited by bluewolf99; 03-19-2009, 08:34 PM. Reason: apology

    #2
    Re: Any news of a new 3D RPGM? -and- Quick tips on variables

    Welcome to the Pavilion!

    Variables are very useful in every facet of RPGM 2. As explained in the help files, variables are number containers, representing everything from stats to party direction. With them you could create a scenario in which the party must talk to 10 townspeople before the mayor will talk to them.

    First I must highly recommend Dungeon Warden's FAQ. It explains what every Flag, Variable, and Input is for. It even clears up mistranslations in the help files.

    Some tips for Variable use;
    Have a variable that increases when a major event occurs, and use it to sort NPC dialogue.

    You could use one as another kind of currency, like silver points in Crono Trigger.

    I use a script that checks the leader of the party at the end of battle, and if it is the main character it adds to a variable, which in turn increases damage of a certain ability.

    Use Script Branch: Sort when you want something to happen when a variable equals a fixed amount. For example, Knock on a door once, someone yells at you, twice they throw a cat at you, three times they open the door and fight you.

    Use Script Branch: Condition if you want something to happen when a variable is greater than or equal to something else. Like if you've fought less than 100 battles, the king won't make you a knight.
    Example Script
    Script Branch Condition: Variable X< 100
    Message: King:You don't have enough battle experience to be a knight!
    SB: End
    Script Branch Condition: Variable X> 100
    Message: King:I dub thee Sir Soandso!
    SB: End

    If you want a random outcome, use the ? icon instead of + or -.
    Example Script
    Data: Variable: Variable X= 1?2
    Script Branch Sort: Variable X
    Apply If: 1
    (Scenario A)
    SB: To End
    Apply If: 2
    (Scenario B)
    SB: To End
    SB: End

    -What I'm trying to do:
    Ideally, I need to create a timer system (outside of battle) that would kill the party when it reaches 0 (As if they were trying to defuse an active bomb, or trying to escape a burning building). The timer has to be displayed on-screen. Any input would be appreciated.
    To accomplish this, first designate a timer variable and make two Action scripts.

    Action Script A:
    Data Variable: Timer=100 + 0
    Script Branch: Repeat: Flag(Off fixed)= Off
    Display: Clear Message
    Display: Contents: Variable: Timer
    Data Variable: Timer = Timer - 1
    Wait 30F
    SB: End

    Action Script B:
    Script Branch: Repeat: Flag(Off fixed)= Off
    Script Branch: Condition: Variable: Timer < 1
    Script Call[World Wipeout(Or whichever script you use in Game Settings)]
    SC: End
    SB: End

    Now Set these in Events and place them anywhere on the map. A will count down the timer while B will check the timer and kill the party.
    Last edited by DK6025; 03-20-2009, 12:58 AM.
    24 is the highest number there is.

    Comment


      #3
      Re: Any news of a new 3D RPGM? -and- Quick tips on variables

      It's that easy, huh! Somehow I can't believe I didn't understand it before. Thanks for taking the time to answer, this clears everything up. Doing everything with only flags takes forever.

      Mucho appreciated, DK6025!

      Comment


        #4
        Re: Any news of a new 3D RPGM? -and- Quick tips on variables

        I tried these scripts out, but could only get Script A to work. Here 's what I did with Script B.

        Script Branch: Repeat: Flag [Off (fixed)] Off

        Script Branch: Condition: Variable [Timer] <+1

        Script: Call [World Wipeout]

        Script: CE
        Script: BE

        For some reason, it doesn't work. What did I do wrong? It looks right, but it's not, apparently.
        Last edited by Zeroth; 03-22-2009, 11:39 PM.
        Twothorp was in immense pain. The blisters did not care.

        Comment


          #5
          Re: Any news of a new 3D RPGM? -and- Quick tips on variables

          I'm sorry.I overlooked the fact that the World Wipeout script is a content type and some commands might not work in an action script. Also, you could combine the two scripts by putting B's commands at the end of A like so:

          Timer Script:
          Data Variable: Timer=100 + 0
          Script Branch: Repeat: Flag(Off fixed)= Off
          Display: Clear Message
          Display: Contents: Variable: Timer
          Data Variable: Timer = Timer - 1
          Wait 30F
          Script Branch: Condition: Variable: Timer < 1
          Call[Kill Party]
          SC: End
          SB: End

          Then to kill the party:

          Kill Party:
          Data: Variable: Member Order=0
          Script Branch: Repeat: Variable: Member Order < 4
          Data: Use Member Order
          Sub. Target Attribute For Variable
          Hit Points = 0 + 0
          Sub. Variable For Target Attribute
          Data: Variable: Member Order= Member Order + 1
          SB: End

          The only problem that might arise is the Death status might not be applied when the Hit Points a reduced. Once again, I apologize and I hope this fixes the problem.
          24 is the highest number there is.

          Comment


            #6
            Re: Any news of a new 3D RPGM? -and- Quick tips on variables

            It's cool, man. I'm just happy you replied.

            Thanks a lot for posting this. I'll reply back if I encounter any more problems.
            Twothorp was in immense pain. The blisters did not care.

            Comment


              #7
              Re: Any news of a new 3D RPGM? -and- Quick tips on variables

              Actually, you can also combine the kill party script to make it all just one action script. The problem, as you have already foretold, is that the party doesn't die when their HP = 0.....at least, until you start some other event.

              I have an idea that I'm going to try. I'll post it later today hopefully. If I can't do it today, please excuse my tardy response. Again, thank you for the countdown timer script!

              EDIT

              Nevermind, my idea didn't work. I thought that I could use "call script" to force the party's status as "dead" once the timer reaches 0.

              No matter what I've tried, the timer continues to countdown into negative numbers and the party doesn't die.
              Last edited by bluewolf99; 03-23-2009, 07:58 PM.

              Comment


                #8
                Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                Replying to this part:

                Second, has anyone heard news of a new 3D RPGM? It's been awhile since enterbrain released RPGM 3 and I thought that if anyone has heard anything, it would be here.
                Sorry for not answering earlier, but I will now.

                Enterbrain has been completely silent when it comes to console RPG Makers, and has instead been focusing on the PC installments. thats not to say such a thing isnt happening, just that enterbrain hasnt said a word to anyone about it. I'm a bit worried, honestly.



                Comment


                  #9
                  Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                  I just hope they don't start making them for handhelds only...
                  Currently playing-
                  Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)

                  Comment


                    #10
                    Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                    Oh like the GBA RPG Maker. Well Variables are important and even more important if you moving from the console to the rpg maker XP and VX cause those skills help alot.
                    There is one thing that pretty much disturbes me in an SRPG....

                    Maronakins.

                    Comment


                      #11
                      Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                      I still have my fingers hopelessly crossed for RPG Maker 4 at E3
                      Currently playing-
                      Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)

                      Comment


                        #12
                        Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                        it wont be happening.



                        Comment


                          #13
                          Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                          Originally posted by Valkysas View Post
                          it wont be happening.
                          Thanks a lot, dreamwrecker, ehh, I mean Valkysas...
                          Currently playing-
                          Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)

                          Comment


                            #14
                            Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                            I know that post is kinda old but... rpg maker 3 is actually rpg maker 4 because rpg maker 1 came out then its sequal rpg tsukuru 4 then our rpg maker 2 and then 3 but you never know about rpg maker 5.

                            Comment


                              #15
                              Re: Any news of a new 3D RPGM? -and- Quick tips on variables

                              RPG Maker 3 is not RPG Maker 4.

                              The numbered series breaks down like this:

                              RPG Tsukuru 1 and 2 were released for the Super Famicom, only in japan.

                              RPG Tsukuru 3 was released on the playstation, and we know it as RPG Maker 1 in the US.

                              RPG Tsukuru 4 was released on the playstation, and we never got it.

                              RPG Tsukuru 5 was released on the PS2, and we know it as RPG Maker 2 in the US.

                              RPG Tsukuru was released on the PS2, and was not part of the numbered series due to how different it is from the others. we know it as RPG Maker 3 in the US.



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